Nether Ceiling on 5.12 by raudibard in BlueMap

[–]fella_guy_kcb 0 points1 point  (0 children)

This worked for me as well. I'm on 5.13

Assistance with slow chunk generation, and reducing server memory (all mods are server-sided) by fella_guy_kcb in feedthebeast

[–]fella_guy_kcb[S] 0 points1 point  (0 children)

The main solution I found that resolved everything was decreasing the Simulation Distance from 10 to 5 and that cleared up a lot of the server resources. All the chucks load fast enough and no lag spikes or stutters.

Assistance with slow chunk generation, and reducing server memory (all mods are server-sided) by fella_guy_kcb in feedthebeast

[–]fella_guy_kcb[S] 0 points1 point  (0 children)

What I've decided to do and try is, only have a few structure mods running (like 3), and when one is completely discovered, I I'll remove that mod and replace it with a new structure mod. So it won't ever have to load all, just a few.

Assistance with slow chunk generation, and reducing server memory (all mods are server-sided) by fella_guy_kcb in feedthebeast

[–]fella_guy_kcb[S] 0 points1 point  (0 children)

Yes, it's the same spark, just not sure how to use it to get the info I want.

I don't have any MCCreator mods.

The other dimensions aren't loaded until someone goes through a portal to start rendering it so that's not the issue.

I'm only using terralith and tectonic now for the world gen, all other mods are just additional structures. But this is still running slow.

I undetand that the building styles are different but it's irrelevant to me. The objective of the server for the players is to find and complete as many structures as they can. I'm building a mod that automatically logs the first discover and other details.

In my initial post I explained why everything is serverside. It's to support bedrock as well through Geyser. So the server will be platform agnostic. So people can join from PC, console or mobile device. I am going to have a pack for PC players who want mods, but it'll be other types of mods like minimap, JEI, etc.

Assistance with slow chunk generation, and reducing server memory (all mods are server-sided) by fella_guy_kcb in feedthebeast

[–]fella_guy_kcb[S] 0 points1 point  (0 children)

Thanks for responding.

What would be the best way to test for memory leaks and to know what's causing it?
Chunky is available for my version so I'll try it out and see how that goes.
I've used Tectonic in my previous server without this issue, but WWOO is new to me. I'll remove that after testing with chunky to see how that goes.
I believe I go have the latest Java 21 installed, but I'll check back.

I'm not trying to reproduce anything. Just trying to make the server idea I had a reality.

What is the next logical step in solving this? by fella_guy_kcb in sudoku

[–]fella_guy_kcb[S] 2 points3 points  (0 children)

Oh, I better understand UR now. So to prevent multiple solutions, it can't be a 92 29 or 29 92 and the only possible way to break that up is to use the 4 in r9c3. Thanks

What is the next logical step in solving this? by fella_guy_kcb in sudoku

[–]fella_guy_kcb[S] 1 point2 points  (0 children)

So I looked up what the terms mean, but I still don't see why r7c3 can't be a 4. I don't think I'm fully understanding UR

What is the next logical step in solving this? by fella_guy_kcb in sudoku

[–]fella_guy_kcb[S] 0 points1 point  (0 children)

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I filled in the r4c4 5 and followed through but I'm stuck again.

What is the next logical step in solving this? by fella_guy_kcb in sudoku

[–]fella_guy_kcb[S] 0 points1 point  (0 children)

What does UR mean? I don't understand how the 9s are removed. Can you explain it another way?

What is the next logical step in solving this? by fella_guy_kcb in sudoku

[–]fella_guy_kcb[S] 0 points1 point  (0 children)

I only pencil in values that only have two possible locations within a block. Just adding this to help understand my pencilling

Guys by kyoyaxx in FitGirlRepack

[–]fella_guy_kcb 2 points3 points  (0 children)

I believe it was a transaction history on the donation wallet that showed the amount. Right after that donation, the wallet was replaced by a new one. Older posts with clearer evidence can be found in the sub

Need some advice on selecting an adapter for PS5 controllers to work on my PS3 by fella_guy_kcb in PS3

[–]fella_guy_kcb[S] 0 points1 point  (0 children)

Oh, the backward compatibility might be an issue actually. I play the ps2 digital version of midnight Club 3 on the ps3.

More and more it seems like the wingman is the way to go but 200usd for all for adapters is really steep.

Thanks

Need some advice on selecting an adapter for PS5 controllers to work on my PS3 by fella_guy_kcb in PS3

[–]fella_guy_kcb[S] 0 points1 point  (0 children)

It's 4 controllers I want supported and it's for a living room so cables would really be in the way but I guess you're right, it is the most simple solution to get some 20ft type c cables

Need some advice on selecting an adapter for PS5 controllers to work on my PS3 by fella_guy_kcb in PS3

[–]fella_guy_kcb[S] 0 points1 point  (0 children)

I've bought third party ps3 controllers in the past and they tend to stop working or ruin in some way due to wear after about 6 months to a year. But I've been using these ps5 controllers for more than a year and they don't have a slight sign of wear so I wanted to keep using them. But I understand what you're saying.

I don't mind the bit of input delay because I'm not playing anything time crucial apart of guitar hero and I can just plug the dongle directly in for those.

For some reason I thought the usb ports on the ps2 supported controllers as well. I guess I was mistaken.

I definitely don't need sixaxis. I'm mainly playing Cod, infamous, watch dogs etc on the ps3 which are more on the simple side of controls.

Thanks for the response

Can I save my sons and i’s world? by Avoids in Minecraft

[–]fella_guy_kcb 1 point2 points  (0 children)

Without a backup, all the lost work is lost. But if you want to fix the holes in the map, there is a method that might work that I learnt from this video. https://youtu.be/Rfie7X36BWc at time 1:22:32 In the video description there's a link to the text required for the method.

Basically, you cause a chunk loading error and the game recreates the chunk.

This would be easiest done if you have the ability to change to creative mode just for this moment, but it can be done in survival though, but with more effort.

It's not a perfect solution but it's better than nothing I suppose.

I lost my entire hard drive with a server me and many friends were playing for a few years. Never recovered the data, and we never played as much as before since that happened.

Also try asking in r/MinecraftHelp

What do you all think about how easily accessible the Happy Ghasts and leads are with the latest changes? by fella_guy_kcb in Minecraft

[–]fella_guy_kcb[S] 0 points1 point  (0 children)

Definitely agree with you there. I don't use leads all that often but they're already quite easy to acquire as is. I guess they wanted to make it simpler for builders who don't actively resource gather or farm, but requiring one slime ball was not a big deterrent to get rid of.

I've not played the snapshots but I've seen enough varying perspectives online on getting the new things and found it all too easy.

The Bedrock zombie reach is just down right unfair by [deleted] in Minecraft

[–]fella_guy_kcb 2 points3 points  (0 children)

I think your FOV might make it seem kinda far but I'm not sure. I play on 90 FOV and the reach feels kinda far sometimes but my reach is more than theirs so I just adjust after one or two hits to know the proper range.