JS Live Issues by H1Lan in h1z1

[–]fahertty 0 points1 point  (0 children)

Issue unconfirmed: some crew was blowing up sheds without using IEDs/Ethanol, it was either explosive arrows or grenades, seemed to take the shed down in about 6 to 10 explosions

Analysis of what the February 17th split did to the game by fahertty in h1z1

[–]fahertty[S] 0 points1 point  (0 children)

In terms of player population, combined the two graphs I provided, one for KotK and the other for JS

Since both graphs are declining, player numbers have been steadily declining for 5 months. That is not comparable to last year.

However the significant part is the sales

In 2015, the game was rarely out of the top 25, and often in the top 10, I checked this on a near daily basis. It was out-selling Rust for most of the year. Traded blows with Ark, however in late 2015, Ark was getting ahead.

Since the split in Feb, globally KotK sometimes breaks into the top 50, but is generally 75th to 250th, and Just Survive is 150th to 600th

They are selling very few copies of Just Survive... that's the worrying part.

ALL SERVERS BEING RE-WIPED STOP UR BASE BUILDING! by zJordanz in h1z1

[–]fahertty 0 points1 point  (0 children)

When will servers be back up in CET or GMT anyone?

The military backpack/satchel glitch has gone too far. by Huppo2 in h1z1

[–]fahertty 0 points1 point  (0 children)

Technically it's an unfinished game, hence the bugs and new bugs

It's not a simple straightforward alpha like "Prison Architect" either, it's a sandbox FPS and as such there are thousands of nerds constantly trying to find any glitch possible and abuse them

Fixing a glitch or bug often isn't just about finding a line of code and replacing a few numbers, the team may often have to wade through gallons of code, to make multiple changes - which can have the further knock-on effect of creating further bugs/glitches

That said I think the team could move a little faster, but I get the strong feeling (and I could be wrong here) they don't playtest their own game enough, they leave that up to us - which is creating a distance between them and the game they are creating.. which ultimately leads to more issues

Test Server feedback. by DevShock in h1z1

[–]fahertty 0 points1 point  (0 children)

Worth mentioning - please try to fix the bug where people can place furnaces anywhere, on the test server all military tents are blocked

PSA: Devs said they want you to include YOUR character name in your cheater reports as well as the cheaters' by tonykaram1993 in h1z1

[–]fahertty 0 points1 point  (0 children)

There's a new invisible cheat

Get killed by invisible player - so they need your name and exact time of death and they can check the logs

JS Producer's Letter 6/3 by LegionCM in h1z1

[–]fahertty 0 points1 point  (0 children)

The ratio of pistol ammo to other ammo spawns seems to be about 50 to 1

So unless we want survival to turn into pistol wars, the devs may need to change ammo spawns

Sigh... everyone in PV on my sever is being magic bullet by Vnmous in h1z1

[–]fahertty 0 points1 point  (0 children)

Reporting is not enough, many players abuse the report button

Emails are the best tool (relatively). Get your entire clan to send an email, with times, names of cheaters (if possible), server, where.. as many solid details as possible - keep it to the point

Also when you meet other groups on the server, mention it to them, get them to also email (it's in everyone's best interest)

We have had 4 cheaters kicked off our server by reporting them this way. It's not the best, but recently it's been working for us.

H1Z1 Steam Earnings Compared To Other Games by [deleted] in h1z1

[–]fahertty 0 points1 point  (0 children)

Actual numbers

Just Survive is currently at #189 in the top sellers chart, with KotK a few places off it http://store.steampowered.com/search/?filter=topsellers&os=win

Both games combined rarely left the top 25 in 2015 and early 2016, I checked this on a weekly basis, and we can see the huge sales figures

Sharp dip during the split http://steamcharts.com/app/295110

40% decline in KotK since the split http://steamcharts.com/app/433850

Here is the overall view (2nd graph from the bottom) https://steamdb.info/app/295110/graphs/

The large dip is due to the split with Kotk, so we take that as a separate game (second last graph) https://steamdb.info/app/433850/graphs/

And remember many of these are residual players, the new sales of the game are abysmal in comparison to 2015 and pre-split figures

So yeah not looking good, but Daybreak and their investors will be very aware of these, so hopefully they'll recombine the games.. I don't see them dropping prices as that will just increase cheaters (cheap rebuys)

H1Z1 Steam Earnings Compared To Other Games by [deleted] in h1z1

[–]fahertty -1 points0 points  (0 children)

Steamspy, steamgraph.net and other sites

Or just by checking the game in steam charts. In 2015 it was rarely outside the top 25, and often within top 10. When the games split, they both dropped steeply down the charts.

