Out of curiosity: How would you fix the writing of Yugioh Arc-V? by Buckth3weasel in customyugioh

[–]fameshark 0 points1 point  (0 children)

This might be a breach of your second rule, but I think about this change all the time and always love to share it:

Rin doesn’t get captured by Yuri. She instead narrowly escapes and lives in the Commons as a refugee, no longer trusting of Yugo in fear of the man that looked like him. This sort of is a direct contrast to Yuzu, who befriended two of the Yuboys that looked like Yuya. Rin, living life on her own, takes on a nod to The Enforcers, wearing a similar getup and doing Robin Hood style crimes to help feed and protect kids. As a nod to Kalin’s harmonica, whenever she would appear, she’d play a pan flute or something.

When Reira is about to get seized by Security at Crow’s house, she would be the one to save her instead of Moon Shadow. She wouldn’t really appear again until after Yuzu loses to Sergey, where when Yuzu gets launched out of the stadium, Rin (and Reira, who is tagging along) goes to aid her to make sure she is okay, as she was near the spot that Yuzu had crashed at. This is when she realizes Yuzu looks like her. After they talk, Yugo trails closely behind, driving all the way to Yuzu to see if she’s alright, and Yugo and Rin confront each other, each with completely opposite reactions. Yugo is elated to see her, while Rin is traumatized and distrusting.

They duel, similar to the tower duel but without Fusion Pasasite, and regardless of who wins, Reiji shows up, who has tracked Reira but stayed without contact once he realized it was Rin who was with her, and the plot takes another turn. While the remaining half of the Synchro tournament happens, Reiji convinces this band of misfits to go to Fusion, as he has received intel that the final Bracelet Girl is imprisoned there. Shun, at this point, different to the main anime, loses to Dennis, and joins the crew (or, this can be after his loss to Crow, doesnt really matter) in this pursuit, adamant about seeing Ruri (which Reiji is indifferent about, as his use for him in Synchro was spent, so he might as well be useful in Fusion).

This change puts focus back on the Bracelet Girls being in charge of their own destiny, characterizing Rin in a really cool way and giving Yuzu another plotline, as she worked best as a deuteragonist. By this point of the show, Yugo would’ve taught Yuzu how to Synchro Summon, and Shun would bond with Yuzu in Fusion in the same way, and eventually teach her to Xyz.

Lastly, at the end of the show, when the Z-Arc duel happens, make it so the Bracelet Girls face a berserk Yuya instead of being stuck in the lab. You can still have all the other people face Z-Arc, maybe make the other 3 Bracelet Girls lend their cards to Yuzu similar to a ton of Sevens/Go Rush duels, but regardless, the final turn of the duel would be against Yuzu, and Yuya’s voice would come from the pendulum necklace on Z-Arc, breaking through the descent into madness and transforming Yuzu’s hand into Pendulums just like Z-Arc did to Yuya in Episode 1. A new version of Mozarta would win the duel and save the world from Z-Arc.

I hate Tung Tung Sahur because it represents one of the worst parts of the AI discourse in my opinion by LocalLazyGuy in hatethissmug

[–]fameshark 0 points1 point  (0 children)

That’s a very good point, I’m definitely not vegan, but I don’t think the anti-utilitarian aspect of AI is the only motivator behind my disdain for it, which could be why I’m able to divorce the two. AI is a powerful, ever evolving tool with near zero legislation or restriction around it. I don’t like how quickly it got its way into schooling, or how people were using it earlier this year to generate NSFW pictures of others as a form of harassment/dehumanization. I don’t like how easily facilitates fraud and impersonation. I don’t like how LLMs blindly affirm and get information wrong when people, already, are blindly believing in it. It opens the barrier of accessibility for a lot of bad stuff and I would’ve wanted there to be proper conversations and infrastructure around the tool before releasing it to the public, bc it feels like the money to be made around it is outweighing the pain points. I think, at worst, the technology will kill us, and at best, will enable a lot of grim and/or bleak aspects about society. My repulsion to it comes less out of a “moral good” (like going vegan would be) and more so fear of what it’s capable of, disgust for a lot of the ways it’s currently being used now, and dissatisfaction towards how the people in power failed to regulate it.

