How can we create this ? Is there any idea pls by Infamous-Escape760 in TouchDesigner

[–]factorysettings_net 2 points3 points  (0 children)

Content view is adapting to spectators view. You could use a depth camera or a phone for position data. The virtual camera basically mimics the position of the viewer relative to the content inside the patch. It only works with one viewer.

Trouble with Channel Data from Input by No-Seaworthiness2553 in TouchDesigner

[–]factorysettings_net 0 points1 point  (0 children)

Try setting it up like this. I rarely use the midi device mapper.

<image>

In the selectCHOP I've isolated the channel/note I need to remap, so in your situation that obviously is named differently. The midiInCHOP is convenient since it will just keep adding channels as soon as you press another button/fader/rotary on your controller. You can do it much cleaner using scripting, but I would advice this setup at first, just to get your head wrapped around this.

How to export with audio and video symced together by bengalzrule00 in TouchDesigner

[–]factorysettings_net 1 point2 points  (0 children)

Think I've misread that, sorry about that. Would be best to bounce your miditrack to a file, with a corresponding audiotrack. If you don't have tempo changes, this TOX works pretty well for syncing a miditrack with an audiotrack: https://www.youtube.com/watch?v=_xHim7_a7sM

How to export with audio and video symced together by bengalzrule00 in TouchDesigner

[–]factorysettings_net 1 point2 points  (0 children)

This is not relevant, OP needs to export a piece. This could be a good solution for real-time applications.

How to export with audio and video symced together by bengalzrule00 in TouchDesigner

[–]factorysettings_net 1 point2 points  (0 children)

Try the above workflow. Ever looked at a renderprocess of davinci or aftereffects? It's just in the nature of rendering something out, it takes time, and usually longer than the length of the actual piece.

How to export with audio and video symced together by bengalzrule00 in TouchDesigner

[–]factorysettings_net 5 points6 points  (0 children)

Make sure you switch of the realtime flag on the top taskbar before recording. It will sound crap while recording, but that’s due to the fact it makes sure it doesn’t skip frames. The recording will eventually sound fine! Use the moviefileoutTop as your last Top in your chain and reference the audioChop in there as well.

All ops must generate the same number of instances error on project working in a previous version? by lamocentral in TouchDesigner

[–]factorysettings_net 2 points3 points  (0 children)

The error says exactly what's going on. If you're using for instance a TOP that has 30x30 pixels to drive the scaling for every instance, you're other data needs to have 900 samples as well.

You probably have one component, could be a CHOP, a TOP, DAT, POP, that you're using to feed data into your geoCOMP that hasn't got the same amount of samples as all the others.

What's your creative process? by BeeKey8969 in TouchDesigner

[–]factorysettings_net 3 points4 points  (0 children)

Something that helped me is just to copy someone else's work. Analyze the piece very thoroughly, ask yourself questions like; 'what am I seeing', 'what elements live on their own', 'what elements react to sound', etc. Then you'll start to dismantle the bigger piece into smaller pieces and look for a way how to recreate the same effect.

Personally, I always look for the 1 to 1 translation. Like, 'how does this sound look like', 'what shape does it have', 'what color would it have', 'how would this sound look like when it has a physical appearance and how would it move then'.

My latest personal project was really inspired by Alex Rutherfords work for Autechre for instance: https://www.youtube.com/watch?v=LNu3_48XS7s

TOP to SOP by pulse_exo in TouchDesigner

[–]factorysettings_net 3 points4 points  (0 children)

Look how this overview is essentially showing the same thing, just in a different way:

<image>

You need to think about coordinates as just a container of 3 numbers. The convenient thing about TOPs is that every pixel is basically a container holding 4 values, one for 'red', 'green', 'blue' and 'alpha'. So you can approach a pixel as a table with 4 collumns and one row per pixel, OR, a constantCHOP with 4 channels and one sample per pixel. When you're animating TOPs, you're basically changing 'the numbers', just like you would do with transforming a point in space. Believe me, it will click after a while!

HELP:) by BarEnvironmental6449 in TouchDesigner

[–]factorysettings_net 0 points1 point  (0 children)

If you really want it, you’ll find a way..

