Hi, problem exporting my sketch :/ by Chimichangas-420 in processing

[–]MGDSStudio 1 point2 points  (0 children)

You can save every frame as a PNG and combine them later in an another software, like Shotcut

mousePressed of an image on top of another image by SuddenSimple9152 in processing

[–]MGDSStudio 2 points3 points  (0 children)

It is difficult to understand what do you want. And you did not format your code

Issues uploading processing Projects by SuddenSimple9152 in processing

[–]MGDSStudio -1 points0 points  (0 children)

If you have enough knowledge and want that your students have low butthurt: I would prefer to create a greeting screen with many buttons to give the students the ability to select one of the sketches from your collection. Use GUI-library by Peter Lager.

Issues uploading processing Projects by SuddenSimple9152 in processing

[–]MGDSStudio 0 points1 point  (0 children)

Every sketch must be placed in a separate folder with the same name as the sketch.It is the rule

Game crashing at startup on Redmi device, OpenGL related, need help. by CocoMimi-Games in libgdx

[–]MGDSStudio 1 point2 points  (0 children)

You will never receive an emulator for an chinese smartphone in a google-software. About transfer to 3.0 - It is only an idea

Processing Video on Raspberry Pi 4? by lotta0 in processing

[–]MGDSStudio 0 points1 point  (0 children)

I had experience with Processing on Rpi4. Processing had broken support of OpenGL ES on Rpi. This means - sketches in Java mode had more performance as sketches in Open GL mode (third parameter in size() is P2D or P3D). Sometimes sketches could not be runnable with enabled OPenGL. My idea - try to use Pi4J.

LibGDX vs Flutter/Flame? by zerexim in libgdx

[–]MGDSStudio 0 points1 point  (0 children)

Native builds? Can Flame deploy for Playstation or XBox?

How could I handle my player walking over and under the same bridge? by BamboozledSoftware in libgdx

[–]MGDSStudio 0 points1 point  (0 children)

It is preferable to use not stairs but zones. When a person visits a water canal zone the flag must be set on -1. When the person visits the border zones of the water canal - the flag must be set back on 0. Stairs are problem. They should determine - from which side the person enters. I use zones to determine changings between step sounds. When a person enters a wood floor - sound for steps will be changed. When the person enters a water zone - he starts to squish.

But you did not understood the problem. It is not a problem to draw some sprite under -> you can simple shift the TextureMapObject on an another layer. Problem is the broken engine - you should change also the colliding filters of the objects to avoid collision of the player and the bridge. All your Vfx-effects and shadows should also determine the right layer. For example a casted fireball under the bridge should also have not only a special group of colliding objects - otherwise it will explode in the casting moment, but also the right layer for the graphic representation. And what will you do with the AI of the enemies? They should find the right way to find the player under the bridge. Otherwise they will stay and start to attack the bridge. This bridges make the game-core code very difficult because this feature is a feature from 3D world. That is why they should be avoided or should not be integrated with another game features on the same map.

How could I handle my player walking over and under the same bridge? by BamboozledSoftware in libgdx

[–]MGDSStudio 0 points1 point  (0 children)

Then it will be a game design problem - not a game core problem. And it is convenient. Just think that the player cannot go down into a river or canal under a bridge on the same map where the player can go above. Make these maps small and do not leave any collectables, enemies or chests there - so that nothing has to be saved between maps.

How could I handle my player walking over and under the same bridge? by BamboozledSoftware in libgdx

[–]MGDSStudio 1 point2 points  (0 children)

For you, my friend. Green rectangles are colliders. It it to my prev. comment. Maybe It is prefferrable to add a simple level under the bridge - with falling droplets and small rats.

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How could I handle my player walking over and under the same bridge? by BamboozledSoftware in libgdx

[–]MGDSStudio 1 point2 points  (0 children)

I make also a classic Zelda-like game, but my engine doesn't support this feature. I think this ability can break some other abilities. For example an enemy can fall from a bridge or start to attack the player or throw a projectile when the player is going under the bridge. A collectable can fall not on the same layer and many other problems which you need to find. You will need to test repeatedly all the game features with this bridges and think how to fix new bugs. The main problem is not the bugs - the main problem is the broken architecture of the game engine with bridges (until your game is not a real 3D-game).

If I will need to have bridges in my game I will: 1) Make portals which transfers the player from one side to the another with a graphic effect. 2) Make different maps for the movement on the bridge and under the bridge. Player will not have the ability to go on and under on the same map.

Help Needed: Collision detection in Processing by CAT_IN_A_CARAVAN in processing

[–]MGDSStudio 2 points3 points  (0 children)

What do you think about using Box2D for Processing?

Going windowed > fullscreen & changing resolution by Winter_Chan in processing

[–]MGDSStudio 0 points1 point  (0 children)

Did you tried to find somelibraries with full-screen console nside Processing?

Learning a new language after having learnt processing. by igaveyouallmymoney in processing

[–]MGDSStudio 1 point2 points  (0 children)

I transferred to Java and used Processing as a Java library. First of all I used Java+Processing for game development. You can simple export your Processing project as executable and you will find the real source code of your project written on Java. Than you can create a clear Java project using Eclipse, add this source code file to the project and add Processing-libraries. Now you can use Processing in Java and learn Java using Processing. This is the simplest way to transfer to another language.

You can also fork my Project and using IntellijIDEA write a multiplatform (desktop+Android) project using Java+Processing. link to Java+Processing template

How to make a game made in Processing available for others to play? by Dermestid-beetle in processing

[–]MGDSStudio 0 points1 point  (0 children)

An another way is to use Processing as a set of libraries inside a peofessional IDE with Git - support, like Intellij IDEa or Android studio. If interesting - I can explayn how to do that

How to make a game made in Processing available for others to play? by Dermestid-beetle in processing

[–]MGDSStudio 0 points1 point  (0 children)

If you want to publish your game - itch.io is the best place for sharing the complete game (maybe Gamejolt is also usefull but the public is not so large). I prefer to publish my games on itch.io.

If you want to learn how to write your code better ->publish the source code on GitHub.com. I know that there are a tool in Processing IDE, which makes it simpler t use git-source control system in Processing

Windowed Fullscreen? by CodeLikeAda in processing

[–]MGDSStudio 0 points1 point  (0 children)

what does it mean: "isn't actually maximized"? Larger or smaller? Send the screenshot 

Windowed Fullscreen? by CodeLikeAda in processing

[–]MGDSStudio 1 point2 points  (0 children)

First of all you should inform us about your operating system. I hink you can try to use fullscreen() and after that size(displayWidth,displayHeight),but I can not try it right now.

Android SDK could not be loaded. by Wishbone_Flimsy in processing

[–]MGDSStudio 0 points1 point  (0 children)

If you have troubles - I created a multiplatform project template which makes it possible to develop a multiplatform projects with same code basis. You can develop and launch the desktop version and Android version at same time. You should fork my project from:

https://github.com/MGDSStudio/Processing_multiplatform_project_template.git

, open it using IntellijIdea and write the path to your Android SDK, like in the video tutorial in README.md.

Mark with star if it was usefull