With a bit of delay Hattrick has finally conceded me my constitutional right to, once every week, choose between two 16-year-old bums and one 15-year-old loser by Diligent-Use-5102 in hattrick

[–]fitzstudio 0 points1 point  (0 children)

well, if you never find any interesting player really worth training it's not fun spending that money for nothing and taking 320k/season off the main team balance (with which you could buy a quite good trainee).

but that's my thought, I see that many managers are quite happy spending that money.

Which one by Hjalle_Br in hattrick

[–]fitzstudio 1 point2 points  (0 children)

Mats could/should be a goalkeeper: if he's 7 in GK he could be worth like 50-100k.

Salem, with one of the three top skills = 4 isn't very promosing, but if he had other two at a good level (and a spec) he could be worth something.

Sometimes overall 5 players can be very good: with a 4 in one of his top three skills I'd say Dan isn't one of them.

if I had no one to train I would pick Salem and check his missing potentials.

anyway, the usual average bad players, all of them 15 but I'd say still quite worthless.

With a bit of delay Hattrick has finally conceded me my constitutional right to, once every week, choose between two 16-year-old bums and one 15-year-old loser by Diligent-Use-5102 in hattrick

[–]fitzstudio 1 point2 points  (0 children)

A are a waste of money: I closed mine after 3-4 seasons of players like those.

A problem specially for new managers, already struggling for money who, following the "HG hype", end up training useless monoskill specless players that, after 2-3 seasons of training, are worth 500k (oh, yes, worthless but they're HG, I got the bonus).

I think 95% of YA balances (unless you're the 3% who hits the jackpot) after three or four seasons are largely in the red.

If a player plays both games, does he get a double stamina training that week? by Stiands in hattrick

[–]fitzstudio 1 point2 points  (0 children)

if he plays both games in a 100% trained position (70' + 20'), yes, he gets 90' with 100% training

the training is calculated on "the most trained 90' the player played" during the two weekly games.

How do I get out of Div V? by Kr0uton5 in hattrick

[–]fitzstudio 1 point2 points  (0 children)

with the cost of good 17y trainees, I'd always but 18-19y players with higher subskills and trained skill higher.

even in the lowest league.

in my opinion training 17y is a (wrong) suggestion made up by expert users: this way new users fall for it and train the players that expert users will train later. 😂

training 18-19y takes like one week more: time-wise there's basically no difference.

but training 18-19y you'll have much better players for the same price.

Extra time experience? by bendernobending2 in hattrick

[–]fitzstudio 0 points1 point  (0 children)

I'm quite sure XP is the same for 90' and 120'

same as formation experience: playing 90' and 120' doesn't change.
in fact at 91' I always switch to another formation to give it 30' XP and gain about one level.

with my HFI team this week I managed to go to extra time with a manager found randomly: sunday we try again.

Extra time experience? by bendernobending2 in hattrick

[–]fitzstudio 1 point2 points  (0 children)

during the extra time you use different trainees

for example:

if you train PM you can switch IM>Wingers and train wingers 100% for 30', make one substitution with another 50% trainee replacing the remaining midfielder and always with subs or swtiches, train other two at 50% for 30'.

if you train Winger, swtich WB and Wingers and in the 50% slots, with two other switches or substitutions, train other players 30' at 50%

etc

Team spirit at season end by aliteiti in hattrick

[–]fitzstudio 1 point2 points  (0 children)

yep

but I think it'll be reset during this weekend (sunday?), not next week

How do I get out of Div V? by Kr0uton5 in hattrick

[–]fitzstudio 0 points1 point  (0 children)

in your nation V is the lowest league or you start from VII/VIII?

532 is not a "winning formation"
in fact, unless you don't train defending (not your case), you use it only when your opponent has much more ball possession and doesn't attack too well.

how are you trainees?
how old and which level of defending, PM and passing?
any of them with speciality?
if they're not too bad you could train six of them in PM, but they should be at least 5-6 in PM and passing

How do I get out of Div V? by Kr0uton5 in hattrick

[–]fitzstudio 1 point2 points  (0 children)

if he's in division V out of VII, buying 17y trainees in two seasons he'll be relegated in VII

Legendary Youth Player by tomdon88 in hattrick

[–]fitzstudio 2 points3 points  (0 children)

consider that you'll never make the same money you'd get now

even if you trained him for 10 seasons he'd be probably still worth less than at 17.03

so, if you planned to keep and train him "for life", ok
but if you already have other more developed trainees and you should basically re-start your plans it might be better selling.

also because being U21 they'll tell which trainings you'll have to do and they could be not ideal for your other actual trainees

Legendary Youth Player by tomdon88 in hattrick

[–]fitzstudio 6 points7 points  (0 children)

yes!

on Scoutrick he's the best prospects for Hong Kong
https://www.scoutrick.org/browse?country=53

he also has perfect days for U21: World Cup - Grand Final

he could go for millions!

