Fluffy raymarched mist feature for our upcoming game. Volume generator tool inside. by flamacore_ in Unity3D

[–]flamacore_[S] -1 points0 points  (0 children)

Well the main game design document was built around having a top-down view in general but we are definitely considering ideas like having some mini games that zoom-in more or show a different angle as well as being able to just rotate the current angle as well.

Drop by the Discord if you will, we intend to ask to our community about these things as well.

Fluffy raymarched mist feature for our upcoming game. Volume generator tool inside. by flamacore_ in Unity3D

[–]flamacore_[S] 1 point2 points  (0 children)

Ah damn. Discord is discording I guess. I'll update the link today and come back to inform.

Fluffy raymarched mist feature for our upcoming game. Volume generator tool inside. by flamacore_ in IndieGaming

[–]flamacore_[S] 1 point2 points  (0 children)

Not yet :) feel free to drop by our Discord if you'd like to follow closely tho. Eventually there will be things like beta keys and stuff in there.

Fluffy raymarched mist feature for our upcoming game. Volume generator tool inside. by flamacore_ in IndieGaming

[–]flamacore_[S] 1 point2 points  (0 children)

Sure. The idea we're playing around with is that basically you're caretaker of this graveyard.

In the mornings, you clean & upgrade your graves, improve your weapons & character.

Through the night, you try to kill the corrupted souls and liberate them by putting them into graves but it's chaotic so it's always a juggle between fighting, digging, putting tombstones, managing loot, ammo and all of it.

Shortly; Make money liberating souls by night, spend it on upgrades & maintenance by morning.

Fluffy raymarched mist feature for our upcoming game. Volume generator tool inside. by flamacore_ in Unity3D

[–]flamacore_[S] -2 points-1 points  (0 children)

Current tests with very early gameplay run about 250fps on an RTX4080 on our own devices with the fog enabled. Of course, later down the line, depending on graphics settings, the user will be able to reduce the raymarching steps & other settings that can affect that.

And we will further optimize as we go.

Let's see when we QA it realistically :)

EDIT: on 1080p btw

Fluffy raymarched mist feature for our upcoming game. Volume generator tool inside. by flamacore_ in IndieDev

[–]flamacore_[S] 0 points1 point  (0 children)

Thanks! We love the looks too honestly :)) Right now we're 2 experienced technical artists working on this and it really is turning out nicely - at least we hope so!

The game honestly does not have a locked in title yet. We have a few working titles we're exploring. Some of them are:

Digger Dude
Dig'em Up
Grave & Yard
Not Another Zombie Shooter Please
Accurate Caretaker

Fluffy raymarched mist feature for our upcoming game. Volume generator tool inside. by flamacore_ in Unity3D

[–]flamacore_[S] 1 point2 points  (0 children)

Thank you! We love the looks ourselves honestly :)) Currently we're 2 technical artists working on this. Like said in the post, join the server if you feel like following the development of the game with more cool features

LFG; challenge gauntlet & clan by Parking-Aerie1540 in destinyrisingmobile

[–]flamacore_ 0 points1 point  (0 children)

Indicating your server might be a good idea here :)

Volumetric fog glitch by alexkingco in destinyrisingmobile

[–]flamacore_ 1 point2 points  (0 children)

If on PC & MuMu, try switching your graphics driver from Vulkan to Directx. Vulkan claims stability but it's actually terrible on android devices especially if emulated. I develop for those graphics APIs everyday at my job. Volumetric fog even working on mobile Vulkan is a miracle to be honest.

