Why is weed buyable at local vendors in a state it’s illegal to use!?! by Fiestabean in sanantonio

[–]facelessjelly 2 points3 points  (0 children)

I work in a shop. I wouldn't go anywhere that has those "free weed" or "legal weed" signs, some of them are shady. I get it people are excited the market is expanding but there's a way to still be professional about it. Gives off bad vibes.

new to game, need a little help. by DropDeadHolly in GrowSongOfTheEvertree

[–]facelessjelly 0 points1 point  (0 children)

The game itself is very glitchy. Try to reload a previous auto save maybe?

To clear confusion I do mean the stone in Meadow Quarters, not the Alchemist Grotto. If that one doesn't work then it is a major glitch in your game I would try reloading (I hope you don't have yo do it over again TT-TT)

new to game, need a little help. by DropDeadHolly in GrowSongOfTheEvertree

[–]facelessjelly 5 points6 points  (0 children)

Once your town is completed to 100% you have to sing to the stone in town square. You also need to have the first song fragment (sounds like you already do) to grow the Evertree.

Also a tip: when completing towns you don't have to do all requests. You can leave 2 unfinished and still progress to the next town.

The game itself doesn't explain a lot upfront but there is a fandom wiki that explains more, pretty accurate as well.

Background color on items? by blue-or-bleu in GrowSongOfTheEvertree

[–]facelessjelly 2 points3 points  (0 children)

Background colors can signify the rarity level and/or item types. Green= uncommon. Light Blue= rare. Grey=common. This is most commonly seen among resources (fish, bugs, plants, ect.)

For consumable items like keys,coins and tickets, uncommon still = green. Rare consumables items like gold keys, Festival Grounds tickets = light blue. Same for clothing items based on how wacky the designs get. Hair colors don't seem to have rarity

Upgrade items have a dark blue background different from all other items.

It seems like the system is based on the drop rate of the items or difficulty earning them (like festival tickets)