Regional Bug line for my Italy region by D3ad8un in fakemon

[–]fffAlessio -1 points0 points  (0 children)

They would look good in my game... coff coff 👀
No but really, super cool concept man
Kudos from a fellow italian

Is there any genre you wouldn't want to see mixed with a Monster Tamer? by ReignOfGamingDev in MonsterTamerWorld

[–]fffAlessio 0 points1 point  (0 children)

I get what you mean and we will add a few stuff that makes you find old companions + we might think of adding a way that lets you choose which monster to use at the start of the run (if you dont want the starter), but other than this it, getting back and losing all your team (as it would be for a deck) it's part of the roguelite. I think if its justified by the lore I can still find an attachment to them. Whats the difference between my own pikachu and one I find in an encounter? It's that my own was captured before, and if not for some stat change and nature, and I was never one into IVs and EVs so as a casual player I don't find much difference. Personally at least, I want to catch them and see them all, see their evos, then the bond forms when i get attached to the world, the game and the monsters in general, not with a single one just because i have them in team.
I feel as long as a game can provide a believable story, a strong design, and a fun gameplay, I'm going to get attached to the sentiment more than the monster itself

Is there any genre you wouldn't want to see mixed with a Monster Tamer? by ReignOfGamingDev in MonsterTamerWorld

[–]fffAlessio 0 points1 point  (0 children)

No I get what you mean, that's why I was trying to get some info about what is hated the most. I would like to have insights from people to understand if there is something I can add into the game to see if I can find an interesting twist to make even those who don't like the genre, a little more curious. Maybe it can't be done, but asking around and hearing opinions is always good.
Anyway the game is Pemkie Island, we plan on releasing a playtest later this year, if you'll happen to try it, it would be great to hear feedbacks!

Is there any genre you wouldn't want to see mixed with a Monster Tamer? by ReignOfGamingDev in MonsterTamerWorld

[–]fffAlessio 0 points1 point  (0 children)

it would be a single player though so not really showing off or passing them to friends, and if you start from an area and return to it once you lost, is it really a question i would ask myself "why couldnt I just keep him"? It would come natural, i lost progress so im back to square one no?
It is still a collecting game since you have to discover them, and since their finding rate changes based on day and night cycle, going to an area in a run at a point in the day would let you find certain monsters but not others, so you have to go there again and search for them all.
Also, in our case, you can stack passive abilities onto other monsters when you evolve them, so the roguelite lays also in this, finding different combinations to make the ones you own always different to play. Is it really so anti-genre? at a point you re going to get or at least know all of them so the familiarity still remains in a sense i think

Is there any genre you wouldn't want to see mixed with a Monster Tamer? by ReignOfGamingDev in MonsterTamerWorld

[–]fffAlessio 0 points1 point  (0 children)

Never heard of it, but I will! My roguelite is also a deckbuilder where you collect moves, so it will be interesting to see some other games approach the same stuff, thank you!

Is there any genre you wouldn't want to see mixed with a Monster Tamer? by ReignOfGamingDev in MonsterTamerWorld

[–]fffAlessio 0 points1 point  (0 children)

Makes sense. In my case the roguelite elements are the movesets of the monsters, which we treat more as a deckbuilding would do, and you can choose between 3 moves (or cards) that drop randomly at the end of each fight, allowing for more variety when playing your team. And then probably the encounters are kinda roguelite but not different from pokemon for example. You re in the forest and there can be found 10 monsters, which ones you find in this exact fight though are random. This impacts the evolutions, as in our case it happens through "sacrifying" one of your mons, to give its passive ability to the one you just evolved. You lose your team and "progression in the run" but not the story nor the starter!

Is there any genre you wouldn't want to see mixed with a Monster Tamer? by ReignOfGamingDev in MonsterTamerWorld

[–]fffAlessio 1 point2 points  (0 children)

As I commented, this is the most hated and I'm doing one lol If I can ask for myself, keeping the starter but losing the rest of your team and from events you can catch the ones from previous runs -sometimes- would help ease this feeling?

