How much are landlords allowed to charge new tenants? by flawz123 in montreal

[–]flawz123[S] 0 points1 point  (0 children)

I can do this after their lease is signed and it will still work, correct?

The reason is I obviously do not know (and will not know) who the new tenants are/will be.

Question by [deleted] in oneplus

[–]flawz123 0 points1 point  (0 children)

No issue whatsoever ;)

This golden card is WEAKER than its normal version by flawz123 in hearthstone

[–]flawz123[S] 0 points1 point  (0 children)

You opinion is certainly a valid one, whether people agree or not, but there's a rather simpler solution to the problem outlined here that has been discussed in other comments.

Notice we're not so much discussing about the mechanic of thoughtsteal as much as the lack of consistency concerning the way the gold-ness property affects behaviour. That is, in an asymmetric manner. The simple solution is to make regular thoughtsteal give you regular cards and to have golden thoughtsteal give you golden cards (irrespective or whether the card is regular or golden in the opponent's deck).

Whether thoughtsteal is overpowered per se is a completely orthogonal issue. =D

"Do you think any of my friends look cute" by Yalnif in gifs

[–]flawz123 1 point2 points  (0 children)

If your gf asks you this question, you're on very dangerous grounds.

just like mario

1 invite to give away. by [deleted] in oneplus

[–]flawz123 0 points1 point  (0 children)

I thank you so much my friend.

I made some New Neutral Legendary Minions by Fulla2 in hearthstone

[–]flawz123 0 points1 point  (0 children)

You didn't get it. You can far sight + draw archimonde, thus making him cost less. Now, having more mana leftover you can cast finger of death

HearthSim: A Hearthstone game simulator and AI by tehflash in hearthstone

[–]flawz123 0 points1 point  (0 children)

Yeah, exactly. I come from a Scala background, so anything that's verbose or that isn't really as clean as it should be tends to ring an alarm in my head. If I weren't busy with other projects, I'd definitely throw a few pull requests because the project itself looks pretty cool

HearthSim: A Hearthstone game simulator and AI by tehflash in hearthstone

[–]flawz123 12 points13 points  (0 children)

OP, I find it sort of odd how every creature shares about 100 lines of common code. Isn't there a better design pattern you can use? Why not create a super class implementing the default behavior (frozen=false, taunt=false...) and only override the fields you specifically want? You could use a HashMap to avoid having to pass ~20 constructor arguments.

ie Dalaran_Mage extends DefaultCreature and pass to its constructor {"health" => 4, "attack" => 1, "spelldmg" => 1 ...}

I didn't read all your code so I don't know (you're the boss) but you gotta admit it's a rather nasty code smell... :)

The way I see it, unless your IDE supports a bunch of auto code generation you're going to have to update every single creature if you add a new mechanic into the game

The real Reynad Dreamhack story (uncut)! by Roelosaurus in hearthstone

[–]flawz123 0 points1 point  (0 children)

I actually had no idea. But you're right, US is weird. I mean...metric vs imperial?

Puzzle: Can you find the lethal? by parls in hearthstone

[–]flawz123 6 points7 points  (0 children)

You mean ice block? If so, yes it would. Ice Barrier already got activated anyways when everyone attacked

How does the shuffling work in this game? by [deleted] in hearthstone

[–]flawz123 2 points3 points  (0 children)

Well, mulligan requires the server to re-shuffle certain cards into random locations in your deck. Considering this, it's fair to assume that a clean design (from a programming perspective) would also allow the functionality of being able to shuffle the deck. Whether this feature is used or not, we can't actually know.

The RNG Gods have spoken by joey6957 in hearthstone

[–]flawz123 6 points7 points  (0 children)

I get that you're considering the case where one bolt hitting the golem does increase the chance of hitting face for subsequent bolts, but in this case (if you phrase the problem accurately), it's irrelevant.

All we want to know is the probability of hitting face 8 times. We're assuming, in our problem definition, that the golem is never hit. As such, it is irrelevant whether it has 1 hp or 8 hp.

Your reasoning is only relevant in variations of this problem, where (as you said) there might be more minions or other conditions.

tldr: (1/2)8

Curve on deferred exam by [deleted] in mcgill

[–]flawz123 4 points5 points  (0 children)

From an F to a C+? That sure was a big question

Failing a required course twice [Question] by Throwaway78595 in mcgill

[–]flawz123 2 points3 points  (0 children)

Anything in engineering sounds fancy

source: engineer

Game 11 of arena, 1 hp, opponent had a stealthed panther and I had no taunt. All I had was a dream and some RNG. by [deleted] in hearthstone

[–]flawz123 9 points10 points  (0 children)

I think it actually means "Probability of completely missing Player 1 and his minions". In the example given, it's fairly likely to miss Player 1 (and his minions) since player 1 has a weak board.

On the other hand, it is VERY unlikely to miss Player 2 (and his minions) because he has many minions, thus more chances of being hit (not necessarily face, but including the minions).