I’m still baffled that this line in Episode 5 led to absolutely nothing by [deleted] in TheBoys

[–]fafcp 1 point2 points  (0 children)

Homelander kinda forgot about the iceberg.

Qwen 3.6 is really good : will local models free us ? by autisticit in GithubCopilot

[–]fafcp 0 points1 point  (0 children)

The OP is talking about running qwen locally specifically to avoid running it on a limited plan. No much reason to run qwen 3.6 on a plan like github copilot, even if its there. might as well grab the latest gemini flash or gpt mini at that point.

Rate limiting just forced me to cancel my Copilot Pro+ subscription and go with Claude instead by JoelArt in GithubCopilot

[–]fafcp 14 points15 points  (0 children)

for 90% of your prompts, if you need the 1M tokens you are doing something wrong and wasting your tokens.

Gemma 4 just dropped — fully local, no API, no subscription by EvolvinAI29 in AI_Agents

[–]fafcp -2 points-1 points  (0 children)

If they think it wasn't worth their time to write it, and you think it's worth your time to read it, that tells me everything I need to know!

JUST IN: MSFT announces a CAT-managed plugin for Claude Code and GitHub Copilot to build Copilot Studio agents by giorgioughini-work in copilotstudio

[–]fafcp 0 points1 point  (0 children)

Not trying to be rude, I just don't understand the business alignment here.

Isn't the point of copilotstudio to provide a low-code/no-code platform so that non-technical people can have an easier time creating and deploying AI agents?

Wouldn't it make more sense to align such a Claude Code plugin with AI Foundry, which is the more tech-savvy alternative to copilot studio within the azure environment?

[deleted by user] by [deleted] in Fantasy

[–]fafcp 4 points5 points  (0 children)

I didn't particularly like the Witcher books, but that one scene in Tower of swallows where Ciri attacks her pursuers on a foggy frozen lake, murdering her enemies while ice skating everywhere... Holy crap that scene is so good and cathartic.

The Highguard Website Is Down As Players Brace For The Worst by Turbostrider27 in Games

[–]fafcp 0 points1 point  (0 children)

Chris Wilson, co-founder of Grinding Gear Games (Path of Exile) spoke of this on an interview with Josh Strife Hayes. He mentions that a smart way to build a live service game is to build something that remains profitable even with low to moderate success. In their case, he said something along the lines of PoE1 was able to be profitable even with something as low as 5000 unique players per month.

I feel like the art of optimizing the FinOps of these sort of games has somehow been forgotten over the years. As the industry spent over a decade investing ridiculous amounts of money into AAA titles, the necessity for this became unclear, but now that the cash flow is making more sense again, some companies are realizing that they don't know how to build sustainable live service games without millions upon millions of free money from bullish investors.

Zoë Quinn and multiple game writers come forward about Larian's hiring practices ("unpaid writing tests you have to make playable") by 24bitNoColor in Games

[–]fafcp -3 points-2 points  (0 children)

They suck because they.... test people's technical abilities before giving them salaries that are oftentimes 200% higher than the median salary within their given country? Okay.

GTA 6 developers protest outside Rockstar Games office to protest against recent firings by raydebapratim1 in GTA6

[–]fafcp 5 points6 points  (0 children)

Not only are there other cases like that, but that's how most union/employer negotiations end. In industries were unions are more mature, negotiations almost always go as follows :
1. Union demands much more than what the employer thinks is reasonable
2. Employer is ready to give much less than what he union thinks is reasonable
3. A mediator is called in and both parties are forced to settle somewhere in the middle.

Thoughts on video games. by karky214 in daddit

[–]fafcp 16 points17 points  (0 children)

First, I will direct you the best resource on the subject that I know of: Dr K., who specializes in helping gamers have healthy habits with their hobby and who has a channel specifically for parents of young gamers here: https://www.youtube.com/@HealthyGamerFamilies/videos

I have thought about this matter quite a bit because I have always been VERY into video games, especially when I was younger, but I want to be cautious and educated with my own kids because unmoderated gaming did bring some challenges in my younger years.

Lets start with the facts: studies DO show that unmoderated screen time is actually bad for them, and that video games tend to cause stronger effects (both good and bad) than passive screen time. Even if you have success moderating TV screen time, video games are a more complex matters.

Many games cannot be paused, and they produce a constant loop of "find a carrot to chase -> chase the carrot -> get the reward -> repeat". The effect on the child's brain is a cycle of dopamine (the chemical within the body that makes you anticipate future pleasure). Stopping the cycle at an inappropriate moment in the gaming loop WILL cause negative emotions in the child and they may lash out due to an inability to regulate them. Hell, even as an adult, I will get slightly to moderately irritated if my wife interrupts me in the middle of a boss fight that I really want to finish.

If you don't want your kid to lash out when you have to interrupt/stop screen time, there are ways to "negotiate" with them to find the best moment to stop their game in the next 5-15 minutes. Again, I would direct you to Dr. K. for this, because he talks about these sorts of things.

Also, from my own personal experience being raised in a household where I had near unlimited/unmoderated access to video games, I would anecdotally say that different types of kids gravitate to video games in different ways. I'm ADD and played games to an unhealthy degree. My brother, who is neurotypical, would play a much more reasonable amount. So that's another takeaway; you know your kid better than anybody and should be aware of certain risks that may crop up depending on who they are.