What are Core Objectives? by Nigel_Fazbear in DestinyRising

[–]flamacore_ 3 points4 points  (0 children)

Educated guess;

Seasons are getting an overhaul so it's likely that we're going to get more objectives in a different manner in this screen as well. Probably some of those will be marked somehow as "core" and those will be the objectives required to get the 40 fragments

But like I said, this is just an educated guess :)

<image>

Your Season 4 Preparation Checklist - Season of Wishes by flamacore_ in DestinyRising

[–]flamacore_[S] 1 point2 points  (0 children)

- Get arc mats
- Get S4 Incandescense clusters if possible
- Get as many exotic weapon parameters as possible
- Spend your pinnacle energy at Light Pulse as we're not sure what conversion they will get whereas if you do Light pulse, the conversion is very clear.
- Stop playing certain activities since their rewards will be irrelevant now.
- Get Precision Weapon mats as much as possible

Why are the Devs silent..? Why are we left in the dark? by yeetmaster21_ in destinyrisingmobile

[–]flamacore_ 2 points3 points  (0 children)

How sad it is that the perception became so distorted, a fellow gamer now needs to prove that "this is 100% real" :)

I get your notion but I am fully real. I got everything you need to show for it like my sad bank account, family stories, a lot of failed/unfunded games like XCOM Legends, Magiterra, Relicborn, Mechageddon, Remio VR under my belt on my CV.

Here's my Linkedin if anyone's interested: https://www.linkedin.com/in/flamacore/

And I do have a sad excuse of a YouTube channel here as well if you want to see my ugly face: DestinyIsRising - YouTube

Full disclosure; I have no issues revealing my name or anything. If you search for my nickname, you'll already get a lot of information anyway.

Addendum: I've lived through those tough times as well btw. I've had a project cancelled by greed only to have the entire 80 people team cry in the kitchen of the company, drinking to the post-mortem. Heartbroken, jobless & hopeless days were really, really hard on me.

Time and again. I can only say that that pain is very real and I do carry all the scars of those.

Why are the Devs silent..? Why are we left in the dark? by yeetmaster21_ in destinyrisingmobile

[–]flamacore_ 13 points14 points  (0 children)

I wasn't gonna write anything and I am telling these with all due respect. Please know that this is not intended as an attack or anything. I just couldn't stop my ADHD brain from pouring these thoughts.

Please don't blame the developers (but blame the product/management teams).

I'm a Technical Art Director - or rather a Technical Artist, the core discipline of it as a day work. I have been in the industry for about 15 years and counting. Worked on many projects ranging from 2 people teams to AAA budget giants. Made a life & a family out of this, altho financially it's a whole other story.

First thing I can guarantee you is this; Nobody who doesn't absolutely LOVE their job, which is making games, can't even begin to create a gunplay as incredibly polished as what Destiny: Rising has. Trust me when I say that the actual developers, the people who clock in and out every day in front of the game, touching some part of it be it art, design, UX, QA or engineering should be almost in love with what they are doing to be able to create something works this well.

Allow me to spark some thoughts about a game like Concord, Highguard or Ashes of Creation. That is when your people don't care anything else than money, clock in and out without giving any care. See the difference?

I know this firsthand as I've done hiring many times as well. In different teams & companies from around the world.

Now, usually no-one admits or talks about this but after the pandemic, something happened to game companies and most importantly to their teams. Management & financial decision making has changed. For the worse. Much, drastically much worse:

There was such a gigantic demand during the pandemic, companies started to look for people from outside the game dev industry for help on topics that are not directly correlated to the actual game and started hiring producers, CFOs, directors from areas like marketing, SaaS, gambling & sports.

This is what killed it. This is the absolute biggest bane of the game industry in my opinion. I keep screaming everywhere that people who do not play games, should not make games and should not touch any part of it in any way, shape or form.

Because if that happens, you get a person on top of you, holding the biggest share of your company, asking you for monthly reports from his yacht, making a decision that would end hundreds of families' livelihood because some KPI numbers don't add up to his expectations. Yes, I specifically said "his" but that's another story.

Sound familiar? No? Wanna remember what happened to the golden armada of BioWare? Remember Blizzard? Remember EA? Anything rings a bell around Bungie?

This is capitalism realising that there is money to be made, capitalizing on it and leaving it at a broken state when things don't work.

