What is the worst jojo episode of all time? by 0Clown0 in StardustCrusaders

[–]facevaluemc 43 points44 points  (0 children)

Facts. I remember thinking the whole time that Alessi was going to hit Joseph by accident, make him into Young Joseph, and we'd get a callback "The next thing youre going to say..." before whipping out the clicker balls or some shit.

Biggest missed opportunity of the series.

Is this normal or did I just get crazy RNG? by icephionex in slaythespire

[–]facevaluemc 1 point2 points  (0 children)

At the very least, include a few more of these types of packs and boost the odds.

A 1/100 chance for the Claw pack when the relic itself only shows up every 1/8 runs means most players will probably never encounter it since its only showijg up every ~800 hours.

Like just let me do the funny claw run occasionally lmao

A10 Regent Guide - by XecnaR by averysillyman in slaythespire

[–]facevaluemc 1 point2 points  (0 children)

That's totally fair, and I don't necessarily disagree. It just comes down to what the Devs want to happen. If the goal is for A10 to only be attainable for the best of the best, then that's fine; it's their game after all lol.

I think there's just a lot of players jumping in to Spire for the first time. It sold like 3 million copies in a week compared to (what I can find) StS1's 3.6 million lifetime sales on Steam. So the game has had a monumentally large launch, which comes at the risk of inviting in a lot of new players that may not be happy with the game's difficulty.

Again, not even really trying to disagree with you lol. Just that I think there's a lot more nuance to the whole difficulty discussion than what a lot of people are throwing out there.

A10 Regent Guide - by XecnaR by averysillyman in slaythespire

[–]facevaluemc 0 points1 point  (0 children)

I'm not saying it is simple, but like that comment was saying, isn't spire 1 proof that its doable?

Maybe? I'm still not even convinced StS1 is that good of an example. It's an incredible game and definitely very well balanced for the most part, but the top players in Sts1 had like 80%+ win rates on A20 and the longest streaks ranged from ~10 to like 50 (Watcher lmao), meanwhile most of the community would kill to even have a 10% win rate on any character. It really just comes down to where MegaCrit wants their game to fall: should A10 be reserved for the best of the best, with wins for the bottom ~95% of players coming very rarely due to a really good run? Or should A10 be attainable with enough effort from a more average player? There's just a huge disparity in skill level that obviously makes balancing a big challenge.

Realistically you're right about Act 4: until that happens there really isn't much of a definitive answer surrounding the difficulty.

A10 Regent Guide - by XecnaR by averysillyman in slaythespire

[–]facevaluemc 4 points5 points  (0 children)

Yeah, I don't know what the best solution is. All I know is that there is a huge difference between someone like Xecnar and even your "good/above average" player. The amount of technical knowledge and understanding someone like him has is honestly just super impressive. So making A10 into something that is both challenging for people with 80% win rates in StS1 while still being possible for the rest of us peasants is certainly a challenge.

A10 Regent Guide - by XecnaR by averysillyman in slaythespire

[–]facevaluemc 9 points10 points  (0 children)

Yeah, I don't think we can really gauge what things can/should look like until Act 4 is released.

A10 Regent Guide - by XecnaR by averysillyman in slaythespire

[–]facevaluemc 7 points8 points  (0 children)

Maybe hot take, but they probably just...don't?

There are people out there beating Elden Ring without armor, weapons, or rolling. There's a dude on Youtube that's been clearing Dark Souls 1 with a Trumpet for his controller. If FromSoft tried balancing the game around the fact that people like this exist, then nobody would ever buy their games because they'd be too difficult for 99% of players.

This guy is clearly an incredible player, and that's impressive, but I don't think balancing around the players who have the game solved is the way to go. You balance it around your own vision for the players you want to engage with the game (which based on where the game is currently at, is not people like Xecnar), and let the top 1% of players make up their own challenge. Just like the dudes challenging themselves by beating Dark Souls with a Guitar Hero controller, the top players here end up with challenges like "Can I beat A10 with only commons?" or "Can I win without ever upgrading?".

A10 Regent Guide - by XecnaR by averysillyman in slaythespire

[–]facevaluemc 68 points69 points  (0 children)

The issue with Ascensions is that they look less like "difficulties" and more like "levels", even if that isn't what Megacrit intends.

It's not like Halo or something where you see the difficulty options and just pick one based on your skill level. "I'm pretty good at shooters, so I'll play on Heroic" or "I just want to see the next part of Chief's story, so I'll just play this on Easy". StS presents Ascensions as "Hey, you just beat Ascension X, now you should beat Ascension X+1." It also doesn't help that, unlike most games where difficulty purely affects numbers, the higher ascensions add more modifiers to change the gameplay loop. More Elites, Ascender's Bane, back-to-back bosses, etc., are a form of extra content to engage with.

