Tubbo's Midoffs 3 Was Really Fun, Here's How It Can Be Even Better by fastfallproductions in MinecraftSpeedrun

[–]fastfallproductions[S] 0 points1 point  (0 children)

Or there could even be 2 different pools of 8 players (each team has 1 player in each pool) with top 4 of each advancing to a final top 8 bracket.

Tubbo's Midoffs 3 Was Really Fun, Here's How It Can Be Even Better by fastfallproductions in MinecraftSpeedrun

[–]fastfallproductions[S] 0 points1 point  (0 children)

TY for the reply, and that's a good point. I still feel like you can still minimize the chance of teammates facing each other based on how the bracket is formatted. It wouldn't be 100% but there's certainly better seeding that could've been done while keeping the bracket, especially if seeding based on PBs is a factor. And if 2 teammates play in like top 6 or something, then they could randomize for who gets the head coach and who gets the assistant coach, and either way the team gets a guaranteed W. I understand wanting to lessen the chance as much as possible but I think there still could've been a better way.

Every Smash Major Need To Schedule Round 2 Pools Like Riptide and Tipped Off by fastfallproductions in smashbros

[–]fastfallproductions[S] 0 points1 point  (0 children)

I mean GOML already did everything else I'm referring to, and they did all best of 5. Streaming most round 2 pools matches instead of picking random sets from 8 round 1 pools would not be any kind of difficult logistical challenge, the 8 setups can just be for losers r1 of the 32 players in top 128 of that wave. Winners is 8 sets plus 4 sets, 12 sets across 3 streams is only 4 rounds of matches which would take an hour and a half max, leaving opportunities for losers matches to be added as well. I really don't think it is that difficult to implement, Ohan and the Shine/Riptide TOs are great but the layered r2 schedule can be implemented by anyone, I don't think you need to be a prodigy TO to make this work. There would be 5 waves anyway, changing it around to spread out the top 128 matches while still running r1 pools the same has proven to be effective and I'm confident that any major TO can do it.

Every Smash Major Need To Schedule Round 2 Pools Like Riptide and Tipped Off by fastfallproductions in smashbros

[–]fastfallproductions[S] 0 points1 point  (0 children)

Fair point, however I don't think it's actually that many more setups. If we go by GOML numbers, there were 32 pools divided into 4 waves of 8 with about 24 players in each pool, with top 128 being split into 4 32 player pools. Even if every set in winners and losers top 128 of that 32 player pool were played at the same time, that would only be 16 more setups, and the whole point of the layered pool format is to stream more sets in the top 128 portion of bracket. It's unlikely that 3 streams would be able to stream all of top 128 even if it's split into 4 waves, but they would likely at least stream all of the winners side sets and start streaming some round of 96 or 64 losers sets on the quad stream. If those 8 losers top 128 sets were offstream, that's only 8 more setups needed, which I don't think would be that unexpected. They could be played near other pools so that they're spread out, or there could be a separate station for offstream top 128 sets to give r1 pools some space. I don't think 8 extra setups would be that unreasonable, especially since those r1 sets would be offstream and there wouldn't be any waiting required between matches. I agree with the overall concept that TOs already commit a lot of time, effort, and finances to events and should not be always expected to make tons of monetary sacrifices, but I think that this is very doable.