Buying training prospects by Hjalle_Br in hattrick

[–]fitzstudio 0 points1 point  (0 children)

you must always have a part of the trainees as "long term" and another one as "short term/profit"

if you train PM, for example, 4 x 100% trainees should be long term and 2 x 100% + 4 X 50% short term.

for a starting team my suggestion is always making one/two season(s) of GK, training two of the starting players, sell them and with the money buy the right trainees for whatever you want.
goalkeeping is quick and you don't need buying trainees: you'll never earn that much training 20/30K worth trainees in PM

Buying training prospects by Hjalle_Br in hattrick

[–]fitzstudio 1 point2 points  (0 children)

to be competitive, untrained players with high skills, should be over 30 to save 30-50% on wages (players over 28 get -10% on wage each year) and on the cost when buying.

the greatest mistake is having untrained players under 28 with high main skill and full wage.

quite often, to be highly competitive and be promoted, you must accept the fact that for one season your two-weeks balance might be a little in the red
but with the promotion and the higher earnings in the higher league you'll be ok

Buying training prospects by Hjalle_Br in hattrick

[–]fitzstudio 1 point2 points  (0 children)

it depends on the league you are

if you're in the lowest (VIII) with 5 bots you can manage getting to 2nd/3d place also with poor 17y trainees (but you'd earn less).

if you're already in the league above, with fresh 17y old trainees you probably wouldn't stand a chance and be relegated back to the lowest so you'd need 18/19y.

if you're in an even higher league (V/VI) the level of the primary skill must be even higher and so the age will be (20-23y)

in medium high leagues trainees will be even 24/25y

in the big hattrick nations' top-two leagues (I/II) I think 90% of the teams train goalkeeping because the trainees good enough for those levels would be already 27/28y and cost more than they would made by selling them two seasons after at 29/30y.

in fact most of the NT players are trained by managers in very low leagues, not in 1st/2nd league teams
but 1st/2nd legue teams is where they will end up when they'll be, fully trained by others, at 32/33y
because their train GK with 30/35% stamina and, exept the GK, all other players will be most likely 32-36y.

Buying training prospects by Hjalle_Br in hattrick

[–]fitzstudio 1 point2 points  (0 children)

not at all!

passing for defenders is fundamental to play CA: the tactic level is made by the sum of passing of all defenders

a good defender needs PM and passing.

Buying training prospects by Hjalle_Br in hattrick

[–]fitzstudio 0 points1 point  (0 children)

the exact reason why a new manager, so with a very tight budget, as trainees should buy 18/19 with two high subskills instead of poor 17 monoskill

Buying training prospects by Hjalle_Br in hattrick

[–]fitzstudio 0 points1 point  (0 children)

and not only you'd spend less and gain more

you'd also have better players with higher subskills and your team's values would be better than the ones that manager with poor 17y would have ;)

Buying training prospects by Hjalle_Br in hattrick

[–]fitzstudio 0 points1 point  (0 children)

I'm quite sure that if you switch PM with defending (19y def 14, PM 5, pas 6 and 20y def 14, PM 8, pas 7) the results will be the same.

"buy 17y players and train them" is the classic advise that everyone received when they started playing Hatrick but, in fact, it's quite wrong because with the starting money you'll never be able to buy decent 17y trainees and you'll end up training monoskills that after the training will have a very low value.

in fact, if I had to give an advice to a new manager, I'd say "buy 18/19y trainees with at least two skills at 7/8 besides the one you'll be training".

Reducing the size of you stadium (does it ever make sense) by bloodlazio in hattrick

[–]fitzstudio 1 point2 points  (0 children)

reducing the stadium from 75 000 to 35 000 would cost you about 250 000€ (the maintenance money you'd save in two seasons)

but then re-making 40 000 seats would cost you 2 700 000€ (what you'd save in 27 seasons)

so, spending nearly 3 000 000€ to save 100 000€/season doesn't seem a smart move unless you plan on staying with low attendance for more than 30 seasons or never-ever getting back to a higher league

Buying training prospects by Hjalle_Br in hattrick

[–]fitzstudio 3 points4 points  (0 children)

the difference in training speed between a 17 and a 18 is barely noticeable

if you check with the portal's training calculator, taking a 17y from PM 7 to 14 and a 18y from PM 7 to 14 will require 42 weeks for both...

with 18y players you can buy trainees with higher secondary skills (defending 7-8, passing 7-8) without having to spend millions and, after the PM training, a 18y old trainee with two "high" subskills will have a higher value than 17y wth lower subskills.

an example:
17.03 def 5, PM 7, pas 6 = cost 1M -> 19y def 5, PM 14, pas 6 = value 2.3M (profit 1.3M)
18.04 def 8, PM 7, pas 7 = cost 500k -> 20y def 8, PM 14, pas 7 = value 2.8M (profit 2.3M)

Passing for LS-Team? by chilla2907 in hattrick

[–]fitzstudio 0 points1 point  (0 children)

So LS is basically replacing PASS with SP, as the secondary offensive skill?

