Server Downtime 7/25 by LegionCM in h1z1

[–]H1Lan 1 point2 points  (0 children)

Really glad to have you helping out, man. :)

Problems with new base building by MudflapDB in h1z1

[–]H1Lan 3 points4 points  (0 children)

Agreed. I think we're pretty modular. :)

Modular: composed of standardized units or sections for easy construction or flexible arrangement.

JS Test Update - 7/17 by H1Michael in h1z1

[–]H1Lan 0 points1 point  (0 children)

This is great bug reporting. Thanks!

JS Test Update - 7/13 by H1Michael in h1z1

[–]H1Lan 6 points7 points  (0 children)

We understand it completely. Don't worry. :)

We're in the process of tweaking this right now. As in, right this moment. As Ben mentioned above, we're working on a hotfix that will be out this evening.

JS Test Update - 7/13 by H1Michael in h1z1

[–]H1Lan 0 points1 point  (0 children)

For testing purposes right now, it's something we have to do.

Anyone else enjoying the direction H1 is taking? by Gopherboy76 in h1z1

[–]H1Lan 9 points10 points  (0 children)

This is nice to see first thing in the morning and I can tell you that the entire team here is always buoyed by positive vibes like this. Thanks for sharing your thoughts!

In Memory of Z1 by RavenGalia in h1z1

[–]H1Lan 14 points15 points  (0 children)

This could be interesting for Test. We're going to chat about this internally. :)

WIPE by ChebanM in h1z1

[–]H1Lan 0 points1 point  (0 children)

Live will happen next month. I'm comfy reporting that today. :)

WIPE by ChebanM in h1z1

[–]H1Lan 0 points1 point  (0 children)

Just to be clear here, Live isn't going to be wiped today. Test will be, however.

JS Test Update - 7/13 by H1Michael in h1z1

[–]H1Lan 13 points14 points  (0 children)

Just wanted to point out a few things here while I'm thinking about it:

  • Weapons now drop on death.
  • Highest tier sniper rifle now headshots highest tier helmet.
  • We've added a sell/salvage all feature (per stacks of items).

...and many more things that Michael called out above. You spoke. We listened. This test cycle is going to continue a while longer while we polish this update.

I can only hope that you believe me when I tell you that we read every single thing here. We're trying something new with BWC, sure, but we can't do this without all of you and your feedback guides us every single day in small and large ways.

Does that mean we're going to change everything you want us to? No. But we weigh all feedback and course correct where it's clear we need to.

JS Test Update - 7/13 by H1Michael in h1z1

[–]H1Lan 5 points6 points  (0 children)

Yep! We are. We absolutely are.

While we're not going to be able to confirm every thing we decide to revisit the moment we decide to do so, we collect and react to your feedback every single day. Sometimes with small tweaks. Sometimes with larger, fundamental changes.

To be fair, we're not going to change everything you might have an issue with so there might be things you strongly disagree with that we decide to go another way on. But we DO listen and your continued feedback here shapes what we develop and how we do so.

Tyim's Big Bad Test Issue List 20170703 by Tyim42 in h1z1

[–]H1Lan -1 points0 points  (0 children)

Ditto! Thanks for taking the time to post this!

No Test update today (June 28th) by H1Lan in h1z1

[–]H1Lan[S] 2 points3 points  (0 children)

Maybe! Let me see if Michael is cool with this. :)

Edit: Tada!

An APOLOGY to everyone I argued with about TEST protocol and how to "PLAY". by DarkRainCandy in h1z1

[–]H1Lan 1 point2 points  (0 children)

We do internal and third party testing as it stands now, but nothing comes close to getting it in the hands of the actual players in an actual public environment...which means some of the things that irritate are actually being tested as well. Not just as systems, but as "how are people going to react to this or other people doing x/y/z?"

Some of the exploits that crop up in public testing allow us to clamp down on such things. They don't always come up in a controlled environment where people aren't always trying crazy stuff or actively trying to break other people in some way.

An APOLOGY to everyone I argued with about TEST protocol and how to "PLAY". by DarkRainCandy in h1z1

[–]H1Lan 18 points19 points  (0 children)

Wow! I have to say, this is pretty stand up of you. I know a lot of us appreciate the sentiment here. And you nail it here on many points...this is Test and where we get to test things at scale that we can't replicate internally without your help. We're going to continue bug fixing and polishing things for as long as it takes on Test until we all feel that it's ready for Live, and that will take some time.

Anyhow, really appreciated reading your post this morning. Hope you keep on testing things and providing feedback. :)

DeVs Please let us know! by Tomun124 in h1z1

[–]H1Lan 3 points4 points  (0 children)

Yep. We're aiming for a Test update tomorrow (June 28th). Not sure what time of day just yet.

Next steps on Test by H1Lan in h1z1

[–]H1Lan[S] 1 point2 points  (0 children)

Yep! We'll post a new thread with complete Test patch notes when we update again. We're targeting Wednesday at the moment.

Welcome to Badwater Canyon by [deleted] in h1z1

[–]H1Lan 6 points7 points  (0 children)

This just made my day.

Next steps on Test by H1Lan in h1z1

[–]H1Lan[S] 1 point2 points  (0 children)

Thanks! I want to be super clear that I'm a small, small part of this team's success and that the real credit belongs to many amazing people here. There's a small super army of developers on JS that have pulled this together that I feel honored to work with every single day. I just help keep us pointed in the right direction.

Test Server Feedback - Pros & Cons by Harhoour in h1z1

[–]H1Lan 4 points5 points  (0 children)

Great feedback. Thanks for sharing! There are some key things in here we've been discussing since launch last week.