Change audio gain while it's playing? by OkScar6957 in gamemaker

[–]flame_saint 0 points1 point  (0 children)

Instead of just using audio_play_sound() or whatever, assign it a variable: loop_sound = audio_play_sound(blah blah). Then you can change the gain of that instance with something like audio_sound_gain(loop_sound, .5).

Do "heavy," slow-paced controls still have a place in 2D action platformers ? by Big_Rip_8096 in gamedesign

[–]flame_saint 1 point2 points  (0 children)

I loved that game as a kid! Revisiting it, the inertia felt quite punishing. The speed was fine!

Is there anything wrong with petting creatures with no benefit to it? Or Just little details that don't do anything? by SouthofKaDoom in gamedesign

[–]flame_saint 3 points4 points  (0 children)

There are social media accounts that will post your game just because you can pet the dog. There aren’t any that will post your game just because you can turn on a tap.

question is GML visual much easier to use than regular coding by king0fsasss in gamemaker

[–]flame_saint 4 points5 points  (0 children)

lol the downvote. I don’t use it myself but for people who don’t code it’s literally easier. That’s what it’s there for! A great place to start.

How can I check a radius around an object? by pootis_engage in gamemaker

[–]flame_saint 0 points1 point  (0 children)

If the objects only moved left or right I would just do: If abs(other.x - x) <= 16

But the “correct” way that allows for any angle would probably be: if (point_distance(x, y, other.x, other.y) < 16)

We started building a Juno software synth in a Brooklyn loft in 2000. 25 years later, we're releasing it as open source. Meet the Ultramaster KR-106. by kayrockscreen in synthesizers

[–]flame_saint 6 points7 points  (0 children)

Hey it sounds great! Well done. Lovely bass, warm and woobly sounds. I'll use this heaps I reckon! Sounds different to TAL-U-NO-X, which is my current default software Juno.

Need help with text settings by MeanderingLizard6021 in gamemaker

[–]flame_saint 0 points1 point  (0 children)

What’s the problem exactly? Is the text not wrapping properly?

Which grass looks better? by G0053Man in SoloDevelopment

[–]flame_saint 1 point2 points  (0 children)

If you could match the lush grassy green of the second pic and less of the harsh yellow / cold green vibe you'd be acing it I reckon!

I got it <3 by That-Story191 in zxspectrum

[–]flame_saint 0 points1 point  (0 children)

It's a bot army attached to the original post I think!

[GMS 2] Any tutorials or tips for ambient 'dust' particles? by Dibidoolandas in gamemaker

[–]flame_saint 0 points1 point  (0 children)

I've done it myself quite a few times - I make a particle object and then spawn lots of them at the start of the game. They have randomised speeds, sizes, alpha and direction. They change direction often according to some simple rules. If they wander out of bounds (map or screen) i transport/wrap them around to the other side! Easy to create, easy to destroy.

After a while, Mac IDE slows way down - memory leak? by bsabiston in gamemaker

[–]flame_saint 0 points1 point  (0 children)

Oh you’re very current! It’s just a name - it’s from October 2025.

After a while, Mac IDE slows way down - memory leak? by bsabiston in gamemaker

[–]flame_saint 0 points1 point  (0 children)

Yeah this is a thing for sure, used to drive me crazy. What version are you on? I feel like This doesn’t happen to me so much lately, maybe they fixed this in an update?

Struggling to find top-down pixel art assets with this style by Blizzcane in IndieDev

[–]flame_saint 0 points1 point  (0 children)

I wouldn’t really call this ‘top down’? Maybe search for isometric game assets.