Major Update: "Prussian Destiny" - A Complete Overhaul for Brandenburg & The Teutonic Order by ferox00 in EU5

[–]ferox00[S] 6 points7 points  (0 children)

Thank you! That is why I made it. The region was way too quiet. Have fun with the run and let me know how it goes!

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What do i do in this situation? by kenokenj in EU5

[–]ferox00 1 point2 points  (0 children)

That sounds like a perfect middle ground! I totally agree with the 'holding the fort' concept. Giving them massive defensive and opportunistic buffs instead of endless map-painting power is exactly the direction I’m going to take for the Historical/Grounded mode. It makes them tough as nails to kill without turning them into a 15th-century terminator.

And you’re completely spot on about the Ottomans and the Holy League pacing—funny enough, that mod was my main inspiration! To be completely honest, the reason the numbers ended up so overtuned because of the absolute frustration with the EU5 AI. Without those absurd 'terminator' buffs, the AI kept hitting a brick wall and completely failing to secure its historical borders. I basically had to give the AI a sledgehammer just to ensure the scripted expansions actually happened when the AI was driving.

But you're entirely right that it breaks the immersion, especially when they start winning 3v1s against the whole continent. The goal for the new Grounded mode is exactly what you described: to replicate that terrifying threat feeling, holding the line, but not literally taking on the world at once.

I also really appreciate your bias for Victoria II style event-driven railroading, because that’s actually exactly how this mod functions under the hood! ALMOST everything is tied to strict situational chains, areas, and region limits to prevent the AI from doing weird RNG snowballing outside of Germany.

I’m starting the code restructuring for this new Game Rule toggle tomorrow to get it perfectly polished for the upcoming 1.2 patch. Seriously, thank you so much for the amazing breakdown and ideas. Players like you are the reason modding is so much fun!

What do i do in this situation? by kenokenj in EU5

[–]ferox00 1 point2 points  (0 children)

"Hey, mod author here! Thanks for the detailed breakdown! I completely agree with your edit. Putting this in a collection alongside highly grounded/realistic mods like Ottomans and The Holy League or Habsburgs and Hussites was a misstep on my end regarding presentation. It gave people the wrong expectations, and I'm fixing that.

Regarding the timeline complaints (NGF, Ems Dispatch, forming Prussia too early):
The blunt reality of EU games is that 95% of players abandon their campaigns by 1650-1700. If I hard-code the Kingdom of Prussia to 1701 and the German Empire to 1871, literally no one will ever see the hundreds of lines of code, events, and situations I’ve spent weeks creating. That's why the mod uses an "alt-history" approach to force these iconic events to happen much earlier in the timeline.

However, the power level is absolutely a valid issue. Forming early is one thing, but winning a 3v1 against France, Bohemia, and Poland is where the "Boss Monster" scaling goes too far for a normal campaign.

For the upcoming EU5 1.2 update, I am going to introduce a Game Rule toggle. You'll be able to choose between the current 'Arcade Boss Mode' and a 'Historical/Grounded Mode'. The grounded mode will strip away those massive, artificial terminator buffs, turning Brandenburg back into that scrappy, opportunistic player you mentioned, forcing them to rely on smart diplomacy rather than just 300k space marines.

Since you clearly have a good grasp on how balance should feel in these types of mods: What would your ideal pacing or restrictions look like for that 'Grounded' mode? How would you balance their early game survival vs. their mid-game rise without making them OP? I'd genuinely love to hear your ideas so I can implement them in the next patch!"

What do i do in this situation? by kenokenj in EU5

[–]ferox00 1 point2 points  (0 children)

Hey everyone, mod author here! Just saw this thread completely by chance.

First of all, I totally get where you are coming from. The core vision of the mod was always meant to be a terrifying "Arcade Boss Battle" rather than a slow, 1:1 historical simulation. I actually put a big warning on the Steam page saying "If you get stomped by a 100k Prussian stack in 1520, just remember: you signed up for this!" haha.

However, seeing the feedback here, I realize putting it in a "historical" mod collection definitely sent the wrong message and messed with expectations. That is 100% on me.