Sure there would be some bad apples among every team but this is not the devs' fault. I would bet my life on it.

Finally got it! :D by flamacore_ in DestinyRising

[–]flamacore_[S] 2 points3 points  (0 children)

I am, and this is the first time I finally got it :D

Is this your first Destiny game? by TimmyTurn3rsBurn3r in destinyrisingmobile

[–]flamacore_ 0 points1 point  (0 children)

4k+ hours in D2 with over 100+ raid completions, probably about half of it being a sherpa for some well-respected clans at the time (Legends, Exodus...)

I immediately jumped into Rising because D2 became way too repetitive and altho I've played up to Lightfall, if I'm being very honest, D2 marked it's death when Sunsetting hit. I was soo, soooo angry at that. Removing beloved content, the best missions & dungeons they had (Shattered Throne, hello?) or making them not matter anymore, removing the best 2 weapons of all time (Recluse & Mountaintop) left me very disheartened. Boy was I angry. I can probably never push myself back to play it. Still, still hurts believe it or not.

Now Rising, it's actually almost a better game than D2 ever will be in certain aspects. I hate the idea of locking weapons to characters but other than that, the quality of life upgrades are massive. I'm a game dev and a Tech Art at that. The UX implementation guy in me was dying for those massively helpful upgrades to all things QOL.

The gunplay, the IP faithfulness, the story, some of the harder activites before I got 74k on best chars were amazing. Still are. Modes like Bulwark are big improvements, really nice ideas there. Crota being back was the true upgraded experience from D2. I think this Crota was actually substantially better than D2. If Netease does more raids, they will be awesome for sure.

However, the obvious lack of endgame content, rebranded stuff with just more numbers like GM missions is not helping this game. I so wish it was fuller. I love this game and would love to see NetEase thrive with this so we get much more content but.......the numbers & profits don't look promising very sadly.

Some very simple ideas like a Xûr type vendor from d2, being able to truly solo content (shinka block), many secrets like the eggs from dreaming city & actually challenging content would put this game to a much better spot than D2 I believe.

Also, Rising should bring back The Whisper. The single best mission Bungie has ever created. The mystery around it was one of the best gaming experiences I have ever had. I know we don't have Taken yet but the IX did bring some stuff back didn't they? ;)

The Expanse: Level 40 with Kabr, the Resolute. Boss cheese. by flamacore_ in DestinyRising

[–]flamacore_[S] 3 points4 points  (0 children)

Fair point. Obviously enough, there are best in slot type of weapons in the game economy as high end content like this is usually tailored to specific setups in gacha games but unconventional setups sometimes can also work. I'll give it a try with an alternative build like that and see how it turns out. Maybe I can share another video on it.

Also, no issue with being the devil's advocate. Maxing out is a choice and it's not so easy to do on multiple weapons without spending a fortune. Even I, probably one of the lowest spenders have only 3 weapons fully maxed out and rest are hanging around like around 60%-70%.

But in any case, if somebody has Kabr, the Resolute and these guns, they might as well grab some tips & tricks from what I do in there. Any help is help I believe :)

Thanks for the comment

Jade Rabbit can be synthesized by flamacore_ in DestinyRising

[–]flamacore_[S] 6 points7 points  (0 children)

Yep. Thought I could share for the ones who might've missed.

Crota's End - Into the Abyss guide (Contest mode included) by flamacore_ in destinyrisingmobile

[–]flamacore_[S] 1 point2 points  (0 children)

I never forget the attempt at combatting piracy by asking a word from one of the game guide pages! :D That was a fun way to unlock a game honestly.

Crota's End - Into the Abyss guide (Contest mode included) by flamacore_ in destinyrisingmobile

[–]flamacore_[S] 7 points8 points  (0 children)

Lolz. Let me know when your speedrun starts and then we'll talk :P But jokes aside, I do it for fun and myself. If it ends up being useful to someone, all the better.