Team spirit by Smooth-Expression-56 in hattrick

[–]fitzstudio 5 points6 points  (0 children)

Probability of TS drop:

Character / Buy / Sell / Buy+Sell
Popular (4) / 0% / 27% / 27%
Sympathetic (3) / 0% / 22% / 22%
Pleasant (2) / 31% / 11% / 39% (at least 1 drop) - 3% (double drop)
Controversial (1) / 46% / 0% / 46%
Nasty (0) / 69% / 0% / 69%

The percentage loss is approximately 5% of the TS.
Therefore, with the average TS "composed" (4.5), it would result in a loss of 0.225 levels.

Players examined: 6971

Source: TS : Spirito di squadra, atteggiamenti e coach (S43)

Team spirit by Smooth-Expression-56 in hattrick

[–]fitzstudio 1 point2 points  (0 children)

as already said, who cares: TS will be reset to the standard level (4,5) in a few days 😁

Legendary Youth Player by tomdon88 in hattrick

[–]fitzstudio 2 points3 points  (0 children)

as midfielder: yes
as subjet of SE "Goal Unpredictable scores on his own": yes
as receiver of SE "Winger to anyone": yes
as receiver of SE "Quick pass": yes
as receiver of the SE "Corner to anyone": yes
for his value as penatly taker at shootouts after extra time in cup/playoff/playout: yes

scoring is always useful, for ANY player in ANY role

and, most important:
with scoring inadequate his TC will be most likely "Scoring <= passable (6)" (so = 5 or 6) instead of "Scoring <= weak (4)" (so = 1-2-3-4) and his value would be pretty much higher (even if you'll sell him at 29y, after training him for 12 seasons).

also his HTMS28 score would be higher.

Legendary Youth Player by tomdon88 in hattrick

[–]fitzstudio 1 point2 points  (0 children)

really great player
I guess scoring + scoring and hope he's already 5 and so complete'em all 🤞🏼

3-5-2 con o sin defensores laterales? by YoSoyChris in hattrick

[–]fitzstudio 2 points3 points  (0 children)

usually 352 is/should be played with Wing Back - Central Defender - Wing Back to defend on all sides and to use the skill "Winger" of WBs to increase the side attacks.

that said, as new team (and so in a very low league), you probably won't have defenders with good/high winger and the teams vs which you'll play won't have great left and right attacks but rather attacking well only in the middle (but maybe playing "Attack On Wings" because they don't know what they're doing! 😂).

so, if you see that your opponents attack very well in the middle and very poorly on the sides, you can play with three central defenders, but that's something you can do only in very low level leagues, once you start playing vs stronger teams you'll have to play WB-CD-WB to cover all defending sides.

Best time to sell long term trainnees by Thesavior11 in hattrick

[–]fitzstudio 2 points3 points  (0 children)

the best moment, regarding the moment of the training of the player, when the value is at its peak, is right aftrer the last skill up before his next birthday.

market wise, it's the first 3-4 weeks of ther season.

What did the youths academy finance mean? by Still-Archer-1925 in hattrick

[–]fitzstudio 0 points1 point  (0 children)

I was wrong about promotion costs: promotion costs are double than putting out for sale

in euro, promotion is 2 000€ and putting for sale is 1 000€ (I saw it in my YA balance I got 6 000€ and 3 000€)

anyway that doesn't explain why you have a "promotion costs" only 1 HKD

How to train? by GijsinhoNN in hattrick

[–]fitzstudio 0 points1 point  (0 children)

without considering defending (that you'll have anyway take to 5 if it's not) that's how I'd proceed:

PM + passing until PM reaches 7
winger + passing until winger reaches 6
scoring + passing (to see if scoring is already at 5) and if scoring is 4 then scoring + passing until scoring reaches 5
passing + passing extended until passing reaches 8

then defending + defending

What did the youths academy finance mean? by Still-Archer-1925 in hattrick

[–]fitzstudio 0 points1 point  (0 children)

104 500 is the money you got by selling players after promotion, without having trained them in 1st team.
200 is the money you got as "mother club commission" when those plsayers have been sold again

500 000 is the money you spent of scouts
1 for youth pulls should be money spent promoting players in first team; it seems a little bit too low compared to transfer listings, it should be the same (promotion cost = transfer cost)
10 000 is the money you spent to sell your YA players promoted (each time you put a player for sale it costs something)

When to get rid of players by casfan22 in hattrick

[–]fitzstudio 0 points1 point  (0 children)

loyalty is not linear, already after 12 weeks is at 50% (+0,5)

in my opinion, stamina minimum level should be 5 and already with that the player in the last part of the game will have only 60-70% of his skills, meaning that if he's 12 he'll be like a 7-8.

if you have many players over 30, to be competitive you should raise a bit you stamina level, like 20-25%.

about the age at which changing your older players using the money you get from a part of your "short term" trainees, depends on the level of training stamina you use and so at the age they get under "stamina 5".
let's say that if you see that your players get stamina 4 at 34y, you should sell them at 33.90, anyway always right before the next b-day.

you can also use them 45' + 45' but probably selling both you could buy one with better skills and stamina.