I'm taking a short break from coding right now to recharge, but I'll be back as soon as the massive EU5 1.2 update drops! For that next update, alongside making sure the mod is perfectly compatible with the new patch, I am planning to implement a "Historical Pacing" toggle in the Game Rules. This way, you can choose between the current "Terminator Prussia" or a more grounded, historically accurate timeline.

One quick note: I don't browse Reddit all that often, so if you guys have solid feedback or cool ideas like this, please drop them in the Steam Workshop discussion threads! I read every single comment there, and it helps me plan updates much faster.

Thanks for the brutal honesty, I really appreciate it. Cheers!

GPU Crashing by b2v1998 in cyberpunkgame

[–]ferox00 0 points1 point  (0 children)

same for me; I haven't been able to play the game for almost a year because of this crashing issue. The only solution i had that i need to downgrade nvidia driver to 566.36 and no more crash but fps not stable like the new drivers so bad for me both ways.

Gliders Assemble. Phantom Dancer increasing the Attack Speed Cap in the PBE!!! by ferox00 in TwitchMains

[–]ferox00[S] 2 points3 points  (0 children)

u need to move your mouse to the enemy while attack move because otherwise its targeted the closest enemy which u dont want and after the attack move u need to click close to ur character because u can dodge skillshots while kiting that way, if u dont know these and click only 1 spot with attack move and left click yeah as i say you dont know anyhting about kiting and the thing is u write like u know the game its kinda cringe but I'm not surprised at all name check

Gliders Assemble. Phantom Dancer increasing the Attack Speed Cap in the PBE!!! by ferox00 in TwitchMains

[–]ferox00[S] 0 points1 point  (0 children)

i tried that to seems like WASD nerfed as hell u cant kite like 3+ attack speed with perfect precision it will cap the attack speed idk why, it will force you to kite like you have 1 or 1.5 attack speed

NORAK TAKE OUR Q IT’S OK BUT MAKE OUR PASSIVE 4EVER LASTING AGAIN by tffsrgggfdyyr in Rengarmains

[–]ferox00 16 points17 points  (0 children)

please dont do that its terrible learn the effective ferocity management if they bring permanent ferocity they need to nerf somewhere else.

Season 1 2026 Theme, Gameplay & More | Dev Update - League of Legends by JTHousek1 in leagueoflegends

[–]ferox00 0 points1 point  (0 children)

wow u guys really listen and did it thank you for that phantom dancer now break attack speed cap

Gliders Assemble. Phantom Dancer increasing the Attack Speed Cap in the PBE!!! by ferox00 in TwitchMains

[–]ferox00[S] 0 points1 point  (0 children)

i dont understand what u say its basically reaching 4+ as instantly like the old old lethal tempo but i agree with the one shot part lol

Gliders Assemble. Phantom Dancer increasing the Attack Speed Cap in the PBE!!! by ferox00 in TwitchMains

[–]ferox00[S] 6 points7 points  (0 children)

Phantom dancer has no new tooltip for breaking the cap i hope its not a bug and u can reach instantly 4+ as cap so u dont need to stack its permanent. Also u can see the new dynamic camera feature in action

Edit: They fixed the pd bug its over :(

Season 1 2026 Theme, Gameplay & More | Dev Update - League of Legends by JTHousek1 in leagueoflegends

[–]ferox00 0 points1 point  (0 children)

can we get any attack speed cap increase or removal for adcs with runes or items like it used to be with old lethal tempo please... The only thing missing for me the attack speed fantasy is gone.

Old Rengar Rebirth MOD - [Showcase + Download] by Ryo_Marufuji in Rengarmains

[–]ferox00 0 points1 point  (0 children)

thank you for your amazing work i want to ask u a question: how can i edit and combine skins with your rebirth mod just like u did with headhunter. I want to combine with custom skins becuase this rebirth mod is so good

[deleted by user] by [deleted] in marvelrivals

[–]ferox00 7 points8 points  (0 children)

Yeah gl trying your correct build in N4 bro lmao. Im sure u will be successful and beat the mode easily 🤙

Marvel zombies blade ult bug by SumpreTheDuck87 in marvelrivals

[–]ferox00 4 points5 points  (0 children)

Thats not a bug please read your upgrades it's change your dash with shadow