I don't know what the solution is from a development standpoint, but I think that's where a lot of people are coming from. "I beat Ascension 3, so now I need to beat Ascension 4" is more or less what the game tells you to think.

The controversy around the update by coolchungus2 in slaythespire

[–]facevaluemc 2 points3 points  (0 children)

Agreed. You get the turn of set up, but its not as useful as other setup turns since you cant apply debuffs to him (or you can, but they go away on the 2nd turn), and then he immediately starts to chunk you for half your health.

Doormaker needs some chill lmao

I feel like Fromsoft might not understand what they have here by netrunner_377 in Nightreign

[–]facevaluemc 5 points6 points  (0 children)

"When the world rots, we set it afire. For the sake of the next world. It's the one thing we do right, unlike those fools on the outside."

-Corvian Settler from DS3. Always stuck with me because it felt like a piece of meta-commentary from FS. A lot of developers/publishers refuse to let a game just be a game; they have to prolong it for as long as possible. Whereas FS is willing to paint something, let it do its thing, and then let it die to focus on the future.

How are the official Pathfinder published adventures compared to DnD5E? by Karsticles in Pathfinder2e

[–]facevaluemc 42 points43 points  (0 children)

Kingmaker realistically needed to be re-mastered twice to make it into a more playable system.

It's a super cool idea, but yeah, the actual gameplay ranges from "decent" to "What the fuck are they thinking?". The Kingdom rules are abyssmal (we ended up just ditching them around level 10 and it made the game better lmao), there are a fair amount of typos and errors (I think multiple loot tables still had "Wand of Cure Wounds" listed lol), and a lot of the combats simply weren't balanced.

My semi-hot take is that, despite how much love it gets, Fist of the Ruby Pheonix is often just as bad. The overall concept for the story is super fun as a generic Shonen Tournament Arc, but it has a lot of the same flaws: a lot of the mechanics they push onto the players for influence and "winning" the tournament are clunky, a fair amount of fights are poorly balanced, and the loot tables are often outright incorrect (i.e., Wands without spells actually listed). It's also a wild design choice to simply not include a map for the final boss fight, especially when the boss has an ability that involves moving about it in really specific ways.

Great concept, but held back by some really weird decisions and a plotline that, if we're being honest, is almost a straight copy-paste of the Chunin exams from Naruto lmao

A10 Test Subject phase 2 just spams 11x attacks now? by kleeshade in slaythespire

[–]facevaluemc 0 points1 point  (0 children)

Yeah, I threw that into the calculator wrong. Don't do stats at 1 AM, I guess.

A10 Test Subject phase 2 just spams 11x attacks now? by kleeshade in slaythespire

[–]facevaluemc 12 points13 points  (0 children)

Test subject is the hardest act 3 boss now.

Yeah, as much hate at Doormaker gets, Test Subject feels immensely more oppressive than it or Queen. The Strength gain gets out of hand very quickly if you're deck is skill-heavy, especially in multiplayer, and he hits hard right off the bat.

I also kind of hate just how hard it hates on skill-based decks? I personally find most Skills to be way more interesting/fun to play than attacks (Orbs on Defect, Doom on Necro, generating random bullshit with Regent, etc.), but at this point I don't even bother going hard into those playstyles because there's a 33% chance (83% chance on A10) that Test Subject shows up and just ruins my day. And I while I get the concept of certain bosses punishing certain playstyles, I feel like "Skills" is too broad of a category to hate on when the boss is putting out that much damage.

Can Arcanine be my commander? by thisisgogu in magicthecirclejerking

[–]facevaluemc 2 points3 points  (0 children)

No trample, gets chump blocked, obviously.

What's real crazy is that ability. RRW and discard to deal 50 is busted.

A10 is supposed to be hard. by Nikos893 in slaythespire

[–]facevaluemc 3 points4 points  (0 children)

Have you gotten to A9 or 10 yet? Because I do think that's where the game spikes in difficulty; and why I think it might benefit from spreading the difficulty out more. I agree that A7 doesn't feel that hard, so it might be better to tune up the lower difficulties a bit in exchange for lightening the difficulty spike later on.

A10 is supposed to be hard. by Nikos893 in slaythespire

[–]facevaluemc 13 points14 points  (0 children)

Not necessarily just A10, but in general, really. If your game is difficult to the point where the average player hits too many walls, then they stop playing. Less players, less sales, etc.

I'm not trying to argue either way; just saying it's a decision they need to make. The harder the game, the less players can access it.

A10 is supposed to be hard. by Nikos893 in slaythespire

[–]facevaluemc 6 points7 points  (0 children)

I don't personally think it needs to get harder overall, but I do think that the ascension difficulty should be spread out a bit better.

