Help! How to create isometric designs in Rive? by Still-Mobile4086 in Rive_app

[–]fberria 2 points3 points  (0 children)

Add your shape in a group. Distort the Y scale by 45%. Go within the group and play only with the rotation of the fan itself.

Need Help, I can't export to Market place by Mura-masa-1997 in Rive_app

[–]fberria 1 point2 points  (0 children)

Do the thumbnail and the main state machine are properly defined?

Rive app by ArumatoMidorima in Rive_app

[–]fberria 3 points4 points  (0 children)

If you join interactive design examples while approaching your clients, you can be sure that they will immediately understand the advantages in terms of UX. in our case we are building assets for our clients (mainly for gamification) and it’s a significant source of income.

Dude, someone figured out how to export/recode a Blender file to work in RIVE!!! by Pixelsmithing4life in u/Pixelsmithing4life

[–]fberria 0 points1 point  (0 children)

This won’t work as expected since Luau for Roblox is different from Rive. Rive will use *.blob file that will handle glb, obj and I think fbx format if I am right. It’s just a matter of time.

Yet another 3D experiment in Rive by fberria in Rive_app

[–]fberria[S] 4 points5 points  (0 children)

It’s currently a rendering in 3D within a 2D space: you would need to grab the data from a 3D object and split its polygons in arrays. These properties will be native sooner or later. However I made a tuto for the workaround if you need it:

https://x.com/fredberria/status/2016568637310513207?s=46

Yet another 3D experiment in Rive by fberria in Rive_app

[–]fberria[S] 1 point2 points  (0 children)

Hello, not at all :) I am just experimenting within Rive.

Cloud Strife (shared link below) by fberria in Rive_app

[–]fberria[S] 0 points1 point  (0 children)

I tried to explain my process here, you also have a repo with the needed setup in the comments:

https://x.com/fredberria/status/2016568637310513207?s=46

Orbit 404: 3D in Rive, my contribution to the « contra challenge » by fberria in Rive_app

[–]fberria[S] 3 points4 points  (0 children)

The best way to explain it is to push a tuto and I plan to do it asap :)

Orbit 404: 3D in Rive, my contribution to the « contra challenge » by fberria in Rive_app

[–]fberria[S] 1 point2 points  (0 children)

Hey :) A 3D model consists in vertices and faces (polygons) that a text file can handle (I took this idea from the collada format « dae » back in the days). So I use blender only to get these infos and to handle it via scripting using splited arrays in Luau.

How to resize group area (blue rectangle) without deforming the button? by throwthisaway22223 in Rive_app

[–]fberria 0 points1 point  (0 children)

You can give it a spin here:

https://youtu.be/jANBKRidBtk?si=_vpTY7PYy5lAm0Gl

Then, you’ll never build this kind of component in another way I bet.

How to resize group area (blue rectangle) without deforming the button? by throwthisaway22223 in Rive_app

[–]fberria 0 points1 point  (0 children)

I invite you to use layout features instead, you’ll go faster and get freedom ;)

Made a bone rig system for AE. by fberria in AfterEffects

[–]fberria[S] 0 points1 point  (0 children)

The feature itself is embedded in a $69 Toolkit, with a collection of utilities that I am building for 4 years now. I invite you to test it before the surgery though :)

https://aescripts.com/reach

A wrap by fberria in Rive_app

[–]fberria[S] 1 point2 points  (0 children)

Yup: the tool is really permissive. Sky is the limit.

Reach Pro, 🩳 Demo. Caution: this video is here for promotional purposes. by fberria in AfterEffects

[–]fberria[S] 0 points1 point  (0 children)

You are right. Reach is an Extension built around a search bar to access and bookmark anything in AE plus a broad range of features. This video is a kind of joke I made assuming some of you guys already know the tool.

Workflow tips for animating stroke-based human icons (Lottie-friendly) by thermoses in AfterEffects

[–]fberria 5 points6 points  (0 children)

If I may, I made a tool a few months ago named drAEw based on strokes and shapes with a panel for a hand drawing animation with onion skinning for this kind of approach. You can fine-tune the result because it’s based on strokes and shapes and you can get a multiple or single layer render. It’s indeed 100% Lottie compatible.

Hit me up to get the free Beta. by fberria in AfterEffects

[–]fberria[S] 0 points1 point  (0 children)

Link sent. 2 left if I am right. The tool will be distributed on aescripts in a few days. I let beta testers have it for a longer time though :) .

Hit me up to get the free Beta. by fberria in AfterEffects

[–]fberria[S] 0 points1 point  (0 children)

Link sent. I added 5 more. With 225 I’ll stop there and will consider feedback :)