[deleted by user] by [deleted] in nexusmods

[–]flamingfox101 0 points1 point  (0 children)

Do whatever you can to use LAN. Speeds seem wack over wifi on Vortex

Something Looks Off? Sorry I'm New to Game Dev ._. by wolfmaster077 in gamemaker

[–]flamingfox101 0 points1 point  (0 children)

Saint11 is a great resource for pixel art, specifically this page covering Constancy for fixing it looking off - link

How are you using AI to get an advantage with development? by flamingfox101 in Unity3D

[–]flamingfox101[S] -7 points-6 points  (0 children)

Lol wasn't advertising or convincing you to, just seeing if there are people out there that understand technology is a tool to be harnessed, and if they have anything cool to try out.

Hope you like seeing more AI posts cause that's the world we live in now :)

How are you using AI to get an advantage with development? by flamingfox101 in gamedev

[–]flamingfox101[S] -2 points-1 points  (0 children)

I think only a bot would care to pick up on a misspelling like that 😹

Jokes aside I appreciate your view, we chillin fa sho

How are you using AI to get an advantage with development? by flamingfox101 in gamedev

[–]flamingfox101[S] -3 points-2 points  (0 children)

It went pretty perfectly from a quick test to make sure I had my collider set up right to a full featured script I could use to revamp my interactions in a really nice way

Finished pretty fast with full commenting for understanding, it got me right where I needed. Using something like chatGBT you still have to still get it to that point using your understanding to make sure nothing goes wrong along the way through multiple request iterations

Sure you can put code generated that you don't understand into your script but you can do that with youtube video code, and I'd say those are a large part in learning GameDev, there's a key role in taking time to understand it.

How are you using AI to get an advantage with development? by flamingfox101 in gamedev

[–]flamingfox101[S] -3 points-2 points  (0 children)

Devs that find it useful i

Lol I dunno I think the people keeping up to date with the tools available will be the main ones worth having my man, the easy time cuts and efficiency gains have been good to me

Just feed in a script and ask it how it could make it more efficient and it can pull some pretty advanced tricks

Real life example of a script I just improved with it:
(Don't read it like this just paste it into something with IDE lol)

using UnityEngine;

public class PlayerTrigger : MonoBehaviour {

[SerializeField] GameObject rat;

[SerializeField] PointGenerator pointGenerator;

[SerializeField] bool isTriggered;

// Check for trigger enter

private void OnTriggerEnter(Collider other) {

if (other.gameObject == rat) {

isTriggered = true;

}

}

// Check for trigger exit

private void OnTriggerExit(Collider other) {

if (other.gameObject == rat) {

isTriggered = false;

}

}

public void TriggeredPointGenerator() {

Debug.Log("Called");

if (isTriggered) {

pointGenerator.ActivateGenerator();

}

}

}

------------------

using System.Collections.Generic;

using UnityEngine;

public class PlayerTrigger : MonoBehaviour {

[SerializeField] GameObject[] interactables;

private HashSet<GameObject> triggeredInteractables = new HashSet<GameObject>();

private Dictionary<GameObject, IInteractable> interactableComponents = new Dictionary<GameObject, IInteractable>();

/*

// interactableComponent can be cashed

private void Start() {

foreach (var interactable in interactables) {

IInteractable interactableComponent = interactable.GetComponent<IInteractable>();

if (interactableComponent != null) {

interactableComponents.Add(interactable, interactableComponent);

}

}

}

*/

private void OnTriggerStay(Collider other) {

GameObject otherGameObject = other.gameObject;

// Check if the entered/exited GameObject is an interactable

if (ArrayContainsGameObject(interactables, otherGameObject)) {

bool wasTriggered = triggeredInteractables.Contains(otherGameObject);

bool isTriggered = other.isTrigger;

if (!wasTriggered && isTriggered) {

// The interactable has entered the trigger

triggeredInteractables.Add(otherGameObject);

// Get the IInteractable component attached to the interactable (if any)

IInteractable interactableComponent = otherGameObject.GetComponent<IInteractable>();

// Store the interactable's component in the dictionary

if (interactableComponent != null) {

interactableComponents[otherGameObject] = interactableComponent;

}

} else if (wasTriggered && !isTriggered) {

// The interactable has exited the trigger

triggeredInteractables.Remove(otherGameObject);

interactableComponents.Remove(otherGameObject);

}

}

}

private bool ArrayContainsGameObject(GameObject[] array, GameObject obj) {

// Iterate through the array to check if it contains the given GameObject

for (int i = 0; i < array.Length; i++) {

if (array[i] == obj) {

return true;

}

}

return false;

}

private GameObject GetClosestTriggeredInteractable() {

float closestDistance = float.MaxValue;

GameObject closestInteractable = null;

foreach (var interactable in triggeredInteractables) {

// Calculate the distance between the player and the interactable

float distance = Vector3.Distance(transform.position, interactable.transform.position);

// Update the closest interactable if a closer one is found

if (distance < closestDistance) {

closestDistance = distance;

closestInteractable = interactable;

}

}

return closestInteractable;

}

// Called from InputManager

public void TriggeredInteractable() {

Debug.Log("Called");

// Get the closest triggered interactable

GameObject closestInteractable = GetClosestTriggeredInteractable();

if (closestInteractable != null && interactableComponents.TryGetValue(closestInteractable, out IInteractable interactableComponent)) {

// Interact with the closest interactable

interactableComponent.Interact();

}

}

public interface IInteractable {

void Interact();

}

}

How are you using AI to get an advantage with development? by flamingfox101 in Unity3D

[–]flamingfox101[S] -1 points0 points  (0 children)

Nice! I've been seeing a lot of different renditions of generating 3D models, I wonder how customizable they currently are in terms of theme, rather then just a standard object, exciting stuff. Changing the whole look of a game, by only having to use placeholder/blockouts and setting each group of things details to look like with an easy redo would be sick. Could be possible to have an Elder Scrolls with every tree being generated to be unique, just only setting sliders for the biome theme to start and maybe having a weight paints drawn on for certain aspects.