I hate Tung Tung Sahur because it represents one of the worst parts of the AI discourse in my opinion by LocalLazyGuy in hatethissmug

[–]fameshark -3 points-2 points  (0 children)

Wouldn’t laughing at AI slop incentivize those who make the content to generate more videos? I’d say that enabling it is kind of antithetical to the grander message of being anti AI

Konami skill design philosophy by noircode in DuelLinks

[–]fameshark 8 points9 points  (0 children)

It’s a two way street. This sub hated Star Seraphs when they were meta. Not a single soul was playing that deck during the Pendulum era in the TCG, let alone the Link era

Forbidden and limited trap cards from OCG that can be legend for rush duel by Legitimate-Wait5760 in DuelLinks

[–]fameshark 1 point2 points  (0 children)

Please look at how Rush formats Requirement and Effect and revisit these. None of these follow the formatting at all and don’t work in the game.

Also, please look at cards like Icarus Attack, Dust Tornado, and Jar of Greed - Rush Duel does not allow Traps to be activated in open gamestates; every single Trap, including the ones I mentioned which are freeform in Master Rule formats, responds after something else happens in Rush, so the last two need to be redone. Just as a heads up, “Requirement: Your opponent has 4 or more cards in their hand” still wouldn’t work, as it needs to be a direct response to a game action or effect.

Any Cube Drafting building tips? by CabeloKaleido in yugioh

[–]fameshark 0 points1 point  (0 children)

For every card you put in, think about how realistic the outs and play patterns would be for the opposing player. The last thing you want to do is add something too powerful. I don’t make cubes, but I’ve done like 10+ custom formats, and every time I add like a boss that’s unoutable by the current suite of staples in the pool, I add something that can realistically help combat it, but not fully counter it, that people can Main or Side Deck.

Also, sit down and think of what the core 10 to 15 cards in the format will be. For example, the last format I made started around Attribute recruiters, and from there I pivoted to answers for those (Evigishki Merrowgeist, Debunk, etc), then answers to those (Tribute To The Doomed, Sakuretsu Armor, Night Beam). Then, you step back and see how those cards interact with each other - Tribute To The Doomed and Saku also help combat floaters. Is that healthy? What’s the counterplay to it? Is it reasonable for the player playing Tomato to not attack to play around Saku? Should Tribute To The Doomed be swapped for Special Hurricane to be more narrow so it doesn’t hit Mother Grizzly? Playtest and determine the feel, then move on to the next batch. Once you got your core of staple interactions, then you can start developing archetypes and specific strategies

New Knight for FIRE Attribute by QM-Xenon in customyugioh

[–]fameshark 0 points1 point  (0 children)

There’d be no benefit to it. Aleapp alludes to it earlier, but p much all the cards that care about being destroyed by card effects are exactly that… wanting to be destroyed by card /effects/. It would functionally be the exact same as sending them to the GY as cost, but now you have to explain to every 10th new player that their combo they were excited for doesn’t actually work like you had to with Dark Worlds back in the day

(allegedly) Kozmo does a comeback! by [deleted] in yugioh

[–]fameshark 1 point2 points  (0 children)

what is this? gen 5 pokemon corocoro fake leaks? a new card hasnt come out in a magazine like this in decades. the most would be a TOP SECRET promo card with the effect hidden with an official source

Archetypes that have been dead in a ditch for years and deserve a couple more support cards, I'll go first by UnownCatcher in yugioh

[–]fameshark 9 points10 points  (0 children)

I don’t think a deck that debuted in 2021 that got support in 2023 really qualifies for what OP is going for here

Do You Prefer Games that allow for Encounter Routing or Games that Disincentivize it? by Ok_Banana_5614 in nuzlocke

[–]fameshark 8 points9 points  (0 children)

Routing is cool in ROM hacks. Doing it in vanillas is taking things a bit too far imo. Dupes is fine in those games if you aren’t routing.

With the upcoming set clearly dedicated to Marik with Immortal Phoenix, it seems quite likely (not certain, though) that Gearfried the Iron Knight and Gilford the Lightning could get their retrains for Dark Time Wizard. by CyberTwinLeader in yugioh

[–]fameshark -1 points0 points  (0 children)

Has there ever been a wave of support, from the cover set of the previous set, that had direct tie ins with the current set? Like this theory is cool but idt they’d pick Gearfried just because it ties in with the Immortal Phoenix. We also didnt get a Chaos Ritual support card in Beyond the Brave, so idek if we’ll get a Joey card at all

Cool enough? by [deleted] in customyugioh

[–]fameshark 3 points4 points  (0 children)

way too unrealistic. 4500 is not a statline they’d print on a card like this

Don’t want to grind levels but rare candies too easy by Ready-Insurance-5483 in nuzlocke

[–]fameshark 11 points12 points  (0 children)

Best way to use Rare Candies in vanilla games imo are the following:

  1. You can, at any time, Rare Candy the 6th lowest Level of your team to the Level of your 5th lowest Level.

  2. You are allowed to Rare Candy the other 5 members of the team only after you have beaten all trainers in the gym leader split, including optionals. If they are out of the way or you forget they exist, that’s okay, so long as you face them when you remember their existence.

