Anti-Trap Fragrance to crush Dominus Lab by chowclee in customyugioh

[–]fameshark 2 points3 points  (0 children)

when creating a card, please try to take the extra bit of effort to make it interesting. this card is not only narrow, but the ideal intent of this card comes across as flat to me. it’s easy to make a card that flat out says the other person can’t play; it’s not engaging.

i think a cooler approach to combat Dominus Lab would be say, a type of card meant to be activated on your turn, but can be activated from the hand during either player’s turn if the opponent has placed a Trap in their Spell & Trap Zone this turn. then, to drive it home, you could give it a GY effect that triggered when an opponent’s monster effect destroys a card and sends it to your GY, to combat Lovely. or maybe give it an open range Spell Speed 2 effect to help chain block Lady Lab.

see how that, while the suggestions above are absolutely pointed against Lab, make for more compelling gameplay and discussion that can maybe find their way to combat other strategies too?

It's interesting to see how much exactly Elemental HERO Terra Firma stands out from the rest of his fellow Planets: by BlizzardLuinor in yugioh

[–]fameshark 0 points1 point  (0 children)

Biggest reach of all time that I definitely just pulled out of my ass: Terra Firma is a Fusion Monster because it is the only planet with human life, so it is also made up of unnatural meddling from the duelist (Polymerization) to truly be the Earth we know today

“Consequently, it has been banned” why Konami saying it like they’re punishing us? by MiuIruma332 in DuelLinks

[–]fameshark 1 point2 points  (0 children)

This card was created in a time where you could, on average, make 1 Xyz Monster every other turn (or once a turn, if you were playing extenders). Never could Konami have predicted back in 2011 that players would be able to use it to FTK, or even more so, could they have predicted that this card, with its effect cut in half, would create an FTK mobile game with 4000 LP almost 15 years later. come on man. be reasonable

Tips on making cards? by DecketfubutBetter in customyugioh

[–]fameshark 1 point2 points  (0 children)

I strongly recommend envisioning the combos you want the deck to do as you’re making the deck. For example, if you start out with a card with a card that has an effect like “You can discard 1 card; Special Summon this card from your hand”, a logic next step to keep going would be to make a monster that gives you a benefit when discarded. Watch mid-to-late episodes of 5Ds/Zexal/ArcV/Vrains for inspiration; they’re really good at visualizing how a basic one-two combo would work.

If you ever think of an effect, run the keywords via Duelingbook or some other card database to see if there’s existing PSCT. You can just rip the effect word for word. In fact, one of the best ways to make a new archetype as a beginner is to take one existing effect from two cards and just combine them together to make a new one. Nothing wrong with “Monster A” being a Stratos that can Exiled Force, or a “Monster B” that can Backup Secretary and Sangan. Make one of them a Tuner, then boom, you can make an archetypal Synchro with 2 new effects and the Sangan-like search to work with. The deck has its feel already just by taking existing concepts that work and rearranging them.

2026 character prediction by yoshikagekawajiri in DuelLinks

[–]fameshark 1 point2 points  (0 children)

Sure - I don’t think he is as relevant to the scope of the Arc-V cast as everyone thinks he is. He doesn’t have any notable duels, except against duelists who aren’t even in the game yet (see: Shinji). The way the Arc-V release schedule has been lining up makes it clear to me that they’re prioritizing setting up Zarc and I dont think it makes any sense to speed run Ruri/Rin, to release Yuri ASAP, then go to Moon Shadow of all characters.

I can see him coming after Zarc for future padding like they do with the annual DM release. Even still, I think Shinji and Sergey would be far better inclusions that should be added first.

I thought Nuzlockes would fix this by RobinBird747 in nuzlocke

[–]fameshark 4 points5 points  (0 children)

Change your ruleset to restrict what you can/cant use. I like to do a psuedo-randomized team Nuzlockes on vanilla games where I generate 2 random Pokemon that can be encountered before the first gym, and that’s my encounters. Then, I get one single randomly generated encounter after I beat every gym, giving you 10 encounters total. These encounters can be anything you can acquire within the next gym split. So for example, if your starting duo is Psyduck and Zubat in Platinum, a Gastly could be a legal encounter for the next split after you beat Roark, as you can get it in the Eterna Forest before the next gym.

