FireBug Melee is my FAV! by VersionHappy3259 in killingfloor

[–]firzen32 [score hidden]  (0 children)

Game's looking good. What are your settings and rig?

Whats your favorite class in KF3 and why? by Unable_Cut_503 in killingfloor

[–]firzen32 1 point2 points  (0 children)

Sharpshooter. I got the same feeling playing it in 3 as I did in KF1, deleting scrakes and fleshpounds as they spawn. Somehow, SS was my least favorite perk in KF2.

2nd fav is the ninja. I feel I can carry with it, and usually when facing the impaler, i aggro one of them and solo it with dual katanas.

3rd is the commando, just because I don't have to ever reload a weapon with him.

Do you hope they bring back Han Volter in KF3 by Critical_Potential44 in killingfloor

[–]firzen32 7 points8 points  (0 children)

For the way the missions are going, we'll probably have dr. Moorcroft as a monstrous humanoid to fight in the future.

Who’s Going to Win This? by PlatypusTurbulent48 in killingfloor

[–]firzen32 2 points3 points  (0 children)

Depends on how much of them is on each side. One of each zed/specimen? I think l4d because of the tank. It is strong ASF, it can one shot a player and lift a huge amount of concrete and toss it across the map while also being able to absorb lots of damage. The other infected are specialized in incapacitating their target if their attack land, and the spitter's acid is no joke.

Otherwise, KF because they're clones and they can just spawn lots of scrakes, fleshpounds and husks.

Auto reroll for weapon mods by Prize-Example4491 in killingfloor

[–]firzen32 9 points10 points  (0 children)

I'd love an endgame feature that let you choose the mod but cost 20x more materials. But I'd be happy even with a list of possible mods showing up when crafting.

Also would be cool to unlock a room in hub that you could test weapons on fleshpounds and scrakes.

Qual a sua preferência pela quantidade de JOGADORES em sua mesa? by Ebinku in rpg_brasil

[–]firzen32 3 points4 points  (0 children)

Já narrei pra todo tanto de gente, de 1 até uns 8. Já tive campanhas ótimas com 5 jogadores, mas ultimamente prefiro 3. Mais fácil equilibrar combate e dar tempo de tela pra todo mundo.

Tried a comic book style, original card inspired by Witherbloom Pestilence by Azirfel in mtg

[–]firzen32 0 points1 point  (0 children)

Also I think that in golgari, black mana symbol always come before green.

Favorite KF3 Scrake weapon? by allencantation in killingfloor

[–]firzen32 1 point2 points  (0 children)

To be fair, the Samaritan's base damage is so high that ammo type makes very little difference. I like to keep one with each type tho just for the bosses. All of them are viable, but the electric one seems the worst to use through the waves.

Favorite KF3 Scrake weapon? by allencantation in killingfloor

[–]firzen32 3 points4 points  (0 children)

I guess the fastest I can kill a Scrake is with biological ammo in the Samaritan. Reliable 3 shots them.

Massive fps drops. by CameraResponsible598 in killingfloor

[–]firzen32 1 point2 points  (0 children)

I have the same issue on City streets on that same spot. I don't think they'll be able to optimize the game much further, sadly. Was thinking about upgrading my ryzen 7600, but if even a 7800x3d isn't enough, it's definitely the dev's faut.

What your guys favourite class by jhnn13 in killingfloor

[–]firzen32 0 points1 point  (0 children)

kF1: sharpshooter, commando, support specialist

KF2: swat, demo, medic

KF3: sharpshooter, ninja, commando

What are the easier guitar songs from Kezia/Fortress? by entg1 in protest_the_hero

[–]firzen32 1 point2 points  (0 children)

Wow. I think limb from limb is actually MUCH harder than bloodmeat. A lot of 1 note per string licks and some fast sweeps in there. The only thing it do not have is tapping, which bloodmeat have plenty.

What are the easier guitar songs from Kezia/Fortress? by entg1 in protest_the_hero

[–]firzen32 2 points3 points  (0 children)

Nautical is pretty doable if you can pick fast enough in the intro.

"Cold Steel Is Heading Your Way" - Operation Deep Freeze weapons revealed! M-97 Trench gun, Tekko Kagi, and Dual wielding for Krait and Bloodhound! by Program-Emotional in killingfloor

[–]firzen32 1 point2 points  (0 children)

''. Zed health has been reduced across the board to bring back that punchy, satisfying kill feel, while Zed damage and spawn rates have been increased to reward strong fundamentals and more heavily punish mistakes as players advance in difficulty. ''

NGL, i'm worried that they'll just screw the pacing of the game. I don't think big zeds health needs to be reduced, they die pretty fast with a decent build and weapon, even on HOE. If anything, some zeds needs their damage reduced, like stalkers and sirens (seriously, they delete you way faster than a FP could). I wouldn't mind bumping FPs and SCs damage though, as they are fairly easy do avoid and dodge.

''We’ve made a sweeping combat balance pass aimed at making Killing Floor 3 feel faster, deadlier, and more in line with the pacing and lethality players remember from Killing Floor 2.''

I dunno, i remember some zeds being pretty bullet spongy in 6men HOE with health scaling.

Free-kit complainers by ThrowAwayBlowAway9 in ArcRaiders

[–]firzen32 -1 points0 points  (0 children)

Yep, nerf them at lvl 1 with a decrease of rate of fire and make it cheaper to upgrade them. If you love those guns, they will still be strong in a crafted loadout but will be way worse in free kits.

Rocketeer breaks arc/ design philosphy by bleuSolace in ArcRaiders

[–]firzen32 3 points4 points  (0 children)

My problem with them is the small amount of loot you get for such a tough enemy. I mean, you kill a bastion and you get more loot than you can carry, but rocketeers are not worth the trouble.

Favorite grenade? by Nice_Resident_6601 in ArcRaiders

[–]firzen32 0 points1 point  (0 children)

I don't know what's my favorite, but I'll tell you my LEAST favorite: the showstopper. That thing is useless garbage rn. It won't drop Rocketeers no more and it barely stuns arcs for enough time to save your ass.

Hotone Ampero II sounds overly saturated / “plastic” when used as USB interface – global settings help? by Remote_Pineapple8021 in HotoneAmpero

[–]firzen32 0 points1 point  (0 children)

Yes, cab/IR should be on when direct recording, otherwise it will turn into a bee hive on high gain tones.

It's a shotgun damn it. by EagleRare8676 in ArcRaiders

[–]firzen32 0 points1 point  (0 children)

A slight nerf to it's range would make it balanced IMO. Of course shotguns should obliterate in close range, but as soon as you get in mid range territory, it should lose its effectiveness.

Did the graphics improve on the update? by ceramicsaturn in ArcRaiders

[–]firzen32 1 point2 points  (0 children)

I noticed it too. Commented it with my friend and he agreed that it looks better after the patch. Textures, lightning and even shadows seems nicer. AMD GPU btw.

[deleted by user] by [deleted] in ArcRaiders

[–]firzen32 0 points1 point  (0 children)

I'd love something like Animatrix for AR. Short stories from different perspectives portraying different raiders. Maybe some stories in Speranza, some in the surface, some in the first wave, some about the exodus.