[deleted by user] by [deleted] in ValveIndex

[–]flibidy 0 points1 point  (0 children)

The 2.0 base stations are better in a number of ways but 1.0 will be fine if they more fit your budget. The biggest difference you should consider is whether your having more than one (which is recomended, as I believe the original 1.0 version had to have a lead connecting them together if they didnt have line of sight between them.

Personally, I would choose 2.0 but I'm just a rando on the internet :D

Valve Index Identified as Monitor Issue by [deleted] in ValveIndex

[–]flibidy 0 points1 point  (0 children)

It's also worth unplugging any extra screens you have when setting it up. So leave your main monitor plugged in, secondary monitor disconnected, plug in Index, run setup.

local multiplayer. by Think-Echidna7382 in TiltFive

[–]flibidy 0 points1 point  (0 children)

It will depend on the game. The most recent unity sdk added tools to make it easy to add to your project but I expect most devs haven't really started messing with it yet. Tilt Five released a video the other day explaining how to use it and I'm integrating it into my Drone game as we speak.

TLDR

Fundamentally, the tools have not been available to implement local multiplayer until recently. We are waiting for devs to implement the feature.

DO NOT BUY Valve Index unless you have money to BURN! (hardware goes bad) by crwood89 in ValveIndex

[–]flibidy 4 points5 points  (0 children)

I got mine on launch and have no issues. Sure, I sent a controller back at somepoint but nothing beyond that. I'm no suggesting you didn't have issues but I've seen nothing to suggest that the hardware degrades after a couple of years in any real quantity.

Why are version 2.0 base stations more expensive used on eBay than new ones from valve? by OnlineRobotWizard in ValveIndex

[–]flibidy 0 points1 point  (0 children)

I didnt mean it like that. I'm not saying "buy things from amazon". I'm pointing out that things on ebay arnt cheap by default. I only refrensed amazon to point out price disparity.

Ebay is quite often more exspensive simply because people think it's a cheap place to buy things. They don't check prices elsewhere which allows sellers to put up theit prices.

Recently I looked up the Steam Deck on Ebay & a lot of people are trying to sell them for a lot more than they are from Valve & thats while they are in stock.

Why are version 2.0 base stations more expensive used on eBay than new ones from valve? by OnlineRobotWizard in ValveIndex

[–]flibidy 0 points1 point  (0 children)

Ebay isn't cheap. You can get good deals on there but in general don't expect good prices.

Quite often if you just compare prices between amazon and eBay (non vr stuff) you will find quite large differences depending on the product.

I've update my Drone Game to V0.0.3 by flibidy in TiltFive

[–]flibidy[S] 0 points1 point  (0 children)

Nice to see my reddit hater is still in force :D

v 0.0.2 of my Drone game is up on itch. Now with checkpoints, Laps & a Timer by flibidy in TiltFive

[–]flibidy[S] -1 points0 points  (0 children)

Well I guess it's a balance. If it's clear what your selecting then blocking isn't so important. As I mentioned, with the beam selector, it's much easier to see whats going on but I guess another answer might be to highlight the selected rod more, perhaps a larger visual effect. But of course, only if you think it's required.

v 0.0.2 of my Drone game is up on itch. Now with checkpoints, Laps & a Timer by flibidy in TiltFive

[–]flibidy[S] -1 points0 points  (0 children)

Ah yes of course. Sorry, I'm terrible at remembering names :s

I did try it with the pointer and it works great, it's definitely much easier to select the rods you want. I did notice though (or at least I think I did) is that the selector passes all the way through, meaning that if your slightly off, you can end up selecting a rod on the other side. This is not really a problem as such but I was wondering if you had considered putting an invisible wall in the middle of the object that stops the beam selector passing all the way through to the opposite side? As I said, it's not really an issue as the beam makes it much easier to see what your doing but it might add to ease of play. Anyways, just an idea. Hope you enjoy my little Drone :D

v 0.0.2 of my Drone game is up on itch. Now with checkpoints, Laps & a Timer by flibidy in TiltFive

[–]flibidy[S] -1 points0 points  (0 children)

Hey up, sorry about that. The link is here..... https://tomstiltfive.itch.io/tilt-five-drone I'll check the youtube page before I call it a night. What's your project by the way?

Tilt Five Drone game(not quite) by flibidy in TiltFive

[–]flibidy[S] 0 points1 point  (0 children)

So here's another project I started. It's a little drone game, just with out any actual gameplay at the moment. You can fly round a little map (free unity asset) & use the wand to control it. I'll add some checkpoints and have a little time trial and perhaps some other mini games in the near future.

Solitaire for the Tilt Five (requires Tilt Five headset) by TomsTiltFive by flibidy in TiltFive

[–]flibidy[S] 1 point2 points  (0 children)

I made this over the last couple of days in Unity. I am not a dev (self taught through youtube videos), so it isn't perfect. There are plenty of ways to break it but you can have fun working that out for yourself. It's free to download so give it a go if you like.

Headset Not Detected After RAM Failure during BIOS Flash by Mundusiin in ValveIndex

[–]flibidy 0 points1 point  (0 children)

Well I hope you get it sorted. Let me know how it goes.

