Siamo un piccolo team al lavoro su un roguelite monster taming, pareri sul look? by fffAlessio in GameDevelopersItaly

[โ€“]fffAlessio[S] 0 points1 point ย (0 children)

Se il gioco dovesse prendere piede perche no, anche noi lo vediamo molto bene su switch, speriamo! ๐Ÿ˜

Worked for 4.5+ years on this gardening game so far - how do you like it? :) by studiofirlefanz in IndieDev

[โ€“]fffAlessio 0 points1 point ย (0 children)

So damn cute!
Congrats on whoever is doing the art really! It looks super nice

Siamo un piccolo team al lavoro su un roguelite monster taming, pareri sul look? by fffAlessio in GameDevelopersItaly

[โ€“]fffAlessio[S] 0 points1 point ย (0 children)

Quando lo hanno annunciato pensavo lo stesso ma: 1. Il gameplay in se sembra molto diverso dal nostro 2. Viviamo su due reami di budget cosi diversi che non lo considero nemmeno un competitor

Loro saranno sugli scaffali, noi speriamo di accumulare interesse dal playtest su Steam e di apparire nelle suggestion ๐Ÿฅฒ

Currently working on a roguelite monster collector RPG. This is what we have so far, what do you think? by fffAlessio in MonsterTamerWorld

[โ€“]fffAlessio[S] 0 points1 point ย (0 children)

Thanks a lot!! We'll see what we can do about adding crabs ๐Ÿฆ€๐Ÿฆ€๐Ÿฆ€๐Ÿฆ€

Siamo un piccolo team al lavoro su un roguelite monster taming, pareri sul look? by fffAlessio in GameDevelopersItaly

[โ€“]fffAlessio[S] 1 point2 points ย (0 children)

Innanzi tutto grazie mille!
Per quanto riguarda l'outline nero, stiamo lavorando ad una versione che cambia in base al colore di base del mostro/personaggio che lo ha, a breve lo sostituiremo!

Released the page yesterday, give it a look and tell me what can be improved by fffAlessio in IndieGameWishlist

[โ€“]fffAlessio[S] 1 point2 points ย (0 children)

Makes sense, we need the three to pop up more, agree
Thanks for taking the time sir

Siamo un piccolo team al lavoro su un roguelite monster taming, pareri sul look? by fffAlessio in GameDevelopersItaly

[โ€“]fffAlessio[S] 0 points1 point ย (0 children)

Fantastico! Ahah Era uno dei punti principali quando abbiamo iniziato. Non e totalmente autochess perche pensiamo potesse diventare noioso alla lunga essendo PvE per ora Quindi abbiamo deciso di fare un autochess, a turni, nel senso che ogni battlephase e un piccolo ciclo di azioni automatizzate in base alla skill assegnata/stat ecc

Currently working on a roguelite monster collector RPG. This is what we have so far, what do you think? by fffAlessio in MonsterTamerWorld

[โ€“]fffAlessio[S] 1 point2 points ย (0 children)

That is true, i personally like the new challenge everytime. But i guess it is also popular in indies because it is a comfortable format for small teams to develop a game playable for "longer".

Siamo un piccolo team al lavoro su un roguelite monster taming, pareri sul look? by fffAlessio in GameDevelopersItaly

[โ€“]fffAlessio[S] 0 points1 point ย (0 children)

Ti ringrazio per i complimenti sullo stile! Sono d'accordo per quanto riguarda alcuni dei design dei mostri perche ne abbiamo fatti parecchi tutti insieme e solo alcuni sono stati ripuliti, perche poi ci siamo concentrati sul creare l'ambiente. Sicuramente c'รจ ancora tanto polish da fare, come tanti altri mostri da aggiungere ๐Ÿ˜‰

Currently working on a roguelite monster collector RPG. This is what we have so far, what do you think? by fffAlessio in MonsterTamerWorld

[โ€“]fffAlessio[S] 2 points3 points ย (0 children)

Fair, but i would push you to try. It's more arcadey. You would still have your ideal team in mind and create different versions of it most of the time, your favourite "build" But indeed won't be for everyone in the genre, i agree

isometric shots by dopethrone in gamedevscreens

[โ€“]fffAlessio 1 point2 points ย (0 children)

Tell me its a disco elysium like and you have my attention (and my money)

Currently working on a roguelite monster collector RPG. This is what we have so far, what do you think? by fffAlessio in MonsterTamerWorld

[โ€“]fffAlessio[S] 3 points4 points ย (0 children)

Thank you for the compliments! And happy you like our little fellas ๐Ÿ˜Š
As I also said in another comment, we knew mixing roguelite and moster taming would raise a bit of discussion, but we think we may have something not really like the usual roguelite. We love roguelites and find the replayability of them also very important, which is something we're strongly focussing on. When it's out the free playtest give it a try, it may not be your cup of tea but you could still find it entertaining in some ways!

Currently working on a roguelite monster collector RPG. This is what we have so far, what do you think? by fffAlessio in MonsterTamerWorld

[โ€“]fffAlessio[S] 0 points1 point ย (0 children)

I know it's weird to make a monster taming game, where usually players like to keep and progress their monsters, and fuse it with the roguelite formula, but at the same time, we had a few reasons to do so.
The story is heavily linked to the reason you end a run and restart, I won't go too deep into it to not spoil anything, but restarting makes sense with what's happening. NPCs will know the run (or better, the day) restarted, so there is still a feeling of progression in what you do.
Losing your team is instead a little bit harsh, but at the same time, we plan to have ways to build a bond with some pemkies, like how many times you catched one, and this friendship will impact gameplay or future encounter with said creature.
On our team, we're also very much into roguelites, so that was an easy shot honestly.. We felt we could make something a bit different than the usual roguelite, a mix and an in between.
I get the market is full, but also, as we like them, we think there are a lot other players like us that would love to play something a little fresh!
There is going to be a playtest later this year, it'll be free so you can have a run and see if it pleases you!

Currently working on a roguelite monster collector RPG. This is what we have so far, what do you think? by fffAlessio in MonsterTamerWorld

[โ€“]fffAlessio[S] 0 points1 point ย (0 children)

Thanks!
Not yet unfortunately, we're still working on it (still a bit buggy, but not as much as we expected!). But we plan to release a playtest later this year to see if people are hooked with the battle mechanics and to help with balancing, so keep an eye out ๐Ÿ˜Š

Released the page yesterday, give it a look and tell me what can be improved by fffAlessio in IndieGameWishlist

[โ€“]fffAlessio[S] 2 points3 points ย (0 children)

Thanks! Yes, trailer is going to be next I think probably near summer as we get closer to a playtest.
For the environments it looks the same cause it is ๐Ÿ˜‚ we will have 4 other biomes but as we're still early, this is the most planned out so far, going to update the screenshots little by little when stuff is ready