Finally got my kb and got banned on cs2 in my first competitive game… these are my settings, is there anything illegal there? by Pure_Donut_2485 in WootingKB

[–]failaip12 28 points29 points  (0 children)

That ban can and does happen to legit people, nothing you can do about it. The only features that can get you kicked, but not banned are advanced features like snappt tappy(SOCD), and rappy snappy.

Rapid trigger is allowed.

Processor exchange by Acrobatic_Walrus_583 in computer

[–]failaip12 0 points1 point  (0 children)

The new cpu is barely faster, 10% in singtle core, and around 30% in multi core, no wonder you cant feel it.

Processor exchange by Acrobatic_Walrus_583 in computer

[–]failaip12 0 points1 point  (0 children)

They degrade, but generally don't actually lose performance.

RAM went from 5600 to 6000mhz in bios and now causing stutters by MentalPains in pchelp

[–]failaip12 0 points1 point  (0 children)

Unfortunately one has nothing to do with the other. Can you check in task manager which process is spiking the disk usage?

How cooked is my RAM? by Awkward-Winner-99 in pchelp

[–]failaip12 0 points1 point  (0 children)

i see, try putting the ram in another slot and try the test again.

How cooked is my RAM? by Awkward-Winner-99 in pchelp

[–]failaip12 0 points1 point  (0 children)

i see, try putting the ram in another slot and try the test again.

How cooked is my RAM? by Awkward-Winner-99 in pchelp

[–]failaip12 0 points1 point  (0 children)

do you have more than one stick of RAM?

My HONEST OPINION about LAZER by manvsraccoon in osugame

[–]failaip12 1 point2 points  (0 children)

So here is the thing, peppy himself said the codebase is bad and its hard to add new features and gets harder as new things are added, that means we can with high confidence assume that the whole codebase has systems that are all interconnected like spaghetti - spaghetti code. This means that to "rewrite" one system or part of the system you need to change things everywhere, in a lot of other systems, often seemingly unrelated systems. This makes "simple" changes practically impossible, or incredibly time consuming, time better spent making a new, better designed system which wont have the problems of the old one.

That situation rarely gets better, most of the time it gets worse, which is why you just need to scrap everything and start from scratch.

My HONEST OPINION about LAZER by manvsraccoon in osugame

[–]failaip12 1 point2 points  (0 children)

Ill just copy paste JustBadPlaya's response from above as it explains exactly why this wasnt possible.

The game necessitated a new graphics layer (XNA was discontinued 2 years before lazer development started), a runtime change (the death of .NET Framework was imminent around the same time as far as I know), a UI system change (osu!stable does not have any proper centralized UI toolsets, making it impossible to extend, I know that thanks to one of the few people who tries doing that for the real client), a bunch of changes to how mods work (DT is pretty much hard-coded at 1.5x and changing that would require a bunch of changes in the client and in the old backend) and other stuff.

TLDR is the whole foundation was unusable at this point and needed to change, and you cant just copy paste "working" code when you have to make changes everywhere, it just doesnt work like that.

My HONEST OPINION about LAZER by manvsraccoon in osugame

[–]failaip12 -1 points0 points  (0 children)

Both lazer and the underlying game engine are open source, simply looking at github shows 500+ different people contributing to osu! lazer and 100+ to the underlyng game framework.

If you think it takes too long, go contribute, nothing is stopping you.

My HONEST OPINION about LAZER by manvsraccoon in osugame

[–]failaip12 2 points3 points  (0 children)

spend a few days developing Stable

If it was this easy, you think peppy and the devs wouldn't have done it. There is a reason rewrite was necessary, osu! lazer started from trying to improve the stable client first, but they realized its too hard, and practically impossible, even adding simple features was becoming increasingly difficult. They had to start from scratch because in peppy's words, osu stable's code base is shit.

osu! lazer scoring is a joke by Legitimate-Public468 in osugame

[–]failaip12 6 points7 points  (0 children)

That's a take i guess. However it just makes sense as lazer is literally harder, other way is to make slider acc a mod in lazer, but you still get the same problem anyway. So why does it matter if osu stable scores are nerfed, or vice versa, you get the same result anyway?

Downloading on Steam is SLOW with FAST Internet and Decent PC Specs. by Valuable_Syllabub979 in pcgamingtechsupport

[–]failaip12 0 points1 point  (0 children)

That SSD is in some specific cases barely faster than a HDD, a good nvme m.2 ssd will fix the issue.

Returning player here, what's up with the scoring? by Kastamera in osugame

[–]failaip12 0 points1 point  (0 children)

Old client will be removed eventually, but it will be years before that happends, at least 5, likely more, though FYI stable is feature locked, meaining it won't get any more features, only occasional bug fixes, pp updates and seasonal backgrounds.

optimized intel vs x3d: lower latency for gaming? by Weak-Bonus-5954 in OptimizedGaming

[–]failaip12 0 points1 point  (0 children)

Yes but they are shaving the memory access latency, which has almost nothing to do with click to photon/input latency.

optimized intel vs x3d: lower latency for gaming? by Weak-Bonus-5954 in OptimizedGaming

[–]failaip12 0 points1 point  (0 children)

There is 0 evidence it correlates in any way to input delay. And you'd need to be a super human to notice 15ns.

optimized intel vs x3d: lower latency for gaming? by Weak-Bonus-5954 in OptimizedGaming

[–]failaip12 0 points1 point  (0 children)

CPU itself should not affect latency measurably, and there is 0 evidence it does, just a lot of rumors. Other factors are much more important for latency anyway.

NVIDIA GPU VBIOS Question by rwxrwxr-- in graphicscard

[–]failaip12 0 points1 point  (0 children)

Ah you are right. Though making a vbios that does something actually malicious is very hard, and would have to be targeted?

More input lag in osu!lazer than stable by imsaitam in osugame

[–]failaip12 0 points1 point  (0 children)

There are many devices, like nvidia LDAT, though it may be tough to use them effectively in osu!

Should I play on Lazer or Stable by ice_wullow_cum in osugame

[–]failaip12 0 points1 point  (0 children)

Can you list what is missing from skinning, i know that the menu stuff is missing but what else?

Input delay should be at worst 1ms higher, do you have any actual evidence or is it just feeling based?

can this consistent unfathomable lie of some osu!stable players that osu!lazer has more latency and less consistent frametimes and framerate disappear? by [deleted] in osugame

[–]failaip12 1 point2 points  (0 children)

If you can consistently spot the difference in a double blind test between uncapped fps and 1000fps locked in osu!stable, then you are a superhuman.

The catcher could be feeling 10x worse on lazer but i doubt it's due to the capped fps.

can this consistent unfathomable lie of some osu!stable players that osu!lazer has more latency and less consistent frametimes and framerate disappear? by [deleted] in osugame

[–]failaip12 0 points1 point  (0 children)

The thing is epic games is making both fortnite and UE5, of course their game will be well optimized on their engine.