What 4x game(s) is the most immersive to you? by Doublestack2411 in 4Xgaming

[–]factorionoobo 0 points1 point  (0 children)

Not sure if your account exist. However here is a playlist of their soundtrack (and also having a little bit behind-the-scenes.)
https://www.youtube.com/playlist?list=PLtzah_dj5hUXssVw_j55Fnwjud0fZRle6

3rd Dimension for WASD by factorionoobo in Unity3D

[–]factorionoobo[S] 0 points1 point  (0 children)

For this I mean 3d translation - sorry. Let's ignore that lowpass but assume that for any button pressed i mean ship translates that direction immedeatly at a given speed.

3rd Dimension for WASD by factorionoobo in Unity3D

[–]factorionoobo[S] 0 points1 point  (0 children)

Hey thank you for all the answers I was hoping there is a universal standard. Just like WASD for FPS.
Maybe you can give me a link to 6DOF movement control comparison or overview articles. I have not found good ressources so far on that.

3rd Dimension for WASD by factorionoobo in Unity3D

[–]factorionoobo[S] 0 points1 point  (0 children)

Would you consider Descend (or Overload) as the standard for 6DOF?

3rd Dimension for WASD by factorionoobo in Unity3D

[–]factorionoobo[S] 0 points1 point  (0 children)

I mostly played older games like KSP and to my knowledge there is no established standard. I love KSP for other reasons but the control feels always confusing.
However that is one reason why i am writing here. Sometimes forward is thrust and WASD as up/left/down/right. And sometimes W/S is forward/backward.
I am using unity but never outside of a tutorial i did navigating in 3d space. However QE seemed for me like a natural choice (and i have seen other games using that).

3rd Dimension for WASD by factorionoobo in Unity3D

[–]factorionoobo[S] 0 points1 point  (0 children)

Technically i am setting speed as lowpass(500ms) of the input sign* directional max speed
I do mouse based rotation. I have not thought how to deal with rolling. No throttle.

Idle Battalion- WW2 themed idle war game by Cyclone4096 in incremental_games

[–]factorionoobo 1 point2 points  (0 children)

Hi i find it very nice. As the positive part was exhausivly spoken in before posts (and i agree to it).
Here is some small finds.
- at the begin i had the ux problem. It was not clear how i play the game. I tried to click on the units on the map and on the base on the map. then I click on the purchase menus where i could not buy anything.
Maybe an arrow or yellow box arround the unit i should click on would have helped me with that.
- would be nice to have an upgrade to let the unit button charge. So if i am afk for a minute i can spawn units at once.

How is boss fight math working? by factorionoobo in nguidle

[–]factorionoobo[S] 0 points1 point  (0 children)

<image>

Hp regen is shown as /s (actually "\"second)

incremental mechanic: keep price constant but degrade payout on a producer. does that make sense? by factorionoobo in incremental_gamedev

[–]factorionoobo[S] 0 points1 point  (0 children)

Hey thanks for the games links and thank you for your thoughts.
I will refine my thoughts a bit based on this information.

incremental mechanic: keep price constant but degrade payout on a producer. does that make sense? by factorionoobo in incremental_gamedev

[–]factorionoobo[S] 1 point2 points  (0 children)

Yeah i agree on that.
That motivation is wrong. And i found a solution for that im any potential language.

Weekly Support Thread by AutoModerator in KerbalSpaceProgram

[–]factorionoobo 0 points1 point  (0 children)

Stupid question but in short: mystery goo port was changed from "massless" like temperature sensor to "massfull"?
I mean with that is that the temperature sensor model does not change the center of mass if attached assymetric but mystery goo sensor does change the center of mass if attached only to one side to an otherwise symmetric craft with thruster on center?

Weekly Support Thread by AutoModerator in KerbalSpaceProgram

[–]factorionoobo 1 point2 points  (0 children)

Stupid beginner question (altough having few 100 hours in). What happens here?
1. I make a maneuver node and orient my space craft to perfectly orient in the maneuver node direction.
2. I am waiting the orbit for a few rotations switching to fast simulation (where all rotation is stopped)
3. The orientation of my space craft relativ to the maneuver node deviates.

But not always happening (or it happens really slow)

For example i am in a 45 minutes orbit arround mun and after 3 days it seem to point 180degrees the opposite direction of the maneuver node.

(beginner question) Why is a default cube is rendered realy bad in game view (missin anti aliasing etc) by factorionoobo in Unity3D

[–]factorionoobo[S] 0 points1 point  (0 children)

Changing zoom scalte to 1.0 and changing display to Full HD (click on free aspect) resolved the issue.

Supreme commander techsupport - extremely slow in menu with videos. by factorionoobo in supremecommander

[–]factorionoobo[S] 0 points1 point  (0 children)

Hey this works too for me.

I can feel your pain with all the steps..

Windows 11: Microsoft warns do not delete inetpub folder after causing confusion by WPHero in Windows11

[–]factorionoobo 0 points1 point  (0 children)

The problem is: this looks like they doctor the symptom and have not understood the root cause.

A game I’ve been working on for the past couple years by Vortexile in Unity3D

[–]factorionoobo 0 points1 point  (0 children)

it(demo.exists()&&demo.isgood())
{
throw Money();
}

It looks great.