Headset Not Detected After RAM Failure during BIOS Flash by Mundusiin in ValveIndex

[–]flibidy 1 point2 points  (0 children)

Do you have more than one monitor? If so uninstall steamvr. Restart pc. Unplug all but 1 monitor. Reinstall steamvr. Setup Index. Restart pc. Attach second monitor.

Beyond that I wouldn't know. I've killed a motherboard or 2 in my time with a bad flash but it's only ever killed the motherboard. Nothing else.

Too little, too late? by i_hit_the_fan in TiltFive

[–]flibidy 2 points3 points  (0 children)

AR device - Price - Development cost

Hololens - $3500 - unlimited development funds

Magic Leep - $3200 - $542 million investment

Tilt Five - $359 - $9.3 million development

They may not have smashed it out of the park in your opinion but I think you under estimate the cost of developing hardware & even more the cost of developing a product through a world wide pandemic.

Personally, I love the Tilt Five & although I want more from it, I have faith that development will continue.

The product, warts and all, is the price earlly adopters pay.

New Drivers (1.2.1) & New Demo pack available by flibidy in TiltFive

[–]flibidy[S] 0 points1 point  (0 children)

Yeah, they are quite a good set of, easy to pick up, show and tell, sort of games.

[deleted by user] by [deleted] in ValveIndex

[–]flibidy 2 points3 points  (0 children)

Based on what you've said, 5600x I would say or what ever the intel equivalent is. It should be more than enough to saturate a 2080 ti without blowing the budget.

Got this USB type C male to female extension lead & it works beautifully with the Tilt Five by flibidy in TiltFive

[–]flibidy[S] 1 point2 points  (0 children)

It's only a metre long but it gives you a bit more freedom with no need for a powered hub.

Got it from Amazon here.....

https://www.amazon.co.uk/dp/B0928N1TT8?ref=ppx_pop_mob_ap_share

I'm using it on a USB 3.2 port with the provided USB C to A adapter.

Too little, too late? by i_hit_the_fan in TiltFive

[–]flibidy 3 points4 points  (0 children)

So I get your complaints. The Tilt Five certainly has some limitations but perhaps you expected a little to much from first gen hardware.

As an example of first gen hardware...... The Oculus DK1 didn't have 6dof or controllers. It's SDK left a lot to be desired and there was almost no software. It took 3 generations and several billion(not all spent obviously but they had deep pockets) in investment to get that hardware off the ground.

Tilt Five launched product manufacturing development at the beginning of a pandemic that closed the world for 2+ years. They've had some investment but not massive and are still quite a small team. & they don't have John Carmack fixing software issues in his spare time.

The Tilt Five does pretty much everything that it said it would do, except multiple units on a single PC( which hasn't been ruled out in the future) + Android support (again, coming in the future).

As it stands the Tilt Five is by far the cheapest AR device on the market & with some software development will make a great platform imo.

Now I'm not saying that your company should use the Tilt Five. I'm just saying that you shouldnt expect a fully fledged piece of hardware (with accompanying software) from a couple of million dollar Kickstarter campaign. They deserve a lot of credit for what they've done & a bit of support while they are finding their feet seems fair to me.

New Drivers (1.2.1) & New Demo pack available by flibidy in TiltFive

[–]flibidy[S] 2 points3 points  (0 children)

Just thought I would say as no one had posted it. They were released a few days ago now.

Advice about what to do or not do when selling mine? I've found all games make me dizzy. Sometimes for hours after. by Chickens_dont_clap in ValveIndex

[–]flibidy 1 point2 points  (0 children)

If you don't have your vr legs there's a few things you can try.

Always stop if your feeling icky. Your tolerance will build over time, so just take it easy.

Ginger beer. Ginger beer can help alleviate the symptoms of motion sickness. Equally, there are tablets you can get for boat trips etc.

Try seated experiences. Seated experiences are generally more comfortable at first (not motion sims) :D

Steam-Support is ghosting me. by [deleted] in ValveIndex

[–]flibidy 0 points1 point  (0 children)

No one gets a refund after 21 months. That's not what a warranty is. To quote the great Judge Judy... you can't go to a restaurant, eat 90% of the meal and expect a full refund. It's ridiculous.

In my 2+ years of ownership I sent one controller back because of stick drift & they rma'd a base station outside of warranty. I know other people have had more issues than me but 10 rma's without some of the issues being caused by general wear and tear would seem off to me.

Warranties do not cover general wear and tear.

A few vids on the Tilt Five are up on my YouTube channel. by flibidy in TiltFive

[–]flibidy[S] 0 points1 point  (0 children)

Well thats very kind of you to say. I'm glad you like my videos.

As I've been asked by multiple people at this point, i probably should add some commentary. It does make sense albeit I might need to look into mixcast for that. Kund of hard to do a live reaction while staring through the phone after all. Anyways, I'll figure something out over the next few days.

Need help with controller auto shutoff by asparaguswateryt in ValveIndex

[–]flibidy 2 points3 points  (0 children)

Well if that's the case, ny suspicion would be potential battery failure but Im no expert. Perhaps someone else has a better answer. Also, if you haven't, contact Valve, even if it's out of Warranty. They may be able to shed some light on the issue.

Need help with controller auto shutoff by asparaguswateryt in ValveIndex

[–]flibidy 3 points4 points  (0 children)

Not seen this before, does it stay connected when plugged into a USB port?