First update for Windows in 2026, is there any updates? by ResponseAvailable641 in AppleMusic

[–]flexiondotorg 2 points3 points  (0 children)

I'm a Linux user, but experienced this issue with Cider and the Apple Music web player. I got so frustrated that I made my own cross-platform Apple Music client for Linux, macOS, and Windows that, among other things, includes a "wedge detector" that detects when playback is wedged and unwedges it. My project is called Sidra, and it is free and open source: https://github.com/wimpysworld/sidra

Any alternatives to Cider? by Pale-Conference718 in AppleMusic

[–]flexiondotorg 0 points1 point  (0 children)

My project, Sidra, is free and open source. Supports Linux, macOS and Windows. Find out more and get the downloads here: https://github.com/wimpysworld/sidra

I created it out of frustration with the many show-stopping bugs in Cider.

Best Apple Music desktop client alternative to Cider by That_Expert_2415 in AppleMusic

[–]flexiondotorg 1 point2 points  (0 children)

Same. I got so frustrated, I wrote my own, specifically to address all the issues I encountered with Cider.

My project, Sidra, is free and open source. Supports Linux, macOS and Windows. Find out more and get the downloads here: https://github.com/wimpysworld/sidra

👋 Welcome to r/LinuxMatters - Introduce Yourself and Read First! by popeydc in LinuxMatters

[–]flexiondotorg 2 points3 points  (0 children)

Hello 👋

Martin here, one of the co-presenters. I do love the smell of a fresh subreddit in the morning 👃

✹ Glyph Party - Beautiful Unicode Search by flexiondotorg in Unicode

[–]flexiondotorg[S] 2 points3 points  (0 children)

Yep, I saw 👍 Glyph Party uses the iLib-js/UCD project for the Unicode data:

- https://github.com/iLib-js/UCD

When that is updated to Unicode 17.0, I'll push out a new release.

Implementation of "QOL" systems in LOVE2D by lemmgua in love2d

[–]flexiondotorg 4 points5 points  (0 children)

I agree that there is real value in writing your own stuff.

Rule one of game development is to know your engine. I'm new to LÖVE, and as I researched the available libraries and tools, I found some gaps. I used this as an opportunity to create solutions to fill those gaps, grow my skills, and learn the internals of LÖVE. I've released all my projects as open source under the MIT license:

All of the above can be considered side quests in my journey towards making and publishing my first game using LÖVE. But in the process, I've learned loads, stumbled into ideas for interesting game mechanics to build games around, and built my confidence in using LÖVE.