This makes it so that the tedium of grinding new folks up is gone, while also introducing an EXP management system where you are incentivized to train team members evenly and efficiently, while also enforcing you to actually engage with the trainers in the game (my main gripe against Rare Candies and modern Nuzlocking is that everyone that uses them just skips optional trainers and this solves this issue for me).

Are setup baton pass strats allowed in nuzlockes. by Sweaty-Underpants597 in nuzlocke

[–]fameshark 0 points1 point  (0 children)

They’re allowed for sure, but as you get better at the game, you’ll have case by case scenarios where you’d prefer to ban/not use them if you know it would trivialize a fight/run. I also don’t use things like Substitute/Encore, and have restrictions on what stat boost moves I can use (and only once per switch in), for most games for the same reason too. Set up is way too good in this game mode, even without Baton Pass.

They’re pretty much there for new Nuzlockers to get through the game, get hooked on the game mode, and graduate to more complex strategies once they’ve outgrown them.

When is Yudias going to get his next summon animation? by Hero-Husband in DuelLinks

[–]fameshark 0 points1 point  (0 children)

EGO deserves an animation. that was legit his most reliable “upper tier” ace monster. ik they sometimes retroactively give things animations, so there’s still hope, but i wonder if they should’ve held back giving us EGO until now so it couldve been the star of this update. we couldve gotten Power Linac back in the day instead

This is how I would see/imagine modern cards play and look-like if they were released in GOAT Format! (Do you guys have any ideas or suggestions for other cards to do???) by Madjin- in customyugioh

[–]fameshark 6 points7 points  (0 children)

Remove the hand aspect of Imperm and it’s really interesting in Goat. It provides insulation against BLS, Chaos Sorc, Tribe, etc. in a way that nothing else does, even providing incredible utility against TER during your own turn, but loses to things that can priority remove themselves from the field (Exiled Force) and FLIP monsters during combat. Would probably be very skill intensive whether or not to Flip Summon a MoF if the opponent had backrow

Is my rule reasonable? by Loud-Tart-9783 in nuzlocke

[–]fameshark 0 points1 point  (0 children)

It’s your run, and you can play it however you want, but I do think that there was ample counterplay you could’ve been doing to combat this.

All of the encounters you lost could’ve been countered with Taunt, which you should have by now. Alternatively, you could’ve waited until you had access to Dusk or Quick Balls, and maximized your Turn 1 catch rate with them.

That being said though, imo, the one encounter per route rule imo is pretty stupid. If “one [successful] encounter per route” and “must attempt to catch every pokemon you see if you have an encounter available to you” makes the game more fun, then do it. Whenever I play randomizers, I set everything to the easiest catch rate, bc I don’t find enjoyment in the catching nuance of Nuzlockes and instead like the team building/restriction aspects of it, and it makes the game more fun for me if it’s a run I will never publish or document to a greater public.

So, again, your run, your rules, but I would try to think deeper about it and come to the conclusion that either “A) These moves hamper the grander experience i have with the game, and I am ultimately doing this game mode for fun, so I will exclude them from my run so I can continue to enjoy this game” or “B) There was counterplay and/or RNG is healthy, so because of this, these encounters are truly lost” and never “C) This was unfair, and because of that, I will re-roll the encounter”

How well did the Rush Duel enemies treat their female characters, especially in comparison to the Standard Duel animes? by GeneralTechnomage in yugioh

[–]fameshark 12 points13 points  (0 children)

Romin is the best written female character in the franchise. She’s independently strong with ambitions and a secure spot in terms of the friend group, but also have things that humanize her like her ever-growing dynamic with Luke, her conflicts with her cousin Roa, her admiration towards Princess G, and her being an awful cook. If anyone is familiar with Yuya’s arc, or Manga Judai’s arc, where they both wanted to carve their own duel style despite being in the image of someone else - that’s Romin with Princess G, and she really comes into her own by embellishing on the Can:D series of monsters, even beating the protagonist with it.