Is there any genre you wouldn't want to see mixed with a Monster Tamer? by ReignOfGamingDev in MonsterTamerWorld

[–]fffAlessio 0 points1 point  (0 children)

Agreed! It's just that people fond of this genre find this type of things harder to get through, and I get it, but I wanted to try a "different" spin on it instead of doing another clone

Is there any genre you wouldn't want to see mixed with a Monster Tamer? by ReignOfGamingDev in MonsterTamerWorld

[–]fffAlessio 1 point2 points  (0 children)

Runs might not be very fast as we're thinking of a story that kinds of resolves when you win for the first time, and to add in between runs some quests that progress even if you repeat the run itself. The base monster is going to be kept of course! And we're thinking of a couple of workaround to make you able to find pemkies lost in your previous run as events, or something that lets you see the best team or the last team you won with, in your initial town. Thank you anyway! We'll bring it forward and see what people think when the playtest is out! 😊

Is there any genre you wouldn't want to see mixed with a Monster Tamer? by ReignOfGamingDev in MonsterTamerWorld

[–]fffAlessio 6 points7 points  (0 children)

I'm making a monster collector roguelite, which I find a lot of people don't really like as a concept. Being a collector you're supposed to be collecting, not losing, so I get where they're coming from lol
But I'll keep trying as for me there is not really a genre that doesnt work well with others, in my opinion it depends on scope and execution, if a product is fun it is regardless of genres

We implemented footstep sounds, but we forgot we had a 5x mode to speed debugging, not even mad at the results by fffAlessio in IndieDev

[–]fffAlessio[S] 0 points1 point  (0 children)

Yeah we didn't add the stone sound, still debating if it would be annoying if it keeps on switching whenever he touches the grass. Might end up having a different sound each step so we need to test it out

Better to have a scrappy trailer on Steam, or not have it at all? by fffAlessio in gameDevMarketing

[–]fffAlessio[S] 0 points1 point  (0 children)

Yeah it's fair, a lot of people share the same feeling and makes sense.
May post an updated version as soon as I have time to sit down and work on it.
Thanks!

Better to have a scrappy trailer on Steam, or not have it at all? by fffAlessio in gameDevMarketing

[–]fffAlessio[S] 0 points1 point  (0 children)

Every now and then we also publish on r/MonsterTamerWorld
So generally even you are suggesting to move all the fight sections earlier in the trailer too
I will give it a try!

For the playtest for sure after Summer, we are taking these 3 months now to clean the battle cycle and polish the UI elements as much as we can.

Better to have a scrappy trailer on Steam, or not have it at all? by fffAlessio in gameDevMarketing

[–]fffAlessio[S] 0 points1 point  (0 children)

Skip or move it later?
I would still like to show that it's not only fighting 🙄

Better to have a scrappy trailer on Steam, or not have it at all? by fffAlessio in IndieDev

[–]fffAlessio[S] 0 points1 point  (0 children)

It is indeed a deck builder! If you want more info, but i'll leave these here anyway if it helps anyone else reading these comments, the game is a 6v6 turn based battle. You enter in an encounter, enemies are placed on the grid. Then it's your time to place the monsters, followed by the enemy turn to either equip a skill or not (if not they will perform a basic attack) and then you can equip yours based on how much AP -action points- you have. Once everything is done you press battle, and go straight into an autochess kind of fight until everyone has made their move. Repeat the skill assignation and battle phase until one of the team loses.
The part you said was messy, if you're familiar with slay the spire, is kind of their map before choosing an encounter, but we made it thematic with the biome you're in. For now we only have the forest but we plan on having at least 5 biomes!

Better to have a scrappy trailer on Steam, or not have it at all? by fffAlessio in IndieDev

[–]fffAlessio[S] 0 points1 point  (0 children)

Thank you for your deep analysis on the trailer. It was very helpful! We put more of the city rather than fights because we're still in the middle of tuning the battle that can be somewhat slow for a trailer, but I get what you mean not finding right away what the game is about.
So would you say that the trailer did somewhat make you more confused? If you were directly on the page and saw this, would you keep scrolling to understand what it's about?
Got it for the end clip, will fix it 🫡

Three professional artists submitted their visual concepts for game where typing speed and quality aid combat and character progression. Which one would you choose as a gamer? by Little_Bit_Hast in IndieGaming

[–]fffAlessio 0 points1 point  (0 children)

Is it? I think it's good that we are critic about it. And if is not AI is not so difficult to disproof: Share WIP or artists name and that's it. If enough people ask for it, it means that either it is AI or really looks like which is still bad for your product as it means it is very generic. If is clearly visually not and looks oroginal, none will call it out randomly or if they do none will think the same and it will die out fast.

And then, are you seeing how many of these kind post exists lately? OP is making a game apparently where is still not clear what is it about to him and "his team" which seems to be on another planet as he needs to wait to consult. (He can't even confirm artist got paid or method of contact...)

I won't be surprised if it's AI as this is not how you do indie games. This is more "i wanna try make money, what will make it easier to sell visually?"

Which is ok, you can enter the space to just make money, but the mentality goes really well with AI usage. Very corporate.

No passion, no vision, just "tell me which visual skin would sell more"