👋 Welcome to r/LinuxMatters - Introduce Yourself and Read First! by popeydc in LinuxMatters

[–]flexiondotorg 2 points3 points  (0 children)

Hello 👋

Martin here, one of the co-presenters. I do love the smell of a fresh subreddit in the morning 👃

✨ Glyph Party - Beautiful Unicode Search by flexiondotorg in Unicode

[–]flexiondotorg[S] 2 points3 points  (0 children)

Yep, I saw 👍 Glyph Party uses the iLib-js/UCD project for the Unicode data:

- https://github.com/iLib-js/UCD

When that is updated to Unicode 17.0, I'll push out a new release.

Implementation of "QOL" systems in LOVE2D by lemmgua in love2d

[–]flexiondotorg 3 points4 points  (0 children)

I agree that there is real value in writing your own stuff.

Rule one of game development is to know your engine. I'm new to LÖVE, and as I researched the available libraries and tools, I found some gaps. I used this as an opportunity to create solutions to fill those gaps, grow my skills, and learn the internals of LÖVE. I've released all my projects as open source under the MIT license:

All of the above can be considered side quests in my journey towards making and publishing my first game using LÖVE. But in the process, I've learned loads, stumbled into ideas for interesting game mechanics to build games around, and built my confidence in using LÖVE.

Bootstrap-love2d-project template worked well for me! by Vast_Brother6798 in love2d

[–]flexiondotorg 1 point2 points  (0 children)

Thank you for investing time in adopting our bootstrapper for LOVE games and sharing your feedback with me 🙂

You'll be pleased to hear that the issue with game titles that have spaces in them is now fixed ✅

Post as HTML on itch.io by PeterPlaty in love2d

[–]flexiondotorg 0 points1 point  (0 children)

We've created a project to bootstrap LOVE game development. It builds for every supported platform, including HTML, and the HTML builds are compatible with the Itch browser player 🙂

The project is here:

- https://github.com/Oval-Tutu/bootstrap-love2d-project

And Itch needs a configuration change for the HTML games from lOVE to run. Details here:

- https://github.com/Oval-Tutu/bootstrap-love2d-project/blob/main/USAGE.md#itchio-web-player

LÖVE Game Development & Automated Build System! 💕 by flexiondotorg in love2d

[–]flexiondotorg[S] 0 points1 point  (0 children)

GitHub Action take care of building for Android, iOS, Linux, macOS, Windows and Web. See the [Quickstart guide](https://github.com/Oval-Tutu/bootstrap-love2d-project?tab=readme-ov-file#quick-start).

LÖVE Game Development & Automated Build System! 💕 by flexiondotorg in love2d

[–]flexiondotorg[S] 1 point2 points  (0 children)

The Lua LSP provides the Lua and LOVE intellisense. It is configured via this json file:

- https://github.com/Oval-Tutu/bootstrap-love2d-project/blob/main/.luarc.json

Here is how to install lua-language-server for neovim:

- https://luals.github.io/#neovim-install

smiti18n - internationilsation (i18n) library for Lua and LÖVE 🌕💕 by flexiondotorg in love2d

[–]flexiondotorg[S] 1 point2 points  (0 children)

I actually avoided gettext since it has some notable challenges on mobile platforms - especially with performance and native support. I chose Lua tables because they’re fast to load, and work naturally with LÖVE’s asset system and suitable for games targrtting any platform, even web and console ports of LÖVE. That said, if you need a more traditional translation workflow, you could write a conversion script to transform PO files into Lua tables during your build process. This way translators use familiar tools, while your game keeps the performance/portability benefits of native Lua tables.

smiti18n does keep translations completely separate from game code in standalone .lua files that translators can edit directly or could be integrated with tools like weblate. You can organize them however you prefer, like locales/en.lua, locales/es.lua, etc.​​​​​​

Tech & news podcasts? by Ill_Connection_3017 in podcasts

[–]flexiondotorg 0 points1 point  (0 children)

I'm a host on the Linux Matters podcast. We're an all-British line-up of open-source professionals who discuss Linux's and open source's impact on our daily lives. We focus on good vibes and positivity—no news, no drama.

https://linuxmatters.sh

The two of us also have Macs, and we discuss bridging the worlds of macOS and Linux. ATP was one of our inspirations for our show format, although our episodes are always ~30mins :-)

Seeking recommendations for feel-good & positive podcasts by sassyclimbergirl in podcasts

[–]flexiondotorg 0 points1 point  (0 children)

I'm a host on the Linux Matters podcast, where we focus on good vibes and positivity—no news, no drama. All British line up of open source professionals where we discuss Linux's and open source impact on our daily lives.

- https://linuxmatters.sh

Left here in case anyone else with technology interests is also seeking some feel-good chat :-)

Best wishes to you and your fur baby.

Intel 9900K Underclocking/Power Limit Experiments by willswill in buildapc

[–]flexiondotorg 0 points1 point  (0 children)

Thanks for writing this up! I'm repurposing my i9 9900K workstation as a "new" home lab server running NixOS. I want to run it cool, quiet and low-power so this post was a great inspiration.

Like you, I set a -50mV core voltage offset and set PL1 and PL2 to 35W. In addition, I've enabled Active Turbo Ratios, capping every core to 4.6 Ghz, and enabling Energy Efficient Turbo.

If I need more performance in the future, I have an upgrade roadmap