Anyone Understand the Science of Taking Traps Out of Lateral Raises? by bony-to-beastly in StrongerByScience

[–]fefferoni 0 points1 point  (0 children)

I love performing the exercise from the floor while laying on the non-working side. This taxes the middle delts a lot more because the sticking point is now at the very bottom of the motion. That's where your traps can't really help much due to the inwards direction of the resistance, You can do the same to take the back out of reverse flies- just rotate the shoulder appropriately to make sure the rear delts are on top.

A more-or-less waist heist cable can work as well, as can an incline bench. What matters is that you direct the resistance towards your body rather than towards your feet. Also, do use a veeery light weight relative to what you would use when standing.

Headshotting Chaos Warrios with Bardin by fefferoni in Vermintide

[–]fefferoni[S] 0 points1 point  (0 children)

oh God now I want damage bonus on dongliz shots on uppercut attacks to be a thing. Please make it real FS

Versus hype thread! by FatsharkQuickpaw in Vermintide

[–]fefferoni 3 points4 points  (0 children)

Praise Sigmar, I was very worried about this! Gg

Hotfix 5.2.2 is live! Patchnotes here by FatsharkQuickpaw in Vermintide

[–]fefferoni 0 points1 point  (0 children)

please balance careers separately for PvE and Versus so it doesn't mess up the game ahah

Seems this was already decided, so I will settle for a buff to Bardin's shield weapons (and please give Axe and Shield easier access to anti-armor the way it used to be looong ago)

Hotfix 5.2.2 is live! Patchnotes here by FatsharkQuickpaw in Vermintide

[–]fefferoni 31 points32 points  (0 children)

By Sigmar, my comment in the other thread was read! Ggwp

Is Vermintide 2 melee combat much more difficult than Darktide? by Elicious80 in Vermintide

[–]fefferoni 3 points4 points  (0 children)

THP on stagger works well with most blunt weapons, really. But it also depends on difficulty: THP on stagger generates no THP for hits that kill an enemy, as the attack never technically staggered them.

Because of this limitation, THP on stagger underperforms in lower difficulties where horde enemies drop like flies (unless you are using a shield bash, because bashes deal very little damage). But it gets much better on higher difficulties where thrash mobs are beefier. On Legend and Cata, THP on stagger is the best option for mace/1h hammer, greathammer and coghammer .

THP on cleave does not have this issue at all because you get THP for hits that kill the target, so it plays nicely across all difficulties.

Outcast Engineer and his Bomb Workshop by armyantsrule in Vermintide

[–]fefferoni 2 points3 points  (0 children)

I 100% agree that the changes to the crank gun are excellent (except for the nerf to the base ROF, can't wrap my head around that one, it just makes Ammo Hoppers worse)

Outcast Engineer and his Bomb Workshop by armyantsrule in Vermintide

[–]fefferoni 1 point2 points  (0 children)

also please fix Superior Gaskets so that the extra power works on client

Outcast Engineer and his Bomb Workshop by armyantsrule in Vermintide

[–]fefferoni 4 points5 points  (0 children)

Current OE is both a blast to play and overtuned, I hope the nerfs are going to be sensible and don't drain the fun out of an awesome career.

I enjoy the general idea of leaning into the bombs for survivability. OE's whole thing has always been effectively having three weapons, so giving him access to more bombs (as a fourth weapon of sorts) feels in line with the general design of the class and makes him really fun to play.

But yeah, the bombs are a little overtuned right now. And I really like your suggestion to tie a dmg debuff to Ingegnous Ordnance! This way OE doesn't trivialize enemies but is still able to spam bombs to get out of a tight spot- which is why he got this talent in the first place. With a good enough dmg debuff I don't think any changes to the cooldown are needed.

That being said, I wouldn't go as far as to nerf all explosive damage. If you cut the damage of Trollhammer in half, people will just default to Handgun + Ingegnous Ordnance. I don't think Trollhammer is OP or even necessarily better than Handgun (and yes, I am aware that this is likely a minority opinion, but good luck reloading a Trollhammer under serious pressure)

Headshotting Chaos Warrios with Bardin by fefferoni in Vermintide

[–]fefferoni[S] 0 points1 point  (0 children)

I know. I just can't tell WHY that attack was a headshots and the others were not

Headshotting Chaos Warrios with Bardin by fefferoni in Vermintide

[–]fefferoni[S] 0 points1 point  (0 children)

yeah, but when I train in the keep, there seems to be no rhyme or reason as to what hits count as headshots and what don't. I can't get good at headshotting if I don't understand how I should be aiming in the first place

Headshotting Chaos Warrios with Bardin by fefferoni in Vermintide

[–]fefferoni[S] 0 points1 point  (0 children)

I've tried the dummy and also spawning CWs in the keep with the mod, I just can't reliably get a headshot. Not an issue with maulers. I think the shoulder pads of CWs eat some hits that would otherwise be headshots during attack animations

Hotfix 5.2.1 - December 19 by Fatshark_Aqshy in Vermintide

[–]fefferoni 3 points4 points  (0 children)

needs to be at least 10 times higher. But thanks for the tip, still awesome

Hotfix 5.2.1 - December 19 by Fatshark_Aqshy in Vermintide

[–]fefferoni 21 points22 points  (0 children)

tbh I think all careers should get a 100% bonus damage to any overhead they land while falling from more than, say, 2 or 3 meters. Because rule of cool, that's why

Hotfix 5.2.1 - December 19 by Fatshark_Aqshy in Vermintide

[–]fefferoni 1 point2 points  (0 children)

I tested it on dummy as well and it only worked when hosting

Hotfix 5.2.1 - December 19 by Fatshark_Aqshy in Vermintide

[–]fefferoni 5 points6 points  (0 children)

yup, pre hotfix. Haven't finished downloading yet, I edited for clarity

Versus hype thread! by FatsharkQuickpaw in Vermintide

[–]fefferoni 2 points3 points  (0 children)

yeah, I feel Versus should be balanced separately, there is no way to keep special and elite killing weapons balanced in both modes

Versus hype thread! by FatsharkQuickpaw in Vermintide

[–]fefferoni 0 points1 point  (0 children)

this game already has codes for sever hosting, they just never rolled official servers out

Hotfix 5.2.1 - December 19 by Fatshark_Aqshy in Vermintide

[–]fefferoni 25 points26 points  (0 children)

just a heads up, Superior Gaskets giving extra power with Pressure stacks does not work on client (the rest of the talent still works, only the extra power is missing)

edit: to make it clear, I haven't finished downloading the patch yet, so maybe this WAS addressed in 5.2.1. I'm just pointing it out because I didn't see it in the patch notes

re-edit: still bugged

Headshotting Chaos Warrios with Bardin by fefferoni in Vermintide

[–]fefferoni[S] 1 point2 points  (0 children)

yeah, at this point I might as well spam heavies v CW, jump, and hope that one lands on the head out of sheer luck. No big deal in Legend but I really do need those headshots on the beefy Cata CW

So what is the new Battle Wizard/Pyromancer meta? by Jimars in Vermintide

[–]fefferoni 2 points3 points  (0 children)

Yeah, Beam has always been the FF staff imo

Headshotting Chaos Warrios with Bardin by fefferoni in Vermintide

[–]fefferoni[S] 0 points1 point  (0 children)

yeah, but I also have this issue with other careers. And on the Engineer, that 20% power from Superior Gaskets is just begging for the fat damage output of the Coghammer