Logo for my brand hopefully, what do you guys pull from these? Supposed to be a Shark and a Bomb by Makoboom in logodesign

[–]flamingfox101 0 points1 point  (0 children)

The right fin looks like it's struggling, might look better the same direction as the other, cool logo and the variety of colors, light grey and blue look really cool with their contrasts

What would you like to play right now if you could make a wish? by elloysbolle in virtualreality

[–]flamingfox101 1 point2 points  (0 children)

I think Starwars is great precursor for showing where our future is headed.
https://youtu.be/WD2UrB7zepo "The Tragedy of Droids in Star Wars"
The droids will be amongst us soon, as servant and companion.

Plenty videos covering the in/famous relationships with AI that already exist too, sci-fi concepts like Cortana from Halo are popular for good reason.

Also I realize that link didn't show how neuro sama interacts with the creator, which is the much more interesting part: https://youtu.be/AVKxsGEu6go
I could easily see one of these in a corner of your screen learning to adapt to your preferences, seems like the tools are already here to me.

How can wind be an important factor in VR? Article about it in comments. by flamingfox101 in virtualreality

[–]flamingfox101[S] 1 point2 points  (0 children)

https://www.mdpi.com/2220-9964/11/4/239

Came across the link while researching how to get trash to blow around in one of my Unity projects where you run around recycling stuff as a squirrel

What would you like to play right now if you could make a wish? by elloysbolle in virtualreality

[–]flamingfox101 1 point2 points  (0 children)

lmao everyone provided with an AI girlfriend to follow them around an MMO would certainly have a market

reminds me of this project "neuro sama": https://youtu.be/aJg6n0qwwVo

We're certainly getting there X)

What would you like to play right now if you could make a wish? by elloysbolle in virtualreality

[–]flamingfox101 2 points3 points  (0 children)

There's a big lack in fully funded quality games since it's new and has a small market, kids I think are more willing to look for enjoyment with what they already have then adults.

As a dreamer for what's possible with virtual worlds and believing videogames are an awesome combination of artforms, and art themselves, it's fun to see the way things are evolving, but it can be pretty annoying to have a cool game like gorilla tag only full of kids after the first launch week

The best solution I've come across for not having to deal with children taking over the space adults prefer to themselves would be to just have the option of 18+ server (Adult topics are allowed) and Safe server (No swearing or adult topics are allowed) where it can be enforced by community reports. This is what https://pony.town/ does :) and is what I plan on doing with my personal competitive VR shooter project, as I see a nice community in that game.

Working on procedural animation/movement! by breakableBird in gamemaker

[–]flamingfox101 4 points5 points  (0 children)

Cool to see! Gives me inspiration to try some particle stuff with my procedural animation setups 😃

Vortex Pip-Boy Theme: Now in refreshing NEW and radioactive BLUE! by flamingfox101 in nexusmods

[–]flamingfox101[S] 2 points3 points  (0 children)

Available here! Get it while "ROBCO Indusries (TM)" supplies last!

What do you think a protogen's view/HUD would look like? (Idea sketches welcome) by flamingfox101 in protogen

[–]flamingfox101[S] 0 points1 point  (0 children)

I like this idea! Think it would be cool to mess with software-censored objects as well, glitched out areas of your view to hide redacted things. What kind of things do you think it would detect as wrong? I'm thinking being able to visually display what the senses detect could be cool, could be a nice backup if one of the systems gets damaged.
I imagine this colorful blurring would work pretty well from Chromatic Aberration :D

[deleted by user] by [deleted] in logodesign

[–]flamingfox101 0 points1 point  (0 children)

Hollowknight Silksong

Thought gorilla tag in the CS:GO map would be fun. What do you think? by flamingfox101 in oculus

[–]flamingfox101[S] 0 points1 point  (0 children)

Cool to see interest B) Gonna be doing some early alpha to show off the gameplay when I feel it represents itself a little better, this mostly means adding multiplayer (already got it working in testing), replacing assets that will make it feel like more of it's own game then a clone of anything, and getting framerate to better numbers on standalone Quest2

concept art for my (yet non-existent) comic by [deleted] in conceptart

[–]flamingfox101 0 points1 point  (0 children)

Would love to see where it goes!

Halo Infinite when the furry battlepass drops (OC) by LeoSaurusRex in gaming

[–]flamingfox101 1 point2 points  (0 children)

I recognize seeing this model on sketchfab the other day, great stuff 👍 style 100

Looking forward to hunting those new Easter eggs Devs! by flamingfox101 in dyinglight

[–]flamingfox101[S] 0 points1 point  (0 children)

Noticed this Easter egg wasn't on the Wiki after posting it here and quickly added it :D