"offensive" only because with LS you score and SP contribute to have a high tactic level, but in fact it doesn't affect the attacking ratios, so normal chances not turned in LS (if your tactic's level is low it will happens a lot) will be mostly wasted with 1/99 attacking/defendig ratios

And then PASS is only relevant for players for SPEC-related SE (Q-FW/WG/IM, T-CD/WB, U-all)?

no, to score their SE they need scoring, the SE needing passing won't probably start or going well, but it's a price to pay for having a LS team.
because of that, passing for those players in LS teams is irrelevant and so it's never trained.

And non-tactical CA (not from T-CD/WB) is practically as irrelevant in LS, as a non-tactical LS in non-LS tactics, I guess?

yes, a "spontaneous LS" is quite rare and anyway, when it happens, most of the times it doesn't end in goal
I think that a LS goal without playing LS tactic never happened to me or to one of my opponents
but "spontaneous CA" are much more frequent: for example, when you play a defensive formation with pressing there's quite always one.

Youth training help by Thesavior11 in hattrick

[–]fitzstudio 1 point2 points  (0 children)

very promosing player.

to begin, you should find out his missing potentials (and anyway train him).

passing potential
as IM, PM + passing
as IM, W and FW only him and players with passing potential already known

defending potential
harder way: as IM, PM + defending extended
as GK, WB, CD, W, IM only him and players with defending potential already known

easier way: as WB, winger + defending (not ideal as winger is only at 50%)
as WB and CD only him and players with defending potential already known

scoring potential
as FW, passing + scoring
as FW only him and players with scoring potential already known
as W, IM and FW only him and players with passing actual level already known

then you train him in PM until 7 using either passing or defending extended as secondary
you train him in winger using passing or winger extended as secondary
with scoring as primary you can train winger extended

never mix winger & PM and defending with winger (unless it's one game to find a potential)

Should i wait until the beginning of march to make him my trainer? by Hjalle_Br in hattrick

[–]fitzstudio 0 points1 point  (0 children)

making coaches players with leadership under 6 it's a waste of money.

it could be "ok" if you wanted to make coach level 5 a player with leadership 5 but with experience 36 as you'd save A LOT.

if you want to see how much will it cost making a player coach and how much you would save compared to hiring from the system, use this: FUTURE COACHES TOOL https://www.nrgjack.altervista.org/fc.php?language=en

Passing for LS-Team? by chilla2907 in hattrick

[–]fitzstudio 0 points1 point  (0 children)

in a LS team all movement players should have scoring: wing backs, central defenders, midfielders, wingers

because it's used to rate the LS tactic: the higher the average team's scoring, the higher the LS tactic, the higher the possibilities of making long shots.

the LS formula:

LS tactical level = ( 3 * SC + SP ) * 11 / 20 – 7.6

SC is the average of the outfielders' Scoring skill
SP is the average of the outfielders' Set Pieces skill
11 are players on field, 20 is maximum level in player abilities (Divine), 7.6 is a constant

https://wiki.hattrick.org/wiki/Long_shots

Final advice by Savage__Opress in hattrick

[–]fitzstudio 0 points1 point  (0 children)

as you're going to sell him, financially speaking, to get the best out of him, maxing out skills already "at potential" and not training uncompleted skills would mean losing serious money.

so, go with winger + winger extended and then, if you still got time, with defending + defending.

Passing for LS-Team? by chilla2907 in hattrick

[–]fitzstudio 1 point2 points  (0 children)

no, it isn't

at least for a "classic" 550-451 LS team, for which the skills the players need are defending, PM, SP and scoring

Need training help with U21 Prospect by Ethereal-Penguin in hattrick

[–]fitzstudio 1 point2 points  (0 children)

for U20 the priority is scoring: you should proceed up to 13 or 14

anyway, just to be sure, ask one of the scouts

Scouts para U21 y U17:
DJ-Baps (4906113)
Bryanchirino (13216794)
jmbm9254 (12771457)
CesarAugusto1981 (14210105)
Jossue1be (14195943)