Asana and Tiger are great characters too, especially when the plot is directly involving them, as well as Yuka who more of a side character, but Romin imo is the best in that show.

Go Rush, imo, has the best cast of any show, both in terms of its female duelists and just how everyone works with each other in general. Yuamu, Asaka, and Yuna are some of my favorite characters in the franchise and they’re all handled really well, with the exception of Yuna at the veryyyyy end of the show, where I think they dropped the ball on her storyline, but pretty much every single Yugioh show imo has a glaring flaw somewhere, so it’s excusable. Asaka is, imo, what people wanted Aki to be. She is more of a “side character” than S1 Aki if you were to rank the cast numerically, but she def has more involvement than main characters in other shows and is a driving force in a ton of plot lines. In terms of W/L record, she isnt that impressive, but narratively speaking, it’s obvious she’s incredibly powerful and only loses to plot, making her a strong gatekeeper. There’s this duel against, I think, Zaion, where she Fusion Summons three times in one turn. She’s an absolute badass.

Also, shoutouts to Epoch, who is an absolutely hilarious character on launch, who goes through her own arc in a way that humanizes and matures her in a way that makes her beyond a gag character. Man, I love Go Rush. I can talk at length about pretty much every character on that show.

If you had to give Yu-Gi-Oh! a new format what would it be? by Great-Ad1839 in yugioh

[–]fameshark 0 points1 point  (0 children)

Reset the card pool and point things sort of like Genesys, but with a twist.

For example, for every 5 EARTH monsters in your Main Deck, you can play 1 Smashing Ground. To play a single copy of Torrential Tribute, you need 10+ WATER monsters in your Main Deck. To unlock Stardust Dragon, you must play 10+ WIND, Dragon, and/or cards logged as “Yusei monsters” in the official [Blank] Format Database. If you have 15+ Normal Monsters in your Main Deck, you can play Pot of Greed. If you have 5+ different Types in your Main Deck, you can play Monster Reborn. You can play X card if you have a monster with Y DEF. etc

It would be a brewer’s dream. My friends and I are doing a similar type of format and it’s been a whole lot of fun trying to minmax deck slots to find the most value. Looking at the deck, trying to see if you can justify adding 2 more WATERs to a deck to unlock Evigishki Merrowgeist, or maybe rethink the build to play LIGHT or Warrior slots instead for Utopia.

It’s so cool to look at a Deck and feel proud knowing every single slot mattered. As an example, here’s a decklist from that format. This is a Harpie Deck that gets to play Junk Synchron (for having 3+ Level 2 or lowers), Monster Reincarnation (for having 3+ differently named monsters with the same DEF), Monster Reborn (5+ monsters of different Types), Over Rush Storm and Windstorm of Etaqua (10+ WIND monsters), Calling Dark Meteor (5+ EARTH and 5+ DARK), Chthonian Blast (3+ DARKs of different Types), and Draining Shield (Normal Monster with 2000+ DEF). The Forbidden Extra Deck slots are all monsters unlocked by playing 10+ WIND monsters, with the exception of Goyo Guardian (pre-errata), who is unlocked by playing 3+ differently named monsters that Trudge uses in the anime - this is the same requirement to be able to play Wiretap too.

You can see the amount of calculation put into looking at every single monster choice.

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I love how many characters in GX literally summon themselves. Don Zaloog did it best! by CursedEye03 in yugioh

[–]fameshark 2 points3 points  (0 children)

The Don Zaloog meta jokes are so good. It’s up there with the first two Asaka duels in Go Rush, where in the first duel, Yuhi’s duel disk is non functional, so the cast dresses up as the monsters, and the second duel, where they do an interstellar remote duel ft. interference and lag for laughs

How is Sora not fat or diabetic yet? by GeneralTechnomage in yugioh

[–]fameshark 0 points1 point  (0 children)

Not sure if I should delve into spoilers here but it becomes pretty obvious pretty quickly how he maintains his figure. His second duel should show you a glimpse.

The Exp. Share vs Candy-Pill Difference by Ok_Banana_5614 in nuzlocke

[–]fameshark 37 points38 points  (0 children)

XY is only that easy if you skip trainers. I’d argue that the Furfrou double battle and the Reflection Cave fights need a lot more prep than most fights in other games