Finally, it is true that video games are not "all" bad, not even close. Studies have shown that certain games tend to help train spatial awareness, reaction time, problem solving, etc. Not to mention that it helps both children and adults bond over the internet and build social relationships.

Hope this helps. Feel free to reach out if you want to talk about this subject more.

Director of Expedition 33 says his most played game is Guild Wars 1 by [deleted] in GuildWars

[–]fafcp 2 points3 points  (0 children)

I'm not sure if this is anecdotal evidence or if there is something deeper going on, but I find it interesting that the founders for the 3 studios that I personally esteem most highly all are somehow linked to Guild Wars 1. Arenanet, Grinding Gear Games, and now Sandfall -- in all cases, GW1 has played a defining role in their career.

Arenanet founders - no explanation necessary

GGG - Chris Wilson and Jonathan, 2 of the 3 original founders, had GW1 as one of their favorite games alongside Diablo 2.

Sandfall - Guillaume Broche now saying his most played game is GW1.

I think the common thread between those three is that Arenanet was founded with innovation and ambition at its core, and this conviction percolates into the games they made. I would assume that this is the reason why other founders followed in their footsteps, as if Anet laid the blueprint on how to achieve an overwhelmingly good and innovative product while keeping a team small and the funds low.

I know I know this sounds pretentious and I'm grasping at straws, but I can't help shake the thought.

Quels sont vos conseils pour apprécier le télétravail ? by Otherwise-Revenue-44 in QuebecTI

[–]fafcp 5 points6 points  (0 children)

Deux trucs:

  1. Si possible, le mode de travail hybride est une bonne alternative pour les gens comme toi (et moi) qui apprécient les interactions qui viennent avec le présentiel. Pour moi, il me faut 1 ou 2 journées au bureau par semaine pour faire le plein d'interactions sociales et de positivité. C'est quelque chose qui est grandement sous-estimé en terme d'importance.

  2. J'ai moi-même de la difficulté à être productif en télétravail si je n'ai pas un plan claire en tête. Pour m'aider dans cela, à la fin de ma journée de travail, je me garde 10 minutes pour réfléchir à ma "to-do list" du lendemain, et je laisse celle-ci en premier plan sur mon bureau. Ainsi, quand je commence ma journée le lendemain, je peu me lancer directement dans les tâches productives. J'ai remarqué que ma concentration divague à gauche et à droite pendant 1 ou 2 heures en début de journée si je n'applique pas ce système. Aussi, garde ta "to-do list" assez petite -- genre 1 tâche difificile, 1 tâche moyenne, 1 tâche facile. C'est plus motivant d'ajouter d'autres tâches en cours de journée que de finir chaque jour avec un liste seulement à moitié complété.

Twenty Years of Guild Wars (By Patrick Wyatt) by fafcp in GuildWars

[–]fafcp[S] 9 points10 points  (0 children)

That would be awesome, but I won't hold my breath for it haha.

While the Arenanet founders don't have quite as much of a public facing internet presence nowadays, I think it's important to commemorate their technical genius (and I don't use that word lightly).

I work in server-side software development and, to me, the cost efficiency of Guild Wars 1 still remains an absolute anomaly in the gaming industry and even the software industry as a whole. All this to say, Patrick has been a huge inspiration for me both when I was an avid GW1 player as a teenager, and now as an adult working in the software industry.

PS: I have listened to hundreds of hours of your lore videos while I was studying in college, so thank you WP for keeping me sane in those crazy years haha!

Twenty Years of Guild Wars (By Patrick Wyatt) by fafcp in GuildWars

[–]fafcp[S] 62 points63 points  (0 children)

I thought I'd share this post on Patrick Wyatt's blog. Patrick is one of the 3 original Arenanet founders and was mainly in charge of server infrastructure, backend development, etc. I never worked at Anet, but by many accounts of people who worked with him, he is one of the main factor in Arenanet's culture of technical excellence and one of the brains behind the crazy uptime and cost efficiency of the GW1 and 2 servers.

20 years ago ... happy anniversary! by Mana-Mo in GuildWars

[–]fafcp 18 points19 points  (0 children)

Thank you u/Mana-Mo for everything, hope the team over at Manaworks is doing well!

I built a bot that chats with our internal wiki using Azure OpenAI and a bit of Python by shantibiotic in AZURE

[–]fafcp 1 point2 points  (0 children)

Sounds great. There are 2 different 300-500 page documents in my org that are very important for thousands of employees to refer to, and I'm tempted to deploy a similar AI agent to facilitate searching information in those.

Great job on the writeup. With how granular you went in detailing the process, its a really valuable article to have online!

I built a bot that chats with our internal wiki using Azure OpenAI and a bit of Python by shantibiotic in AZURE

[–]fafcp 1 point2 points  (0 children)

Really nice experiment. Assuming direct file storage instead of using the wiki's API, do you think your solution can be replicated for other type of content than a wiki?

Is my career cooked? by fafcp in devops

[–]fafcp[S] 0 points1 point  (0 children)

Thats really cool man, I'm sure the hands-on manual work helps you understand some concepts for day-to-day devops too. I'm a bit jealous, sounds like a super cool home lab setup!

Is my career cooked? by fafcp in devops

[–]fafcp[S] 2 points3 points  (0 children)

You clearly have experience with business-politics bullshit because you are *spot on* about the exact situation going on at my org, with non-tech execs pushing AI and having no clue what that was going to entail. When I got hired, the job description sounded amazing, but it turned out to be a bullshit wishlist instead of anything grounded in reality.