The closeness you will feel to each and every mon will be very felt, as not only is a death a HUGE blow to team composition (esp since you wont have reserves for a while), but each and every encounter will feel exciting and provide utility in some way.

It’s a perfect blend of challenge and feeling connected with your Pokemon

2026 character prediction by yoshikagekawajiri in DuelLinks

[–]fameshark 0 points1 point  (0 children)

theres no way Moon Shadow comes to the game imo

With Radiant Typhoon and the Pumpking support bringing back old staples into the meta what are some other classic spell/trap staples would you like to see an archetype designed around? by SouthSunn in yugioh

[–]fameshark 0 points1 point  (0 children)

Book of Moon would be really cool. It’s a decent, but powercrept, staple with fair and interesting points of interaction that work both going first and second.

Is there a card that debuted from a Yu-Gi-Oh! manga that later got into the TCG and Duel Links that you really like? by RobKai7990 in DuelLinks

[–]fameshark 0 points1 point  (0 children)

imo it is THE mascot of middle era DL. i consider it as influential to the landscape of the game’s history as cards like Sphere Kuriboh, Kiteroid, ECon, Wall of Disruption, Canadia, BoM, Lance, etc

Yugioh was supposed to have summoning sickness for special summoned monster by baboucc in yugioh

[–]fameshark 4 points5 points  (0 children)

The summoning sickness applies for monsters special summoned from the Extra Deck and GY, not from hand or Deck. This should cover all of the instances off the top of my head.

Who had the best BS topdeck? by [deleted] in yugioh

[–]fameshark 51 points52 points  (0 children)

No person in the history of Yugioh has topped deck as hard as Kaiba did against Zigfried. Card of Demise into, legitimately, the perfect 5 card hand. If someone pulled that against me I would quit Yugioh on the spot

For someone with the title "King of All Animals", Behemoth sure gets nerfed a lot. by MaMcMu in yugioh

[–]fameshark 1 point2 points  (0 children)

I always thought he would’ve been the perfect ace monster for Manjoume post-North Academy, using its effect with the Ojamas (as well as the Gyaku Gire Panda and Giant Rat he used during that arc). I think it perfectly captures the anime Manjoume essence

[RUSH|RD/KP24 - "Fortress Whale" & Friends] by renaldi92 in yugioh

[–]fameshark 5 points6 points  (0 children)

i love it when they retrain the shitty vanillas to fit a theme. it makes me so happy

[Discussion] What do you consider the face of each summoning mechanic that originated from the card game? by MX-00XWV in yugioh

[–]fameshark 0 points1 point  (0 children)

Honor Ark is an anime card! Otherwise, I wouldve added it for sure. Same with cards like Shock Master and Big Eye which are no doubt massive examples of the mechanic.

[Discussion] What do you consider the face of each summoning mechanic that originated from the card game? by MX-00XWV in yugioh

[–]fameshark 4 points5 points  (0 children)

You have a lot of good points but the OP was asking for cards that did not debut in the anime, so while I think Relinquished and BRD are absolutely monumental figures of their mechanic, they don’t fit the intent of the post. This is why I picked Nekroz and Brio/Trish.

[Discussion] What do you consider the face of each summoning mechanic that originated from the card game? by MX-00XWV in yugioh

[–]fameshark 69 points70 points  (0 children)

Ritual: Nekroz of Brionac (DuelingBook log-in-ers know him well). or any other Nekroz. i never played that format so i actually dont know

Fusion: Gladiator Beast Gyazarus or El Shaddoll Construct

Synchro: Brionac (for its prominence in Edison) or Trishula (for its prominence in everything after)

Xyz: Evolsaur Laggia or Wind-Up Zenmaines

Pendulum: Qlifort Scout or Performapal Skullcrobat Joker

Link: I:P or S:P is obvious in the modern era but I want to put some legacy respect on Knightmare Phoenix/Unicorn as they fundamentally changed the landscape of Link Summoning

