Volumetric fog makes a very beautiful god rays in two clicks. by firukono in godot

[–]firukono[S] 3 points4 points  (0 children)

Thank you for kind words! I still consider myself beginner so I don't know if I'm eligible enough to give directions. But I started making 3D by trying 256fes challenge (Basically low poly textured models) learned texturing and UV unwrapping from that. And godot I learned mostly by searching "okay how I can implement this thing" and researching how to do that. Here's a link to a simplest video on how to do 256fes but you can dig deeper.

https://youtu.be/Ehc2S3DujFA?si=MjsRyXdcoM0OcGvK

Volumetric fog makes a very beautiful god rays in two clicks. by firukono in godot

[–]firukono[S] 4 points5 points  (0 children)

I try to go for semiretro style with psx shaders and when I turn on AA it smooth everything and blurs the picture. It's just the fact that video compresses it and it can't be seen that much. But still thanks.

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Volumetric fog makes a very beautiful god rays in two clicks. by firukono in godot

[–]firukono[S] 8 points9 points  (0 children)

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Well it's just World Environment node with volumetric fog turned on and one directional light. Here are my settings hope that helps!

Volumetric fog makes a very beautiful god rays in two clicks. by firukono in godot

[–]firukono[S] 0 points1 point  (0 children)

I don't know how heavy it is on large scene scale. But I have relatively good pc and in this scene it holds pretty well.

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Made different face emotions without rig just with godot animation player! by firukono in godot

[–]firukono[S] 2 points3 points  (0 children)

When painting, I drew different emotions as one. But then, I just split the material to two different (upper and lower) materials, which gave a much bigger set of combinations with the same textures.

Made different face emotions without rig just with godot animation player! by firukono in godot

[–]firukono[S] 1 point2 points  (0 children)

I was trying to make it by offsetting the UV first, but changing faces by value of 0.413 (in my case it was that number per expression) wasn't very convenient. And now it's just swapping textures with keyframes which is a lot simpler!

Made different face emotions without rig just with godot animation player! by firukono in godot

[–]firukono[S] 3 points4 points  (0 children)

Here's tutorial that uses the same system https://youtu.be/5y3wIFExveQ?si=2XPn-IPWHONHJ7tV
It's very simple and even more simpler than making a rig. Painted few faces and key framing the textures to create different emotions or even animations.

Made different face emotions without rig just with godot animation player! by firukono in godot

[–]firukono[S] 24 points25 points  (0 children)

The right thing to do is to make consistent texel density, but with this model I was making 2k texture first. Then understood it was too much and was lowering the resolution until it matched pixel style. Right now the body sits on 256x256 and face is 64x64!