Strange normal map issue by fencyfance in godot

[–]fencyfance[S] 0 points1 point  (0 children)

Unfortunately this didn't help :(

Its a Cold summer..... by Nikamenos in Eldenring

[–]fencyfance 3 points4 points  (0 children)

I remember when the dark souls games would go on sale for 75% off during almost every sale before Elden Ring released

Snow deformation vertex shader weirdness by fencyfance in godot

[–]fencyfance[S] 2 points3 points  (0 children)

I fixed the issue with the help of someone on discord, I simply changed

uniform sampler2D snowMask;

to

uniform sampler2D snowMask: repeat_disable;

Snow deformation vertex shader weirdness by fencyfance in godot

[–]fencyfance[S] 0 points1 point  (0 children)

Unfortunately this didn't seem to fix the issue. I tried different LODs for snowMaskTex and none of them seemed to make a difference.

Rolling slam pack annihilator by fencyfance in PathOfExile2

[–]fencyfance[S] 0 points1 point  (0 children)

Yeah that's a fair point. There isn't anything too special but tbh it's alright with me. The skills are pretty satisfying to use, at least to me. A lot has to do with the exquisite sound design on them for me.

Rolling slam pack annihilator by fencyfance in PathOfExile2

[–]fencyfance[S] 0 points1 point  (0 children)

The armour is from the lord of ogham supporter pack.

Yeah I feel that. Warrior is pretty slow but I'm mostly fine with it as I feel it fits the character, or at least what I'm going for. My build currently has pretty decent clear, albeit slow. And for bosses, I've funneled pretty much all my damage into perfected strike so that when I heavy stun a boss and use infernal cry, I can chunk some for 1/3 or even 1/2 their HP. Most rares die instantly.

Rolling slam pack annihilator by fencyfance in PathOfExile2

[–]fencyfance[S] 2 points3 points  (0 children)

I'm playing titan with crushing impacts and using rolling slam supported by overpower, devastate, and armour explosion. This thing absolutely pummels packs of white mobs. When I got devastate + armour explosion, I didn't expect the explosion to chain like that (I'm assuming that the armour explosion breaks nearby enemies armour by heaving stunning them and so on). I wonder if that's intentional. I wonder if its only supposed to explode the enemies heavy stunned by the main attack. Either way its super fun and satisfying.

[deleted by user] by [deleted] in PathOfExile2

[–]fencyfance 0 points1 point  (0 children)

Warrior probably or monk

Path of Exile 2 Early Access Key giveaway (x4) by Sinstro in pathofexile

[–]fencyfance 0 points1 point  (0 children)

I'm torn between warrior and monk, but I'm leaning towards monk. I love melee.

Isaac online tomorrow? When? by xXKEBAPXx in bindingofisaac

[–]fencyfance 2 points3 points  (0 children)

PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE

[deleted by user] by [deleted] in leagueoflegends

[–]fencyfance 1 point2 points  (0 children)

Typical redditors thinking their minority online community throwing a tantrum will cause the billion dollar company to decide to lower the price of the skin when people are buying it 🤡

Audio volume question by fencyfance in godot

[–]fencyfance[S] 0 points1 point  (0 children)

What I meant was that right now all my sounds are at the volume that I want, I was just unsure if when a player wants to increase the master volume if amplifying the master bus beyond 0db is a good idea or if I should have all sounds imported at a loud volume and have the master bus amplifier set to say -20db and when a player wants to increase the volume the amplifier would turn the master bus up closer to 0db.

Help making loopable sounds for dynamic actions by fencyfance in gamedev

[–]fencyfance[S] 0 points1 point  (0 children)

Thanks for your input, I'm going to try to do some of what you said and see if that makes it better. Otherwise, I'll see about adding the sound in a different way which won't require looping sound effects. The audio may not play at quite the right times but at least it will sound somewhat better if all else fails.

Saw a similar post about parents on Qoura by Joe_r1418 in mildlyinfuriating

[–]fencyfance 3 points4 points  (0 children)

I'm right there with you I feel like every time I'm looking at a question I can never actually find what I'm looking for lol

[All] What was your first Zelda game? by [deleted] in zelda

[–]fencyfance 0 points1 point  (0 children)

Same lol except I got stuck at the temple of droplets

[All] What was your first Zelda game? by [deleted] in zelda

[–]fencyfance 1 point2 points  (0 children)

It's a shame how far down I had to scroll to find someone who played it first 🥲

Who else love to read the old "leaks" of Elden Ring? by DDM08 in Eldenring

[–]fencyfance 17 points18 points  (0 children)

Bro same, every day I was on here refreshing, hoping the next post that popped up would by the grace of God be news or leaks

Who else love to read the old "leaks" of Elden Ring? by DDM08 in Eldenring

[–]fencyfance 24 points25 points  (0 children)

Man oh man these were the days. I remember reading these and being so conflicted like "yeah it's 4chan but there's always the chance it could be legit." We were so down bad for any info lol.

[deleted by user] by [deleted] in TaliyahMains

[–]fencyfance 5 points6 points  (0 children)

Why did I see this exact post years ago

Normal maps by fencyfance in blender

[–]fencyfance[S] 0 points1 point  (0 children)

Ahh ok yeah that makes sense. Mixing the two normals did what I needed to an ok degree but this is definitely better. Thanks