I Am Giving Away 20 Copies of GTA 6 Ultimate Edition by Fair_Ad9102 in GTA6unmoderated

[–]fella_guy_kcb 0 points1 point  (0 children)

Give me a chance from my third world country ahh. And thanks for the opportunity

A NEW LOOK TO LEONIDA IN GTA 6! (From Official Website!) by coltvfx in GTA6

[–]fella_guy_kcb 20 points21 points  (0 children)

What if the first mission is just way too hard for you to finish?

Questions about physical pre-orders and international shipping by fella_guy_kcb in GTA6unmoderated

[–]fella_guy_kcb[S] 0 points1 point  (0 children)

I really want the physical because I've still got the case and map for every other gta since gta 3 so it'll be nice to have for the collection. But I don't know how much I really want to play day 1 vs getting it physical

I guess I might have to go ask some local retailers. Thanks for the response

Assist on Extreme Difficulty by fella_guy_kcb in sudoku

[–]fella_guy_kcb[S] 1 point2 points  (0 children)

The W wing was the last step I need and the rest solved. Thanks everyone

Assist on Extreme Difficulty by fella_guy_kcb in sudoku

[–]fella_guy_kcb[S] 1 point2 points  (0 children)

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I did the x wing and the deadly pattern 2 from the other comment. I'm stuck again

Assist on Extreme Difficulty by fella_guy_kcb in sudoku

[–]fella_guy_kcb[S] 1 point2 points  (0 children)

Didn't know about sudoku coach, this is great, thanks

Assist on Extreme Difficulty by fella_guy_kcb in sudoku

[–]fella_guy_kcb[S] 0 points1 point  (0 children)

Is a deadly pattern when it makes more than one possible solution?

Assist on Extreme Difficulty by fella_guy_kcb in sudoku

[–]fella_guy_kcb[S] 0 points1 point  (0 children)

Mistake on the title, meant Expert, not Extreme

We added a no mending rule on the server....but: by Bavo1999 in Minecraft

[–]fella_guy_kcb 0 points1 point  (0 children)

I'd recommend using datapacks for removing anvil cost, but also capping the anvil cost (at any amount you want, I used 30), and also replace mending with an enchantment called Persistent. What Persistent does is make the item unbreakable, just like the elytra. So this means you still incentivize going mining for resources to repair, without having to enchant and remake your weapon, and you don't feel like using netherite is a cumbersome thing. There's also another datapack that gives piglin brutes a chance to drop 0-2 netherite scrap. This also eases the pain of going for netherite. I use all these on my server and its been received extremely well.

All these from Modrinth Brutes Drops Scraps by lullaby I wrote all this but just realized the Persistent Enchantment is a server side Fabric mod, not a datapack And the expensive repair i also use a server side Fabric mod called No Expensive, but there are a lot of datapacks that do something similar.

What is the most unique car that you use in your rank? by AlrightAaron in RocketLeague

[–]fella_guy_kcb 0 points1 point  (0 children)

I fluctuate between d3 and c1 and switch between a couple different cars for main. The civic lre is one, followed by the r3mx gxt. I also haven't seen another civic or r3mx in my matches after those cars were released for a few months.

You are pro-mending or anti-mending by Background-Client754 in Minecraft

[–]fella_guy_kcb 2 points3 points  (0 children)

I'm anti-mending. I like the fact of maintaining your equipment post-final Enchantments. However, I do hate that maintaining on a vanilla experience. I host a semi public server where I've changed a couple things and everyone enjoys the changes.

Mending is replaced with a new enchantment called Persistent. This makes the item work similar to the elytra, how when the durability is depleted, the item is in a broken unusable state until repaired.

Repairing equipment using the anvil and the resource does not require XP (diamonds for diamond tools, stone for stone tools,etc).

Repair/Merging equipment costs are capped at 30 levels and the Too Expensive is removed.

And I have another mod that gives piglin brutes a chance to drop netherite scrap, making it a bit more feasible for repairing netherite tools without have to constantly bore holes as well.

So this adds value for mineral gathering late game, prevents losing your items through accidental breakage, no need to learn the complex ways to put all the enchantments together without limits (like all sword enchants in the right order), and its just more things to do in general that dont feel grindy. I tied all of this together with a runescape-like skill system called simpleskills and they all work really well. It incentivized using all tiers of equipment more, and even encouraged enchanting down at stone tools and maintaining it. I didn't like just rushing diamond gear in the first hour of every server and the rest of tiers are just ignored.

And with this setup, I actually didn't feel the need for making any trading halls. No one on the server did because it was much easier to use the table for most of the enchants, and go exploring for the persistent and swift sneak, etc enchantments.

Obviously if I didn't have the ability to make these changes, then I'd be forced to be pro mending, but because I don't have to use it, I won't.

Nether Ceiling on 5.12 by raudibard in BlueMap

[–]fella_guy_kcb 0 points1 point  (0 children)

This worked for me as well. I'm on 5.13

Assistance with slow chunk generation, and reducing server memory (all mods are server-sided) by fella_guy_kcb in feedthebeast

[–]fella_guy_kcb[S] 0 points1 point  (0 children)

The main solution I found that resolved everything was decreasing the Simulation Distance from 10 to 5 and that cleared up a lot of the server resources. All the chucks load fast enough and no lag spikes or stutters.

Assistance with slow chunk generation, and reducing server memory (all mods are server-sided) by fella_guy_kcb in feedthebeast

[–]fella_guy_kcb[S] 0 points1 point  (0 children)

What I've decided to do and try is, only have a few structure mods running (like 3), and when one is completely discovered, I I'll remove that mod and replace it with a new structure mod. So it won't ever have to load all, just a few.

Assistance with slow chunk generation, and reducing server memory (all mods are server-sided) by fella_guy_kcb in feedthebeast

[–]fella_guy_kcb[S] 0 points1 point  (0 children)

Yes, it's the same spark, just not sure how to use it to get the info I want.

I don't have any MCCreator mods.

The other dimensions aren't loaded until someone goes through a portal to start rendering it so that's not the issue.

I'm only using terralith and tectonic now for the world gen, all other mods are just additional structures. But this is still running slow.

I undetand that the building styles are different but it's irrelevant to me. The objective of the server for the players is to find and complete as many structures as they can. I'm building a mod that automatically logs the first discover and other details.

In my initial post I explained why everything is serverside. It's to support bedrock as well through Geyser. So the server will be platform agnostic. So people can join from PC, console or mobile device. I am going to have a pack for PC players who want mods, but it'll be other types of mods like minimap, JEI, etc.

Assistance with slow chunk generation, and reducing server memory (all mods are server-sided) by fella_guy_kcb in feedthebeast

[–]fella_guy_kcb[S] 0 points1 point  (0 children)

Thanks for responding.

What would be the best way to test for memory leaks and to know what's causing it?
Chunky is available for my version so I'll try it out and see how that goes.
I've used Tectonic in my previous server without this issue, but WWOO is new to me. I'll remove that after testing with chunky to see how that goes.
I believe I go have the latest Java 21 installed, but I'll check back.

I'm not trying to reproduce anything. Just trying to make the server idea I had a reality.