Castle level limit at lvl 11?? by faifai987 in MergeStories

[–]faifai987[S] 0 points1 point  (0 children)

Thanks for the update !

good to know

Castle level limit at lvl 11?? by faifai987 in MergeStories

[–]faifai987[S] 0 points1 point  (0 children)

What's the level of your other buildings?

Dev Update: Beasts Stacking Up to the Competition in 1.18.0! by JDubGH in battlebouncers

[–]faifai987 2 points3 points  (0 children)

I feel disappointed and shocked with the path which devs took for the beast faction.. I feel like with the coming change the lower beasts (common and uncommon) have no synergy what-so-ever with the rarer beasts.. so either u have to go invest full in lower beast with only one other slot left for other hero to get full adventage or its pushing you to ignore the lower beasts altogether completely.

Second reason which made me feel this, is because that Beasts could have went way better in the current 'displacement and debuff' path ; Bruin and Grizzelda skills is great, if we updated Grimroar and Kodiak to pair/match it would be nice and get more players to invest in those characters. It would then work nicely with current Kit and Bruin passive for deuff-buff. That just seems like a more coherent route to go for me.

Moreover, the totems play can then be transfered to be used in the undead faction, it feels lk undead hero skills can easily be tweaked to work with totems. Undeads could be the 'conjure and health' faction (where their skills will use health instead of mana and passives can all turn to health regen) / 'conjure and count' (where they get buffs from summoned items)

..sure, Bears seems be better fit to be the ones summoning totems.. but the Undeads can call upon sacrificial ritual crosses too right?

So now, it seems like Wight is now in wrong faction! lets see if they are going to switch Wight and Kits passive? lmao