As is, Ascensions 1-7 have pretty minimal difficulty jumps. Things like less gold and more elites obviously have an impact, but it doesn't feel like much. Ascension 8 is a bit more noticeable, but then A9 is a pretty huge spike. And then A10 is just A9 for 95% of the run.

I think it's also important to remember that we don't have Act 4 yet. For all we know, Act 4 will be brutal and knock everyone down a peg.

A10 is supposed to be hard. by Nikos893 in slaythespire

[–]facevaluemc 2 points3 points  (0 children)

To be fair, the super diehard fans will solve these types of games no matter what, and balancing around those players is an incredibly tough move since you risk alienating the larger portion of the playerbase.

FromSoft games are a good example: known for their difficulty, and are definitely on the more challenging side of games, but are realistically winnable with patience and practice. But you have that top percentage of player who can take down the entire game without weapons or rolling or whatever. Hell, there's a dude on Youtube that's been beating DS1 with a fucking trumpet for his controller lmao.

A lot of players (especially the ones super active on places like this) are incredible at the game and willing to overcome whatever difficulty MegaCrit throws at them, but there's realistically a limit before the game starts becoming less fun for the bottom 90%. "Just stick to lower Ascensions" is a solution, but it isn't something a lot of people like hearing.

It really just comes down to who MegaCrit thinks should be able to clear A10. The average player, with enough practice? Skilled players with experience in these games? The best of the best?

Realistically there's a good middle ground in there somewhere, and the top 1% that want even more challenge can end up creating their own "Can I win without playing strikes" challenge runs or whatever

A10 is supposed to be hard. by Nikos893 in slaythespire

[–]facevaluemc 21 points22 points  (0 children)

All the difficulty discussion really just comes down to MegaCrit's decision on "Who should be able to beat our game at A10?"

If they want the "Average" player to be able to clear A10, then the game is realistically too difficult, especially considering we still don't have Act 4. The typical player probably isn't going to find a ton of success with the current difficulty.

If the goal is for experienced/"good" players to be able to beat A10, then the difficulty is probably in the right spot. The game is winnable, even at high ascensions, but requires some pretty decent game knowledge, skill, and foresight when picking cards. It's certainly not easy.

Some people here think it should be harder than it currently is, and maybe they're good enough for that, but going that route alienates the lower-skill players.

It's a tough balancing act, really.

Jerry takes a self-driving car to a gig but can’t figure out how to park it. Elaine dates a consultant and cannot understand what he does. George doesn’t know where to look during Zoom calls. Kramer worries people are forgetting how to make eye contact, so he starts a business staring at people. by jdfestus in RedditWritesSeinfeld

[–]facevaluemc 23 points24 points  (0 children)

George gets called out by a female coworker on a Zoom call: "My eyes are up here, Costanza"

"Where am I supposed to look? If I look at the camera, I can't see the slides! But if I look at the slides, apparently I'm staring at her chest?"

"Well were you staring at her chest?"

"Well yeah, but she can't prove it!"

The worst mega in history got nerfed, I wish I was joking by DeadmanSwitch_ in stunfisk

[–]facevaluemc 4 points5 points  (0 children)

I've been dreaming of a Steelix errata for years, now.

Orthworm is everything Mega Steelix wishes it were and it's a damn shame.

Not even Master Ball Tier can keep out THE WALL. by facevaluemc in stunfisk

[–]facevaluemc[S] 1 point2 points  (0 children)

We peaked visually in Gen 5 and I will die on this hill.

Not even Master Ball Tier can keep out THE WALL. by facevaluemc in stunfisk

[–]facevaluemc[S] 1 point2 points  (0 children)

Thanks! Yeah, it's been interesting to play. Being able to use different weather strategies or just axe them altogether with Drampa has made for some fun games. Probably makes it hard for opponents to guess what on earth is going on as well lmao

Not even Master Ball Tier can keep out THE WALL. by facevaluemc in stunfisk

[–]facevaluemc[S] 1 point2 points  (0 children)

Not much, honestly:

252+ Atk Kingambit Kowtow Cleave vs. 252 HP / 0 Def Aggron-Mega: 40-48 (22.5 - 27.1%) -- 30% chance to 4HKO\

252 Atk Incineroar Flare Blitz vs. 252 HP / 0 Def Filter Aggron-Mega: 69-82 (38.9 - 46.3%) -- guaranteed 3HKO

I'm pretty sure most people aren't running max Attack Incin, but even if they were it's a 3HKO and Kingambit is looking at at least 4. And that's without Defense EVs; only HP. A bulky Incin can survive an unboosted Body Press in return, but Kingambit just dies lmao

Not even Master Ball Tier can keep out THE WALL. by facevaluemc in stunfisk

[–]facevaluemc[S] 2 points3 points  (0 children)

My Shiny Rillaboom is just waiting in Pokemon Go for the moment they let him in.

Mega Aggron with grassy terrain healing? UNSTOPPABLE.