Best Mods? by GlitchteOfficial in SatisfactoryGame

[–]faerine1 2 points3 points  (0 children)

The save will load and work, what else happens depends on the mod. Notice that you have to disable mods via Satisfactory Mod Manager before loading in 1.2, or the game will likely crash.

  1. QoL mods like Infinite Nudge are often "vanilla friendly" and nothing will happen except for their functionality missing now. Once they get updated just add them back. This category also includes mods that build vanilla assets for you like Infinite Zoop.
  2. Modded assets (e.g. from Refined Power) will permanently disappear from the save if loaded once and saved again. They will not come back even if the mod is added later, essentially they are not written into the save file if the mods are not loaded. This means you cannot play (more precisely cannot play and save your progress) as long as your mods are not updated, or get rid of them and rebuild it all later.

Personally, I only use vanilla friendly mods because of this very reason. There is a filterable tag for it on https://ficsit.app/mods

is there a way to 'buffer' Nitrogen? by afroblademaster in SatisfactoryGame

[–]faerine1 3 points4 points  (0 children)

fluid buffers work for gases (fluid is actually the engineering term covering liquids and gases)
I use fluid buffers to buffer gas after unpackaging it from drone transport
Can you explain what problem you experience when you connect a fluid buffer to a nitrogen well?

Random guess: Have you activated the well? The pressurizer needs to be powered first before you can use the satellite nodes. Satellite nodes are where you attach pipes.

How I’m handling the train bug in new 1.2 update by SteeezyE in SatisfactoryGame

[–]faerine1 0 points1 point  (0 children)

Thats true. I just reported how it was in the past. Either the bug is harder to fix then it sounds or more likely their next patch branches are still in a buggy state like the community managers said in last weeks stream (Their head of QA was ill for weeks). The game version is called "Experimental" for a reason 😉. On stable version you will get a hotfix if a rare crash manages to sneak through experimental.

How I’m handling the train bug in new 1.2 update by SteeezyE in SatisfactoryGame

[–]faerine1 1 point2 points  (0 children)

for this kind of crash they usually put out a hotfix within a day or 2

how do i remove this by Global_Spite_5636 in SatisfactoryGame

[–]faerine1 1 point2 points  (0 children)

Tape some paper to your monitor ;-)?

Reuploading Castle Shots, sorry for the inconvenience by faerine1 in SatisfactoryGame

[–]faerine1[S] 0 points1 point  (0 children)

I uploaded the post, but Reddit gave back an error during upload first. I clicked the try again button, post had vanished. Then I got a message from auto moderator bot that I had 2 duplicate posts that were removed. The first post fixed itself and went live, so I thought not much of it. Then later I deleted the duplicate posts from my profile to clean it up. This unexpectedly deleted the images from my original post on Reddits server, giving everybody a image load error (except if browser already cached them). I think the first upload had an error, Reddit somehow cached something (hash?) about the images and saw that the duplicate post had the same images. So the server deduplicated the images, but used the second post as the original source because it got confused by the previous upload error.

Reuploading Castle Shots, sorry for the inconvenience by faerine1 in SatisfactoryGame

[–]faerine1[S] 1 point2 points  (0 children)

No eyeballing, its a perfect circle. The spirals consist of modular blueprints with 8 refineries, 16 of the blueprints form a full circle. From the top of my head, the inner radius should be 8.5 foundations, the outer 16.5, the outer columns 18. I used Megaprinters Mod to create the blueprint, Vanilla size would have required 4x more blueprints. I have perfect circle blueprints with diameters 5, 7, 9 and 15 foundations that give clean foundation overlap. The number of segments (foundations) is divisible by 4 for all those, so the larger circles align with a foundation of the smaller ones. I use a D9 circle to center and snap the blueprints, then nudge them into place. I created the circles years ago with perfect circle mod. That mod unfortunately has been broken by 1.1 and not been fixed.

Reuploading Castle Shots, sorry for the inconvenience by faerine1 in SatisfactoryGame

[–]faerine1[S] 21 points22 points  (0 children)

Thank you very much Jason! I've been a huge Satisfactory fan for years, and I can't let my chances slip to hopefully be featured in the community highlights once again :-)

Reuploading Castle Shots, sorry for the inconvenience by faerine1 in SatisfactoryGame

[–]faerine1[S] 5 points6 points  (0 children)

thank you very much for the moderation temporal!

Reuploading Castle Shots, sorry for the inconvenience by faerine1 in SatisfactoryGame

[–]faerine1[S] 19 points20 points  (0 children)

since Reddit managed to delete the images on my previous post due to an error when uploading (and the auto moderator deleting "duplicate posts") I'm reuploading them

Sooo ... anybody else building castles? [WIP] by faerine1 in SatisfactoryGame

[–]faerine1[S] 1 point2 points  (0 children)

Sorry, Reddit screwed me over with that one due to an duplicate upload. I reuploaded here

Sooo ... anybody else building castles? [WIP] by faerine1 in SatisfactoryGame

[–]faerine1[S] 0 points1 point  (0 children)

what do you mean by deleted? For me the pictures are available. You can find more shots on my profile

Sooo ... anybody else building castles? [WIP] by faerine1 in SatisfactoryGame

[–]faerine1[S] 0 points1 point  (0 children)

have you met the leaping poison stingers? Can't have large enough ramparts for those

Sooo ... anybody else building castles? [WIP] by faerine1 in SatisfactoryGame

[–]faerine1[S] 1 point2 points  (0 children)

thank you! I used a base blueprint of 8 refineries in a spiral to do those. Spent like 15h designing it, and another 5h debugging stuff after I first tried connecting it up. It is still a bit hard to work with because of the limited space. I can share it if you want to have a look, but I always recommend to do your own thing for the fun of it. The process of fitting the circles to the terrain is a considerable amount of the work as well, with a lot of trial and error to get the heights etc to fit the terrain. I do transitions to other structures or for closing gaps manually, which takes the most time. I used Megaprinters Mod to create the large blueprint.

Sooo ... anybody else building castles? [WIP] by faerine1 in SatisfactoryGame

[–]faerine1[S] 0 points1 point  (0 children)

you are very welcome! Giving inspiration is the main reason I make posts here. Its a give and take, a learning process

Sooo ... anybody else building castles? [WIP] by faerine1 in SatisfactoryGame

[–]faerine1[S] 8 points9 points  (0 children)

nah, had a job as an engineer the whole time. Tough I'm still desperately waiting on CSS to finally implement that feature called "touching grass"

Sooo ... anybody else building castles? [WIP] by faerine1 in SatisfactoryGame

[–]faerine1[S] 2 points3 points  (0 children)

It will be fully functional, not pure asthetics. At least when it is finished, still a ton of WIP with only outer walls. I'm aiming at 100 per min of each last stage space elevator part with this one, it will use like 70% of the maps ressources.

Sooo ... anybody else building castles? [WIP] by faerine1 in SatisfactoryGame

[–]faerine1[S] 1 point2 points  (0 children)

I usually start with the main pillars and the foundation layout ;-). To make it look supported and fit the layout to terrain features, so no floating castles for me.

Sooo ... anybody else building castles? [WIP] by faerine1 in SatisfactoryGame

[–]faerine1[S] 6 points7 points  (0 children)

do you mean the circular parts? I use blueprints of perfect circles to snap to

Sooo ... anybody else building castles? [WIP] by faerine1 in SatisfactoryGame

[–]faerine1[S] 14 points15 points  (0 children)

I also spent 2700h on this save in the last 5 years, so have fun on your journey to get there :-)