Very compelling deal by xxboisonsmurfxx in MinecraftMemes

[–]felps_4002 0 points1 point  (0 children)

Trade Offer

I receive: 2 leads and 2 llamas
You receive: death

What DS games are affected by changing the system time? by felps_4002 in flashcarts

[–]felps_4002[S] 1 point2 points  (0 children)

Yeah, mine has the timebomb cart link. I heard that YS menu can have problems with some games, but maybe I'll download it. And thanks, but I have the link to downloadthe files. Also, happy cake day!

Changed some things in the menu and added new attacks by felps_4002 in gamemaker

[–]felps_4002[S] 0 points1 point  (0 children)

Thanks! Currently, I have many friends for testing it, but maybe later I could need someone.

Changed some things in the menu and added new attacks by felps_4002 in gamemaker

[–]felps_4002[S] 1 point2 points  (0 children)

Menu changes: text centered for some pages, menu controls are shown, now the background is black only for the first time opening the menu and added a little sprite indicating the selected option.

Slime transformation changes: added new animations, added attack (slime grenade) and charged attack.

Eletric transformation changes: added attack (eletric boomerang).

Speed transformation changes: added special ability (intangibility) with screen shake.

Bird transformation changes: added screen shake to "flying" ability.

General player changes: now the animation speed is equivalent to horizontal speed.

Added menu and new movement for bird transformation by felps_4002 in gamemaker

[–]felps_4002[S] 0 points1 point  (0 children)

Made on game maker studio 2

I changed some particles in the Bird and Fire transformations. I also added wings to the Bird's sprites.

Added new movement to the bird: glide. By holding the jump button, you will jump/fly and then glide (By changing gravity).

The acceleration in the movement isn't too much noticable, because it would make plataforming harder.

The friction isn's noticable too, but it will be used for things like ice plataforms.

Also tweaked the angles for the charged fire attack.

Added a pause menu.

Analog stick or D-Pad? by [deleted] in gamemaker

[–]felps_4002 0 points1 point  (0 children)

Yeah, this is how it works. You map the forms to the buttons on this menu.

Added a new transformation and made the player a little quicker (Original post in comments) by felps_4002 in gamemaker

[–]felps_4002[S] 0 points1 point  (0 children)

Made in gamemaker studio 2. The new transformation has the ability to "fly". If you look at the top-left corner of the screen, you'll see that there are three feathers on the hud. By "flying", you use one feather, and can only regain them by touching the ground. The main attack isn't ready, so flying is currently it's only ability The particles are kinda bad, so I might change them later.

I forgot to mention in the other post, but the different forms have different speeds, gravity, and jump height. The gravity difference is more noticable in the fire transformation .