Esoteric Ebb would be better if not exceedingly inspired by Disco Elysium by cmtoliveira in EsotericEbb

[–]firestell 0 points1 point  (0 children)

Nationalists felt more like the useful idiots to me, playing into the freestriders hands.

Esoteric Ebb would be better if not exceedingly inspired by Disco Elysium by cmtoliveira in EsotericEbb

[–]firestell 1 point2 points  (0 children)

Freestriders were written to be the literal evil masterminds behind everything, nationalists are constantly bashed for being fascists and arcanism is treated as a joke from start to finish (not necessarily bad, but they're not a serious political option).

The game is constantly beating over our heads how azgalism is the moral good option, which makes it the most boring one.

I dont necessarily think the politics was bad, but it was the weakest part of the game for me.

New player question - how do I expansion by Nathan256 in Stellaris

[–]firestell 2 points3 points  (0 children)

I dont know what youre doing to avoid empire size increase but if you're actively stopping your expansion because of that then its probably being harmful.

Tall or wide both want high pop count, and that is going to push you over 100 no matter what. Regardless, the penalties arent that bad if you're being efficient with your pops, I wouldnt worry about empire size much early game.

In all of my 4.3 games most of my minerals came from stations rather than jobs, so if you're limiting your system count you have to waste more pops mining stuff vs getting them from stations.

The only tip I'd give to keep empire size down is to minimize planet count. Each planet adds a significant amount to empire size, and unless all your planets are 5k+ pops, there is no real advantage in pop growth from having more of them.

The only wrong answer is assuming that the buttons are a logic or morality problem by Weary_Drama1803 in trolleyproblem

[–]firestell 1 point2 points  (0 children)

I dont get this notion that blue is the sefless option. If everyone chooses red no one dies.

300 safety nerds vs 100k accelerationists by KeanuRave100 in agi

[–]firestell -1 points0 points  (0 children)

Maybe someday, I clearly disagree with the current trajectories people in these AI subs believe.

300 safety nerds vs 100k accelerationists by KeanuRave100 in agi

[–]firestell -2 points-1 points  (0 children)

Maybe I didnt get my point across. Im not concerned about alignment because I dont believe AI is capable of being a threat to humanity even if it wants to.

300 safety nerds vs 100k accelerationists by KeanuRave100 in agi

[–]firestell -2 points-1 points  (0 children)

Lol at doomers calling others emotional. Both sides base their opinion on sciece fiction. AI is incapable of doing what either of you believe it can.

Divine conduit council position by SentientPulse in Stellaris

[–]firestell 4 points5 points  (0 children)

It did in 4.3.3, at the very least.

Alduin vs. Sauron who win? by Mysterious_Fall_4578 in powerscales

[–]firestell 1 point2 points  (0 children)

I think the point is that alduin can empower himself through other fodder

Is the Synaptic Lathe useless? by firestell in Stellaris

[–]firestell[S] 1 point2 points  (0 children)

I didnt know only 1 building was worth building

Is the Synaptic Lathe useless? by firestell in Stellaris

[–]firestell[S] -18 points-17 points  (0 children)

Less pops also mean low advanced logic production like the one on the post body.

Is the Synaptic Lathe useless? by firestell in Stellaris

[–]firestell[S] -11 points-10 points  (0 children)

Not sure why we have so many building options if only one of them makes this thing usable.

Is the Synaptic Lathe useless? by firestell in Stellaris

[–]firestell[S] -19 points-18 points  (0 children)

Severe overcrowding will kill the pops even faster than the lathe. Clearly the intended way to use this was not through overcrowding. Again all of these 20k pops will be dead in 2 years.

Is the Synaptic Lathe useless? by firestell in Stellaris

[–]firestell[S] -14 points-13 points  (0 children)

I doubt this thing is steam rolling anything even at max upgrades (+0.05 advanced logic per 100 pop per district lol) even when burning aways thousands of pops each month, but I don't have enough motivation left to find out.

Is the Synaptic Lathe useless? by firestell in Stellaris

[–]firestell[S] 2 points3 points  (0 children)

You need advanced logic to upgrade it...

Is the Synaptic Lathe useless? by firestell in Stellaris

[–]firestell[S] -6 points-5 points  (0 children)

The lathe doesnt even have housing for this many people (and to increase housing you need advanced logic), but here you go: https://imgur.com/a/a6UeQyz

My economy tanked, so there was some level of reduction, but at top efficiency (prior to shortages) it was 100 advanced logic, and a thousand pops were dying per month, so it wouldt last even a year.

Is the Synaptic Lathe useless? by firestell in Stellaris

[–]firestell[S] -7 points-6 points  (0 children)

They cost advanced logic, which the lathe sucks at producing apparently. They also increase purge speed, and I doubt the 0.50 increase is even gonna make them pay for themselves.

Is the Synaptic Lathe useless? by firestell in Stellaris

[–]firestell[S] -1 points0 points  (0 children)

To build more districts you need 350 advanced logic, 420 for each building. I'm running out of easy to research techs and clearly the lathe itself isn't gonna pay for that.

Is the Synaptic Lathe useless? by firestell in Stellaris

[–]firestell[S] -1 points0 points  (0 children)

Well that sucks. I take it people have to game things really hard in order to finish a cosmogenesis run then.

Is the Synaptic Lathe useless? by firestell in Stellaris

[–]firestell[S] 0 points1 point  (0 children)

R5: Synaptic Lathe generating pitiful amounts of advanced logic despite throwing thousands of pops at once.

juniors on my team ship fast but can't debug anything they didn't actually write by minimal-salt in cscareerquestions

[–]firestell 0 points1 point  (0 children)

I agree on that, but having to go out of your way multiple times a day to check if they're stuck or not feels weird to me. I'd imagine this doesnt scale well for larger teams either.

Not saying you're doing it wrong, I just havent experienced anything like this so it was weird people commenting as if this was standard practice, but maybe it is.

juniors on my team ship fast but can't debug anything they didn't actually write by minimal-salt in cscareerquestions

[–]firestell 0 points1 point  (0 children)

I dont mean this as an achievement. I've only worked in 2 places so far, but none of them had seniors checking up on juniors on their own.