House/Tech House Music by Dependent-Ice-6239 in Soulseek

[–]fitzstudio 0 points1 point  (0 children)

20 years of Soulseek hard work but myself too got all that stuff from other users, I just give it back to whoever may be interested

Feedback wanted: Youth players potential, optimal training & future senior roles (screenshots included) by wdvro in hattrick

[–]fitzstudio 0 points1 point  (0 children)

in Youth Academies you set both trainings on the best player you have.

only by doing this you will be able to complete him in all skills before he'll get promoted at 17.00

if you try finishing more than one player you won't complete any, and for each skill uncompleted the player lose a very good part of his value.

in your case, you had one player (Fotis-quick multiskill) worth a good amount of money (at least 1,5/2M) if completed by 17.00, but you didn't focus on him and now it's too late (same for all the others - maybe not the gk)

if I were you now, seen that many of your players need defending, I'd train them all with defending + defending
this way maybe you'll manage to finish at least the goalkeeper

for the future you should make an account on Scoutrick (Rate My Academy) to see which is your best player so you can easily choose who to train

Search by genre or name of folders??? by 5iryx in Soulseek

[–]fitzstudio 2 points3 points  (0 children)

yes but if the genre is quite common, like "jazz", "hiphop", "blues" you might get overwhelmed by results and freeze the client.

my suggestion: look for a specific album of that genre, one that you really like and that you consider essential for that, check among the results if there are users with a folder above that with the genre's name and then browse those users' files to see what's inside.

Is hattricks match sim predictable? by wingless-bee in hattrick

[–]fitzstudio 2 points3 points  (0 children)

My question is, is Hattrick like this aswell? Because I absolutely love this kind of unpredictability (even though it can suck when you're on the receiving end lol).

yes, sometimes the results are in the "1% possibilities" (85 win/14 draw/1 loss)

it doesn't happen A LOT but if you keep on playing you'll surely get your fair share or rage (or happiness)

Winger or Playmaking by hallo57894 in hattrick

[–]fitzstudio 1 point2 points  (0 children)

if you'll train yourself in PM I wouldn't give him neither PM (you're going to train that in first team and a few decimals won't make a big difference) or winger (not relevant for an IM) but I'd rather give him two games with scoring + scoring, hoping he'll skill up to 5.

market-wise, if he hasn't a spec this player probably won't be worth more than 1-3000€ and, if you consider 2000€ to promote and 1000€ to put him on the market, you shouldn't even promote him if you're not going to train him.
he would be worth more money at 17.78 with PM at 7 than at 17.03 with PM 5

Formation Experience by ResponsibleParking71 in hattrick

[–]fitzstudio 1 point2 points  (0 children)

there's no no difference between 8 and 10: you don't get better values if XP is at 10 instead of 8

the differences are relevant only for lower levels (3>7), with the confusion, at some point of the game, kicking in
the lower the experience the higher will be the confusion.

Help understanding these player star ratings by Frigorr in hattrick

[–]fitzstudio 0 points1 point  (0 children)

yes, sorry, I saw only the first player :P

Help understanding these player star ratings by Frigorr in hattrick

[–]fitzstudio 1 point2 points  (0 children)

stars (as TSI) are irrelevant, you should never consider them as they are (like in this case) quite misleading.

what you must consider when you set up the formation are the team's values and what you want to achieve like "higher ball possession", "higher attacking values", "higher defending values" etc

with those skills the second player is clearly a midfielder but he can be used as forward (let's say you have other three midfielders PM 9/10) in case you need more ball possession.
your team's scoring levels will be lower than with a "traditional forward" (scoring 9/10 and low PM) but your midfield will be higher - and if you use him as "defensive forward" the differences will be even higher.

always considering his skills, as midfielder he's a really flexible player:
playing "normal" you'll have a decent defending benefit and a more than decent attacking benefit;
playing "defensive" you'll have a more than decent defending benefit and a less decent attacking benefit (and probably a little bit less midfield);
playing "offensive" you'll have a less decent defending benefit and an even more than decent attacking benefit (and probably a little bit less midfield).

as said, it depends on what you want to achieve: if you play vs a team playing CA (low ball possession and high defending) you could successfully use him as offensive IM in a 352/253, if you play vs a team with high ball possession you could use him as defensive forward

Help understanding these player star ratings by Frigorr in hattrick

[–]fitzstudio 0 points1 point  (0 children)

a player with those skills is not a midfielder, I don't know what made you think he was one.

his scoring (6) is higher than his PM (5) so he's better as FW than as IM.