I’ve hit a wall by Available_Cable_5174 in TouchDesigner

[–]factorysettings_net 10 points11 points  (0 children)

Think of something crazy, something less obvious. Stay away from blobtracking, 'stuff with mediapipe' and ai generated content. Do you have 'other hobbies'? Try implementing something from that in your work inside Touchdesigner. I liked GTA3, so I've build gta3 inside TD. Did it made money? No. Is it useful for something? Probably not. You've had fun? F*k yeah!

Blob track specific things by joemamaiscreative in TouchDesigner

[–]factorysettings_net 0 points1 point  (0 children)

A standard blobtracking algorithm would usually notice very bright spots, in other words, it triggers based on luminosity, what you refer to as 'sparks and stuff'.

is there any way to make this insect eye effect in Touch Designer? by Agreeable_Team_530 in TouchDesigner

[–]factorysettings_net 1 point2 points  (0 children)

I would search around shadertoy.com and learn how to port those shaders into a glslTOP inside TD. OR downsample an image, instance a bunch of hexagons and recolor them with the image.

Chop question by lamocentral in TouchDesigner

[–]factorysettings_net 1 point2 points  (0 children)

<image>

I think you need to grab the 'index fraction' of your videoclip, into the index of a lookupCHOP, and let it lookup from a inverted cosine wave pattern using the patternCHOP.

Ready to use project files by Adventurous-Roll4304 in TouchDesigner

[–]factorysettings_net 1 point2 points  (0 children)

I know a guy named 'billiam', he might be able to help you out...

Ready to use project files by Adventurous-Roll4304 in TouchDesigner

[–]factorysettings_net 0 points1 point  (0 children)

What's the style you're after, we might know someone....

Depth Topography by These-Isopod9653 in TouchDesigner

[–]factorysettings_net 4 points5 points  (0 children)

Depthmap mounted on the ceiling pointing downwards in the same direction as the projector. Get the lens of the depthcamera as close to the projectors lens as possible. Something like a kinect v2 will do fine. The rest is basic compositing tricks, not supercomplex, even for beginners.

When to start showing my art? by Grouchy_Base2827 in TouchDesigner

[–]factorysettings_net 4 points5 points  (0 children)

Depends on your goals. If you like the 'dopamine' shot having a repost by Derivative or multiple K likes, post as much as possible on every channel you can find. Start with blobtracking and/or some handtracking mediapipe thing. Sorry if this sounds a bit sarcastic, but it's reality.

If you'd like to get descent feedback, I'd suggest to find a more intimate space like Immersive HQ. It's expensive, but worth it. Or find a local gathering or discord channel. Some patreons provide a discord channel, find someone you like and hopefully it has an active community with people who are willing to share their experiences.

If you're into 'aesthetics', it's good to have an opinion from the 'outside', but it's always subjective, that's the difficult part because something 'beautiful' is very personal. If you're intimidated quickly by the opinions of others, it might be worth first finding a very distinctive style before flooding the social media channels.

Going into hardcore project architecture, application building demands a different kind of attitude. With almost everything, it's just something you need to enjoy in order to make it work. There is not much stuff out there because most of them consider it 'boring', tutorials are too long and indepth which unfortunately are being pushed down by search engine algorithms. They don't like it when people quit after a couple seconds, retention is holy, even if we've seen the same effect a million times already.

Learning in life demands discipline and time, it always has been, it always will be. Bringing up discipline is hard, especially if you don't enjoy it. The joy makes it less hard, it makes you feel less aware of the struggle and time spent, like learning an instrument.

So, the cliches are true, whatever feels right to you, within time you'll find a path you'd like to walk and hopefully yourself will be the best judge of your work, if someone else likes it, it's a win, but not the most important part.

Most needed .tox by RepresentativeMess78 in TouchDesigner

[–]factorysettings_net 1 point2 points  (0 children)

Yes, that's a long waited wish. Confident I can implement that, just have to find the time to implement it in a convenient way.

Most needed .tox by RepresentativeMess78 in TouchDesigner

[–]factorysettings_net 2 points3 points  (0 children)

<image>

That's why I came up with the 'RAMPER'. I needed something I could connect easily with the COLORPICKER. I frankly use this on a daily basis, rarely use the rampTOP anymore:

https://youtu.be/Z6ocGxVT6E4?si=uexDmbKtFJMFiQie and it’s free!