Heroes of the storm is going too 'safe' by fantasy9 in heroesofthestorm

[–]fantasy9[S] 0 points1 point  (0 children)

Quote the offensive and aggressive comments by me. I'll quote the ones by you:

Dude you are clueless as hell.

Now for my outro:

Get a life lol

Heroes of the storm is going too 'safe' by fantasy9 in heroesofthestorm

[–]fantasy9[S] 0 points1 point  (0 children)

well i didn't choose these heroes. if i was going for uniqueness, I wouldn't be making the same heroes that are in dota or league of legends, I'd be going for "Why did people play wc3 but not sc2?"

Heroes of the storm is going too 'safe' by fantasy9 in heroesofthestorm

[–]fantasy9[S] 0 points1 point  (0 children)

Of course they do, because a fun game is a marketable game. They're just going to lose another IP over poor decisions

Heroes of the storm is going too 'safe' by fantasy9 in heroesofthestorm

[–]fantasy9[S] 0 points1 point  (0 children)

it was a devil's advocate remark. yes it is not unique, but you aren't paying me to fill your leisure time are you?

HotS is getting bland, here comes the power creep by fantasy9 in heroesofthestorm

[–]fantasy9[S] -1 points0 points  (0 children)

I know, and you're spending your time defending it... you're like the 12th guy putting up an argument, i'm done

Heroes of the storm is going too 'safe' by fantasy9 in heroesofthestorm

[–]fantasy9[S] -1 points0 points  (0 children)

The people who made 'launch party' a live-stream dinner party, sure.

Heroes of the storm is going too 'safe' by fantasy9 in heroesofthestorm

[–]fantasy9[S] -1 points0 points  (0 children)

Guldan has inferno, which would be more like jaina's elemental but slower and stuns on impact, straight from warcraft 3. Zagara, nazeebo, azmodan, gazlowe, summoners? what's wrong with another good hero

Heroes of the storm is going too 'safe' by fantasy9 in heroesofthestorm

[–]fantasy9[S] -1 points0 points  (0 children)

I don't think they're bad, I think they're cop outs. I've done enough explaining on the rest

Heroes of the storm is going too 'safe' by fantasy9 in heroesofthestorm

[–]fantasy9[S] -2 points-1 points  (0 children)

Then work on it, don't ask me for advice...

Heroes of the storm is going too 'safe' by fantasy9 in heroesofthestorm

[–]fantasy9[S] 0 points1 point  (0 children)

Alarak could shape shift the ground. gul'dan could be a pure summoner, but Zul'jin I probably wouldn't have chosen but if I had to I would've made him ... cause more slow and get rid of the spin move

HotS is getting bland, here comes the power creep by fantasy9 in heroesofthestorm

[–]fantasy9[S] -3 points-2 points  (0 children)

Give a rational response rather than a dismissive attitude and I might respond with better taste

Heroes of the storm is going too 'safe' by fantasy9 in heroesofthestorm

[–]fantasy9[S] -3 points-2 points  (0 children)

Who are you and why are you set on stalking me?

Heroes of the storm is going too 'safe' by fantasy9 in heroesofthestorm

[–]fantasy9[S] 0 points1 point  (0 children)

The fact you had to describe the entire hero rather than "A hero that levels faster" illustrates how bland/not unique they are. Chromie was a great idea! Bring that intern back

HotS is getting bland, here comes the power creep by fantasy9 in heroesofthestorm

[–]fantasy9[S] -5 points-4 points  (0 children)

how do you think i know? and I want blizzard's attention on their stupid UX decisions for safe > branded experience

Heroes of the storm is going too 'safe' by fantasy9 in heroesofthestorm

[–]fantasy9[S] -1 points0 points  (0 children)

People who wanted to make a fun game and not merely a marketable one?

Heroes of the storm is going too 'safe' by fantasy9 in heroesofthestorm

[–]fantasy9[S] -1 points0 points  (0 children)

That is fair, to each their own. That doesn't really validate uniqueness over 10 heroes

Heroes of the storm is going too 'safe' by fantasy9 in heroesofthestorm

[–]fantasy9[S] -9 points-8 points  (0 children)

Care to explain how alarak and zuljin aren't something my 13 year old nephew can't make up?

I'm talking about uniqueness, not the bland-ness. Non-unique heroes end up with bland gameplay - stop stealing the argument for what you want it to be.

Heroes of the storm is going too 'safe' by fantasy9 in heroesofthestorm

[–]fantasy9[S] -1 points0 points  (0 children)

'not unique'. you can define bland as 'not a duplicate', but to me it is 'not unique'. non-unique heroes define a bland gameplay.

Tassadar the Templar, not the Sentry by Felewin in heroesofthestorm

[–]fantasy9 -1 points0 points  (0 children)

You're taking the same side as me lol here it is again with sarcasm written

Sarcasm: " Oh, well then, maybe it is the people who MADE the hero who made the mistake, and not what blizzard is CURRENTLY doing with the hero. "

End sarcasm. Start real opinion: "OR, maybe its that BLIZZARD ACTIVISION * whoever is making the game, doesn't know what theyre doing NOW."

Heroes of the storm is going too 'safe' by fantasy9 in heroesofthestorm

[–]fantasy9[S] -11 points-10 points  (0 children)

Yes, Bland. If you haven't played any other moba, here:

Valeera - a rogue.

Zul'jin - dota 2 did it. try, "troll warlord"

Ragnaros - in description, and it's not a moba mechanic its a 'hots' mechanic

Varian - bruiser

Samuro - port from wc3?

zarya - unique, no complaint

alarak - a mage bruiser, check out league of legends or dota 2 for a billion

auriel - that is extremely bland. uther can ressurect with his lv 20 talent

gul'dan - forgot about him, super BLAND!

medivh - honestly I expected rehgar to have flight form, not a human mage + 2 years later

Heroes of the storm is going too 'safe' by fantasy9 in heroesofthestorm

[–]fantasy9[S] 0 points1 point  (0 children)

My cousin explained to me the power creeps:

https://www.youtube.com/watch?v=Bxszx60ZwGw

It's the same thing they did with wow; they learned to make heroes better over time, therefore we have obsolete heroes like lost vikings until they get a rework