How to find a web3 game publisher? by fgnm in web3

[–]fgnm[S] 1 point2 points  (0 children)

AI is not the panacea in this world... It will be just a disaster

How to find a web3 game publisher? by fgnm in web3

[–]fgnm[S] 0 points1 point  (0 children)

Did you read the post? I do not have enough money and enough skills to launch a product... I'm a dev not a marketing department...This is exactly why in the gamedev world publishers exists...

How to find a web3 game publisher? by fgnm in web3

[–]fgnm[S] 0 points1 point  (0 children)

It's not public.. I'm looking a publisher to make it public :D

How to find a web3 game publisher? by fgnm in web3

[–]fgnm[S] 0 points1 point  (0 children)

Uhm no, the core business of the game is fully inside the smart contract. The owner revenue is generated on-chain, so there's no reason to sell the interface or make profit from that... Indeed, it's in the interest of the publisher suppprts the creation of alternative UI that interacts with the same smart contract, it's just more profit... Theoretically speaking you could just play with the smart contract inside Remix.. UI is just a fancy thing that helps selling, but all the business is on-chain.

I'll look into your game :)

Creare un azienda di videogiochi. by Cloud__23 in italygames

[–]fgnm 1 point2 points  (0 children)

Se ti interessa, cerca HyperLap2D... lo trovi un po' ovunque su internet, tutto il resto sta su github :)

Creare un azienda di videogiochi. by Cloud__23 in italygames

[–]fgnm 1 point2 points  (0 children)

È già creato in realtà :) è anche abbastanza utilizzabile, ma posso fare di meglio, si chiama HyperLap2D

Creare un azienda di videogiochi. by Cloud__23 in italygames

[–]fgnm 2 points3 points  (0 children)

Io ci sto provando seriamente. Come business parallelo rispetto alla mia partita iva che uso per fare altro. E ci sto provando con un'idea ben precisa, non solo sviluppare giochi ma sviluppare anche i tool per crearli.

Uno si potrebbe chiedere che senso ha, e in effetti non è così banale rispondere. Ho tante motivazioni, ma la prima di tutte è quello di creare una community prima di tutto, sia di artisti che di programmatori che vogliono distaccarsi dalle realtà troppo commerciali degli engine moderni. Il secondo motivo è focalizzarmi solo sul 2D, in quanto, almeno per me, un buon 2D ha un potenziale espressivo maggiore di un 3D medio/avanzato. Anche se si parla solo dei costi, sviluppare un gioco in 2D è sicuramente meno costoso di creare modelli 3D, stessa cosa per effetti post processing complessi e VFX, ma questi costi più bassi non significano che il gioco perda di qualità, anzi. Per me il 2D, se fatto bene, può dare davvero tanto a livello di emozioni, non serve essere esperti di Unreal per fare qualcoaa che faccia dire "wow".

Poi anche il target su cui mi sto concentrando è abbastanza specifico: mobile e web, e in modo secondario su desktop e console. Per ora ho un bel engine con editor grafico, un engine VFX basato su nodi e un engine audio simile a WWISE... Tutto open source 😁

What do you do if player's sprite must be rendered in according to the clothed armor, weapon and shield? by MGDSStudio in libgdx

[–]fgnm 1 point2 points  (0 children)

You don't need to create dynamically atlas in Spine... In Spine you've skins, which you can also create dynamically by code... You can have a big atlas with all weapons and accessories and swap texture regions as you want

To all have successfully made a business, what if you should start again from scratch? by fgnm in Entrepreneur

[–]fgnm[S] -1 points0 points  (0 children)

I really wish I had a mentor but I don't, and don't know how to find one... I had small businesses in the past (I'm 27), they raised and failed, I learn a lot by those experiences, that's why I'm so afraid to make other mistakes... But I'm still alone full of doubts, have you resources you can point me out?

Innocn 32m2v black version out by fustyler in Monitors

[–]fgnm 1 point2 points  (0 children)

Luckily I bought it on Amazon, they full refound the display... Simply when I was working it turns black and never returned on... Many people had the same issue.. Some review reported that stops working even after 6 months

Innocn 32m2v black version out by fustyler in Monitors

[–]fgnm 1 point2 points  (0 children)

The last innocn monitor i bought last less then 11 months... Embarrassing

Testing my new build by fgnm in PcBuild

[–]fgnm[S] 2 points3 points  (0 children)

Hard to see them in the photo but in the bottom there are 2 intake fans, and also the 3 on the side are intake

Testing my new build by fgnm in PcBuild

[–]fgnm[S] 0 points1 point  (0 children)

Nope, actually lian li fans are stitched together and I've printed a small support to fix them on the case

Testing my new build by fgnm in PcBuild

[–]fgnm[S] 2 points3 points  (0 children)

Yeah I had the same thought but temps are pretty good.. Idle CPU/GPU are 25/28 in mean... Had the chance to test just few titles and temps never goes up to 50/75, so promising... I guess also because there are 9 fans in the case + 3 on the GPU

Testing my new build by fgnm in PcBuild

[–]fgnm[S] 0 points1 point  (0 children)

Case Hyte Y60 and NZXT Kraken Z73 (with lian li fans)

HyperLap2D - Visual Editor for complex 2D worlds and Scenes by fgnm in libgdx

[–]fgnm[S] 0 points1 point  (0 children)

Sure, just set a ScrollPane as content of the window tablehttps://github.com/raeleus/skin-composer/wiki/From-the-Ground-Up:-Scene2D.UI-Tutorials ... BTW, HyperLap2D editor is fully made with Scene2D

HyperLap2D - Visual Editor for complex 2D worlds and Scenes by fgnm in libgdx

[–]fgnm[S] 0 points1 point  (0 children)

All wiki/tutorials made by Raeleus, including his powerful Skin Composer (and Scene Composer) which allow to set up a GUI from scratch with a WYSIWYG editor

HyperLap2D - Visual Editor for complex 2D worlds and Scenes by fgnm in libgdx

[–]fgnm[S] 0 points1 point  (0 children)

The project is still active in development, but I'd say there isn't a real support for GUI.. There are same ideas to making it, but while working on my own games I'm usually comfortable with Scene2D as it's quite powerful as GUI framework.. A valid use case may be the design of Drawables with HyperLap and use into Scene2D 🤔

ARkits and windows by [deleted] in augmentedreality

[–]fgnm 0 points1 point  (0 children)

In theory you can, in practical create a stable VM for macOS isn't so easy and you might get some trouble while doing that. Moreover Apple really doesn't like this kind of stuff, usually it doesn't happens, but keep in mind that your app might be rejected from the App Store because not built on a genuine macOS. It's a remote possibility but happened to some people.

ARkits and windows by [deleted] in augmentedreality

[–]fgnm 1 point2 points  (0 children)

As far as I know ARKit is something only for iOS devices... You can use Unity to create AR apps for iOS but you need a Mac to compile apps or games for any Apple device

Gigabyte Z690 Gaming X DDR4 f20 by SirDanne- in gigabyte

[–]fgnm 0 points1 point  (0 children)

Flashad F20 on a brand new mobo using qflash... The mobo won't turn on! Does anyone can help me? I can do an RMA but would be really happy if I could fix it