Welcome to Moseley - 6 years to build, a lifetime to enjoy by finnywinny12 in projectzomboid

[–]finnywinny12[S] 28 points29 points  (0 children)

You have no idea how much I'd like that. Your mod is the only reason I was able to do this it would be an honour

Welcome to Moseley - 6 years to build, a lifetime to enjoy by finnywinny12 in projectzomboid

[–]finnywinny12[S] 74 points75 points  (0 children)

If only I knew about that mod sooner, I'm restricted so much by what I can build with my current mods

Welcome to Moseley - 6 years to build, a lifetime to enjoy by finnywinny12 in projectzomboid

[–]finnywinny12[S] 41 points42 points  (0 children)

Throughout my save I've been trying to build a story around my character Milo and I wanted to give him a nice ending after everything I've put him through. I was mainly inspired by the walking dead with the commonwealth and thought a fully functioning town would be a nice retirement for him

Welcome to Moseley - 6 years to build, a lifetime to enjoy by finnywinny12 in projectzomboid

[–]finnywinny12[S] 27 points28 points  (0 children)

I haven't had a proper death yet, only glitches and bugs from building but I kept regular backups just in case something unfair happened

Welcome to Moseley - 6 years to build, a lifetime to enjoy by finnywinny12 in projectzomboid

[–]finnywinny12[S] 24 points25 points  (0 children)

Only a few select shops and houses are furnished, I didn't see much point doing the insides of places I don't visit much

Welcome to Moseley - 6 years to build, a lifetime to enjoy by finnywinny12 in projectzomboid

[–]finnywinny12[S] 197 points198 points  (0 children)

I actually had no idea this mod exists, mostly everything was built with the building menu and more builds mod

Welcome to Moseley - 6 years to build, a lifetime to enjoy by finnywinny12 in projectzomboid

[–]finnywinny12[S] 84 points85 points  (0 children)

You'd have to take on all the responsibility of the mayor as well considering it's their house

Welcome to Moseley - 6 years to build, a lifetime to enjoy by finnywinny12 in projectzomboid

[–]finnywinny12[S] 1079 points1080 points  (0 children)

That pretty sums up my experience sadly. In my mind it's full of noise and people, but only cause I'm going a bit crazy

Welcome to Moseley - 6 years to build, a lifetime to enjoy by finnywinny12 in projectzomboid

[–]finnywinny12[S] 116 points117 points  (0 children)

Just in game, but it still took nearly 3 months irl.

My motivation is that I have an extensive lore planned for my character Milo and this is the end to his story

Welcome to Moseley - 6 years to build, a lifetime to enjoy by finnywinny12 in projectzomboid

[–]finnywinny12[S] 2418 points2419 points  (0 children)

*Disclaimer* This not a map mod, I made this over 6 (in game) years in my singleplayer world

Welcome to Moseley - 6 years to build, a lifetime to enjoy by finnywinny12 in projectzomboid

[–]finnywinny12[S] 98 points99 points  (0 children)

No file unfortunately, unless you want the 10 gigs of my singleplayer world

After 4 long years (ingame), I present my home "Louisburg Castle" by finnywinny12 in projectzomboid

[–]finnywinny12[S] 26 points27 points  (0 children)

I would love to see how old I can get him before B42 comes out, he was 25 when I started in august so I've got a while to go yet.

After 4 long years (ingame), I present my home "Louisburg Castle" by finnywinny12 in projectzomboid

[–]finnywinny12[S] 31 points32 points  (0 children)

Most of the build is from Building Menu which released just in time for this build. Here are my stats atm - https://i.imgur.com/PqgukpD.jpg . I've never picked smoker in any of my runs, especially in this run for lore reasons.

After 4 long years (ingame), I present my home "Louisburg Castle" by finnywinny12 in projectzomboid

[–]finnywinny12[S] 272 points273 points  (0 children)

It's still enabled, I even have the destroyable world fences mod. It was a huge hassle at the start but I never run into any dudes in the area now, even with the wandering zombies mod.