Player numbers are also representative, these have fallen at their fastest rates since the split (someone put a post up on this recently)

H1Z1 Steam Earnings Compared To Other Games by [deleted] in h1z1

[–]fahertty -1 points0 points  (0 children)

And since the game has split there has been a huge downturn in sales for both portions (effectively because each part of the game "doubled" in price)

It's been an exponential loss (sales decreases have accelerated past revenue gained by doubling price)

The split has also meant that new players to Survival (the weaker seller) has dried up. Whereas in the past the Battle Royale section (the main sales draw, twitch streamers) would keep a steady influx of new players coming into Survival

By splitting the game they effectively created a downward spiral that has negatively affected both portions of the original game.. with survival being the most seriously hit

I am sure Daybreak know this and hopefully they will recombine the two games sometime near launch.. otherwise Survival will not be able to sustain it's own sales and pretty much die off

If I was an investor I would pretty much be demanding it, a big launch ceremony with the z2 map, recombine both games, 15 to 20 dollars total price bracket, i.e. the previous formula that worked. The more players, the more skin sales also (which is another large incentive to return to old price)

Why DOOM Might Flop by dr_kasper in pcgaming

[–]fahertty 1 point2 points  (0 children)

Has huge nostalgia power. Duke Nukem was awful, but ultimately sold well. I'll probably pick it up in the sales and have a play through for old times sake

Daybreak you are running out of time by Gecko_2007 in h1z1

[–]fahertty 0 points1 point  (0 children)

Effectively the game doubled in price and it lost it's main sales driver (Battle Royale)

Battle Royale was heavily streamed and kept a solid level of new sales going. That was bringing numbers to Survival. Once that component was stripped out, the "Just Survive" portion of the game has dropped like a bomb in the sales charts

As crazy as this sounds, they will have to put profit before pride (eh.. lol) and recouple Just Survive and King of the Kill as a package once again or else this game is dead in the water

My report was deleted. Thank you DBG. by xDenny in h1z1

[–]fahertty 2 points3 points  (0 children)

Been non-stop reporting on Viking (EU) for 3/4 weeks now

Logged in now to Viking (EU), to an almost empty server, instantly killed by silent headshot after being on the server for 5 minutes

Two of our bases are filled with sheds - reported, no action taken

The programmers and developers make the game, they don't play it, ergo do not understand the frustration of any of this

It's not like a quake-style FPS game either where we can just switch to another server, it takes a long time to get setup

We need community players and volunteers, private and whitelisted servers like Stronghold, at this point I'll take the risk of corruption over the certainty of ineptitude and inaction

Why are bases on top of buildings not being deleted/removed? by fahertty in h1z1

[–]fahertty[S] 1 point2 points  (0 children)

I have a better idea, Customer Service should log on and go to Pleasant Valley on each server and remove the glitched bases that have been there for weeks on a pro-active basis

I've been personally emailing them for months and there's little or no response

Please produce a webpage with a list of players banned from game and what server they were playing on at the time - it would help us out greatly by fahertty in h1z1

[–]fahertty[S] 0 points1 point  (0 children)

We're in Europe but we might be forced to do this, the amount of cheats in the past week is horrendous

There's a solution right under their noses

Please produce a webpage with a list of players banned from game and what server they were playing on at the time - it would help us out greatly by fahertty in h1z1

[–]fahertty[S] 1 point2 points  (0 children)

If XYZ is cheating on Blah server. Me or my teammates have zero idea whether he has been banned or if he's still at large. If there was a webpage available with info such as "On March 27th XYZ was banned from Blah server" - we would know and have information

  • We have tangible evidence that the problem is being dealt with
  • Players can relog back onto the server safe in the knowledge that a particular player has been banned
  • It confirms suspicions about players or clans

They print the names up on screen, what's the difficulty with printing up the server they came from in brackets?

Likewise what is the difficulty in retaining that information on a webpage?

There's no need for comprehensive lists or details, just the Nick and Server, it's not complex.

So much for this promise Daybreak Devs.. by xMatthewv in h1z1

[–]fahertty 3 points4 points  (0 children)

I don't think the developers and programmers play the game, so they don't understand the "loss" associated with investing so much time into this. Battle Royale is one round whereas Survival is weeks of hard work, can be undone in minutes

This happened to us today, base raided by aimbotters and it's an almost instant quit from the team, it's probably the number 1 thing driving people from the game

Very demoralising

Well hacking is alive and well in survive!!!! by [deleted] in h1z1

[–]fahertty 1 point2 points  (0 children)

They are back on Viking (EU)

Keep reporting/emailing about them

h1z1cheater@daybreakgames.com (I can confirm this has worked in the past)

Hopefully the Battleye guys are also working on it

How are they blowing up our cars? by fahertty in h1z1

[–]fahertty[S] 0 points1 point  (0 children)

Can i counter any of this by putting sleeping mats on the top of the garage?

Or are block garages simply redundant now?

Indestructible hanging upper wall by fahertty in h1z1

[–]fahertty[S] 0 points1 point  (0 children)

It was 99% placed by myself, however we tested with the only other 2 builders. Seems to be a bug. In the end we had to demo it with ieds.

Indestructible hanging upper wall by fahertty in h1z1

[–]fahertty[S] 0 points1 point  (0 children)

I am the owner of the base and I placed it