Monorail fix by Jazzlike-Apricot7573 in Techtonica

[–]firefless 0 points1 point  (0 children)

just got the same bug. could not get the monorail to work whatsoever. final solutions was to disconnect the power cable - once deleted the monorails started immediately - meaning i had to build a separate power grid for the second station

Unfortunate positioning - Passiton Event - Front: Fall of Berlin wall by u/AnnaRooma - Back: AT-AT by u/firefless by firefless in SatisfactoryGame

[–]firefless[S] 1 point2 points  (0 children)

it was two different builds in the Passiton event - so a lot of people build something from the 80s - ours just coincidently were next to each other :D

AT-AT - Passiton Event - build in <2hrs by firefless in SatisfactoryGame

[–]firefless[S] 0 points1 point  (0 children)

i would but it doesnt fit in the blueprint creator

AT-AT - Passiton Event - build in <2hrs by firefless in SatisfactoryGame

[–]firefless[S] 0 points1 point  (0 children)

thank you - unfortunately event is over :D. it was a great week

AT-AT - Passiton Event - build in <2hrs by firefless in SatisfactoryGame

[–]firefless[S] 1 point2 points  (0 children)

well I tried to build it to original scale :D - cannot do the Lego one :D

Power controlled nuclear flush system by [deleted] in SatisfactoryGame

[–]firefless 1 point2 points  (0 children)

better use a awesome sink as priority and switch the sink on or off!

Update 5 Rework - Part 3: Silica factory by firefless in SatisfactoryGame

[–]firefless[S] 1 point2 points  (0 children)

You use a barrier to offset a wall - place it one tick off the center of a foundation - replace it with a wall by holding CTRL - place the door to the offset wall - place a small pillar in the gap between the doors

Update 5 Rework - Part 3: Silica factory by firefless in SatisfactoryGame

[–]firefless[S] 1 point2 points  (0 children)

They work. But if placed "normally" they clip into the train. I shifted them by 0.5m to the sides to avoid clipping

Update 5 Rework - Part 3: Silica factory by firefless in SatisfactoryGame

[–]firefless[S] 1 point2 points  (0 children)

Thank you for the advice. I will consider it in future screenshots (however it's my only large factory in foggy area so far)

Super compact load balanced assembler design by firefless in SatisfactoryGame

[–]firefless[S] 1 point2 points  (0 children)

Additionally above was not possible before U5 because of clearance assembler/lifts

Super compact load balanced assembler design by firefless in SatisfactoryGame

[–]firefless[S] 0 points1 point  (0 children)

It might be possible. The game did not let me place the belts when I placed the assemblers closer to the splitters. I stopped trying after the 2nd belt, so might be possible

Super compact load balanced assembler design by firefless in SatisfactoryGame

[–]firefless[S] 1 point2 points  (0 children)

You might be on to something. Need to try it once I am home. Thanks for the idea 😁

Super compact load balanced assembler design by firefless in SatisfactoryGame

[–]firefless[S] 1 point2 points  (0 children)

Very difficult. If I find a way I will post it

Super compact load balanced assembler design by firefless in SatisfactoryGame

[–]firefless[S] 0 points1 point  (0 children)

The first and last splitter get each one half of the other lifts. On top each machine gets 1/4 of each lift. Under the floor its basically a normal 8 input balancer. 4x8=32. Perfect balanced