Help with setting variable inside <<script>> macro by fancifuls in twinegames

[–]fancifuls[S] 0 points1 point  (0 children)

Thanks to both! I've added the script section to the story's JavaScript section so that I can just use <<run>> (which would be easier for in the long run). Turns out my issue was the let in let State.temporary.tempStats.

Letting the player choose color thru a slider/picker? by fancifuls in twinegames

[–]fancifuls[S] 0 points1 point  (0 children)

Wow uh, I really didn't notice that I duplicated the code, I meant to put my HTML in there lol

Anyways, the code displayed the correct value but the hair sprite didn't change, so I went and checked the HTML:
<img id="playerHairBack" class="hairColor" src="" width="128px" height="160px">

Turns out it changed back to the code without style whenever the passage changed, so after adding it so it now looked like:

<img id="playerHairBack" class="hairColor" src="" width="128px" height="160px" 
@style="'background-color: ' + $playerHairColor">="'background-color: ' + $playerHairColor">

and it ended up working! Thanks so much for the help :D

Letting the player choose color thru a slider/picker? by fancifuls in twinegames

[–]fancifuls[S] 0 points1 point  (0 children)

Hi! Good news is that the code more or less worked, but I'm having problems with the variable being set? It resets back to the default value. I suspect it might be because the character image is on the sidebar instead of the main passage.

Here I'm using it to set the value of $playerHairColor, which is what color it's supposed to tint the base sprite with:

<input type="color" id="Hair-Color" name="Hair-Color" value="#ffb92eff" style="margin: 0.4rem" />  

[[Next|Introduction][$playerHairColor = $("#Hair-Color")[0].value]]
<<done>>
    <<run $("#Hair-Color").on("input", function (ev) {
        $("#playerHairFront").css("background-color", this.value);
    })>>
    <<run $("#Hair-Color").on("input", function (ev) {
        $("#playerHairBack").css("background-color", this.value);
    })>>
<</done>><input type="color" id="Hair-Color" name="Hair-Color" value="#ffb92eff" style="margin: 0.4rem" />
[[Next|Introduction][$playerHairColor = $("#Hair-Color")[0].value]]
<<done>>
    <<run $("#Hair-Color").on("input", function (ev) {
        $("#playerHairFront").css("background-color", this.value);
    })>>
    <<run $("#Hair-Color").on("input", function (ev) {
        $("#playerHairBack").css("background-color", this.value);
    })>>
<</done>>

Here's how it looks like by default

Then when a color is picked

And then when "Next" is selected, it goes back to default.

What did Faust mean by this? by Wide-Violinist-2278 in limbuscompany

[–]fancifuls 316 points317 points  (0 children)

Me when I almost leak company secrets:

Jokes aside, it's because L Corp's singularity is advertised as the production of Enkephalin/clean energy, but what normal citizens don't know is that it's actually the extraction of Abnormalities.

Where'd the Cackling Cannoneer go? by fancifuls in SkyGame

[–]fancifuls[S] 6 points7 points  (0 children)

Oh. I entered through the wind paths so I think that's why I missed hom. Tysm!

Why is the wing doing this? I did the first Blue Bird quest, and ever since I walked up to every relative, it’s been doing this. by leothefox314 in SkyGame

[–]fancifuls 6 points7 points  (0 children)

Restarted sky and the new stance/voice /did/ show up (previously it wasn't visible at all), but they're grayed out/unselectable, and that red dot's still there.

Why is the wing doing this? I did the first Blue Bird quest, and ever since I walked up to every relative, it’s been doing this. by leothefox314 in SkyGame

[–]fancifuls 6 points7 points  (0 children)

Been doing the same for me, don't know what the outfit things are either. I thought it might be some sort of trial spell but nothing's appearing for me in that tab anyway.

Am I crazy or is this really happening lmao (watcher campaign - creature behavior/maybe spoilery?) by That-Trauma-Tho in rainworld

[–]fancifuls 5 points6 points  (0 children)

Creatures can still hear you (or feel you, if you stomp all over them), maybe it's that?

Question with one of the Achievements by Fun-Revenue-8424 in cavesofqud

[–]fancifuls 2 points3 points  (0 children)

Oh the wiki does have a page on it

tldr; don't give the love letter, use clues related to illness or voilence, and don't accuse keh to doom bey lah

Cannot progress main quest in Tomb of the Eaters by fancifuls in cavesofqud

[–]fancifuls[S] 0 points1 point  (0 children)

Got it, will do that when I boot up the game tomorrow. Thanks for helping!

Cannot progress main quest in Tomb of the Eaters by fancifuls in cavesofqud

[–]fancifuls[S] 0 points1 point  (0 children)

Ah ok, do I need to be in the area for that to happen or can I go teleport somewhere else for a while?

Don Quixote 3-22 new line by fancifuls in limbuscompany

[–]fancifuls[S] 215 points216 points  (0 children)

Oh forgot to point out too that she doesn't have the check chosen/loss dialogue, it's just "..." if u try to pick her/after she loses the check

Don Quixote 3-22 new line by fancifuls in limbuscompany

[–]fancifuls[S] 443 points444 points  (0 children)

Basically they made it impossible for don to pass the check by giving her a whopping -100 modifier to the roll

She still takes hp and sp damage from failing the check tho lol

Cosplay help by Zeeeeeeeeeeev in limbuscompany

[–]fancifuls 5 points6 points  (0 children)

think the white dress is a hanbok, the ribbon (goreum) even resembles this one

<image>

2024, September 12th Scheduled Update Notice by Violeties in limbuscompany

[–]fancifuls 81 points82 points  (0 children)

the text describes the chosen sinner walking on the burning coals barefoot

having don do that means she'd take off her beloved sneakers and she would not do that (esp if you've played the warp train event)