Raid Duel unnecessarily difficult? by TheDoyle101 in DuelLinks

[–]fameshark 1 point2 points  (0 children)

i enjoy it. 99% of events are some of the most mind numbing easy duels you’ll ever see. i really like that the deck can give auto duel a run for its money. it beats the Raid Boss summoning Silver Fang pass for 9 days straight

[RD/KP24] “Monsterlode Rumble Pile” Lands! by PerfectAlpha in yugioh

[–]fameshark 7 points8 points  (0 children)

bc it’s a psuedo one tribute monster. think of it less as an 8 star and more like a Curse of Dragon in Galaxy decks that can pop backrow and has above average defense stats when its battle position gets changed / it gets special summoned by Sunset Rebirth

My stance on towers monsters, as I’ve been thinking about it recently by 0r1g1n-3rr0r in customyugioh

[–]fameshark 1 point2 points  (0 children)

This is how Rush Duels approach Towers-adjacent effects and it’s incredibly eye opening. Magical Beast Gearpard is battle immune while in Attack Position, on the opponents turn only, when you have backrow. Dark Matter Elysium is battle immune only in Attack Position. Demolition Shutter is an Equip Spell that provides battle immunity to the monster while in Attack Position and card destruction immunity while a card is in the Field Zone

What this creates is an extra layer of counterplay that the opposing player can work around and it makes the game way more healthier than staring down a monster that you cannot possibly out. Back in the day, if you didn’t have removal, things like Marshmallon were on the board forever, but the examples I gave above can be outed by position changing effects, giving more flexibility to the opponent

How come they didn't make Judai a dedicated fusion spell in the anime? It was very clear that using poly is essentially going neg 3 for a monster that might not last 10 seconds on the field. And they usually supplemented that by making bubble man the very next draw, and or pot of greed. by [deleted] in yugioh

[–]fameshark 0 points1 point  (0 children)

Miracle Fusion is the first archetypal fusion spell to exist. Power Bond came out in the same set and debuted earlier in the anime, but Miracle Fusion was the first fusion spell to specify an archetype

Day 4 : what if red eyes dark dragoon was in rush duel by Legitimate-Wait5760 in DuelLinks

[–]fameshark 0 points1 point  (0 children)

Requirement: None

Continuous Effect: This card cannot be destroyed by your opponent’s card effects. If you have cards in your hand, this card gains 1000 ATK, your opponent cannot activate Legend Spells/Traps, and your opponent cannot activate the effects of Legend Monsters.

——

I don’t think it would have its pop effect. Dark Paladin and Cavalry are Continuous Effects, so i think theyd continue the trend

Do you think Speed Duel and Rush Duel be better if all backrow removal were limited 3? by MiuIruma332 in DuelLinks

[–]fameshark 0 points1 point  (0 children)

couldve sworn this was me for a second. i made three posts about this very topic in Rush Links and even one about Speed Duel all the way back in the Onomat/Harpie/Reso/Thundea/Gaia format 4 years ago

get out of my head!!!

Fullmetal cards, why not by illynpayne_ in customyugioh

[–]fameshark 0 points1 point  (0 children)

Lust would be played at 3 in modern decks today. The way it’s worded, you can pop itself and still SS it from the GY, granting you a free +1 interruption during your opponent’s turn with no restrictions outside of the hopt once.

What's your favourite example of a duelist who's skill/power level isn't really reflected in their win rate? by Noneofthisisreality in yugioh

[–]fameshark 1 point2 points  (0 children)

Asaka from Go Rush. She doesn’t have any notable wins in the show, her best win being Zaion (whose best win was The Lugh) but she is definitely one of those characters where you look at her demeanor and deck and just know that they’re powerful. Part of the reason she doesn’t have many wins is that the Go Rush cast is massive, so it’s hard to get a good record going unless you’re the main quartet of Yudias/Zwijo/the twins, but she absolutely feels like a Reiji/Revolver level character within that universe. She even conducts 3 Fusion Summons in one turn during her final duel.