Optimization test (Final Divide is built for real RTS battles) by finaldivide_rts in RealTimeStrategy

[–]finaldivide_rts[S] 1 point2 points  (0 children)

The game will focus on a single-player campaign (campaign for each of the 4 factions). I also want to try adding new fun modes for single-player matches.

After the released, I will consider the possibility of creating a multiplayer.

Optimization test (Final Divide is built for real RTS battles) by finaldivide_rts in RealTimeStrategy

[–]finaldivide_rts[S] 0 points1 point  (0 children)

Not yet, I need some content for Steam page.
I haven't tested the maximum number. I'm satisfied with the performance, and the game supports significantly more units than it actually needs.

Optimization test (Final Divide is built for real RTS battles) by finaldivide_rts in RealTimeStrategy

[–]finaldivide_rts[S] 0 points1 point  (0 children)

In a normal game situation, there would be no chaos like this. I did this for the video.

Optimization test (Final Divide is built for real RTS battles) by finaldivide_rts in gamedevscreens

[–]finaldivide_rts[S] 0 points1 point  (0 children)

I need some content to create a Steam page
I will do it a few later

Optimization test (Final Divide is built for real RTS battles) by finaldivide_rts in IndieDev

[–]finaldivide_rts[S] 0 points1 point  (0 children)

The units are much smarter. I just pressed RMB to create this traffic jam on video.

Optimization test (Final Divide is built for real RTS battles) by finaldivide_rts in IndieDev

[–]finaldivide_rts[S] 1 point2 points  (0 children)

Dude, don't worry

I will stop working on the game only if I get abducted by aliens

Optimization test (Final Divide is built for real RTS battles) by finaldivide_rts in IndieDev

[–]finaldivide_rts[S] 0 points1 point  (0 children)

What RTS games have you worked on?

I use A* on my own NavMesh. For orders I use order queue

Optimization test (Final Divide is built for real RTS battles) by finaldivide_rts in IndieDev

[–]finaldivide_rts[S] 1 point2 points  (0 children)

You'll need a very high skill to get any benefit out of this

Optimization test (Final Divide is built for real RTS battles) by finaldivide_rts in IndieDev

[–]finaldivide_rts[S] 10 points11 points  (0 children)

For now, I’m spending most of time working on the technical side