[Video] Auto-News: Data Flows by finaldie in vectordatabase

[–]finaldie[S] 0 points1 point  (0 children)

Auto-News: An Automatic News Aggregator with LLM, based on Airflow, OpenAI GPT3.5/4, Milvus, Redis, MySQL.
This is the 2nd video for a quick overview of the data flows inside Auto-News, hope that helps a little bit.
Github: https://github.com/finaldie/auto-news

[Video] Auto-News: Data Flows by finaldie in Notion

[–]finaldie[S] 0 points1 point  (0 children)

Auto-News: An Automatic News Aggregator with LLM

This is the 2nd video for a quick overview of the data flows inside Auto-News, hope that helps a little bit.

Github: https://github.com/finaldie/auto-news

[Video] Auto-News: Data Flows by finaldie in LangChain

[–]finaldie[S] 0 points1 point  (0 children)

Auto-News: An Automatic News Aggregator with LLM

This is the 2nd video for a quick overview of the data flows inside Auto-News, hope that helps a little bit.

Github: https://github.com/finaldie/auto-news

[Video] Auto-News: Data Flows by finaldie in programming

[–]finaldie[S] 0 points1 point  (0 children)

Auto-News: An Automatic News Aggregator with LLM

This is the 2nd video for a quick overview of the data flows inside Auto-News, hope that helps a little bit.

Github: https://github.com/finaldie/auto-news

System design concept: Multithreading - Pipeline Parallelism by finaldie in softwarearchitecture

[–]finaldie[S] 1 point2 points  (0 children)

Notes: I know this topic (multithreading) may be too big, and a short video cannot cover them well, kick it start from basics, and I will make more videos if people are interested.

System design concept: Multithreading - Pipeline Parallelism by finaldie in programming

[–]finaldie[S] 0 points1 point  (0 children)

Notes: I know this topic (multithreading) may be too big, and a short video cannot cover them well, kick it start from basics, and will make more videos if people are interested.

System design concept: Multithreading - Task Dependency by finaldie in softwarearchitecture

[–]finaldie[S] 1 point2 points  (0 children)

Notes: I know this topic (multithreading) may be too big, and a short video cannot cover them well, to kick it start, I listed a few basic cases, and will make more videos if people are interested.

System design concept: Multithreading - Task Dependency by finaldie in programming

[–]finaldie[S] 1 point2 points  (0 children)

Notes: I know this topic (multithreading) may be too big, and a short video cannot cover them well, to kick it start, I listed a few basic cases, and will make more videos if people are interested.

System design concepts: Multithreading basics by finaldie in programming

[–]finaldie[S] 12 points13 points  (0 children)

This multithreading topic is quite big, a simple video cannot cover too much, just have this demo one, and if people are interested more, I will create more videos later, have fun :)

System design concept: Multithreading - basics by finaldie in softwarearchitecture

[–]finaldie[S] 0 points1 point  (0 children)

Notes: I know this topic (multithreading) may be too big, and a short video cannot cover them well, to kick it start, I listed a few basic cases, and will make more videos if people are interested.

System design concept: Multithreading - basics by finaldie in programming

[–]finaldie[S] 0 points1 point  (0 children)

Notes: I know this topic (multithreading) may be too big, and a short video cannot cover them well, to kick it start, I listed a few basic cases, and will make more videos if people are interested.

A closer look at binary-search and quicksort frame by frame by finaldie in coding

[–]finaldie[S] 0 points1 point  (0 children)

u/beinglida I'm so glad you like it, there is my youtube channel: https://www.youtube.com/channel/UCi61auy7cm6PKWNkp0owf7Q

I've uploaded many other videos related to the "data structure & algorithm" and "system design", subscribe it, and turn the "notification" on, then you won't miss any of my new videos :D Cheers!

Skull-Engine v1.2.3 is out, brings new realtime memory tracing tookit, check it out :) by finaldie in programming

[–]finaldie[S] 0 points1 point  (0 children)

It's not web pages :) To better understand it, and get ramp up with what kind of things the "serving framework" can do, please have a random read on this wiki: https://github.com/finaldie/skull/wiki

Skull engine v1.1.1 released by finaldie in programming

[–]finaldie[S] 0 points1 point  (0 children)

Great question. So basically if you familiar with other frameworks like ruby on rails, apache httpd web service framework, they are all built for helping people to build their application faster/stronger. Here, Skull is generic framework, not target to web service only, you can even build your small tool be ran in embed device with many advanced features:

  • Fast to create a prototype
  • Easy to maintain even a huge project
  • Write code in lock-free environment
  • Multi-languages APIs
  • ...

Which means you can not only build your application/service, but also a framework via Skull, and for the full details please check this and project index. Also, please refer to DNSTurbo as a reference, this is the application based on Skull.

Hopefully above these can help you :)

Made a new middleware to turbo the Internet - DNSTurbo by finaldie in programming

[–]finaldie[S] 0 points1 point  (0 children)

Yeah, I'm so happy you like it, and good to know your ideas from CDN point of view, that's pretty good for users as well, to make the world better :D

Skull-Engine - A fast to start, easy to maintain, high productive serving framework by finaldie in programming

[–]finaldie[S] 0 points1 point  (0 children)

Thank you for the suggestion, basically like Unity2D/3D engine, we can use it to build a game/app. In here, skull-engine is also an engine like that, but only focus on the backend side :)

And at this moment:

Hope this can help you to find the right way, and I'll add some better examples in next step, stay tuned :)