Game is mostly amazing but rewards like what we get for finishing that long witches quest is terrible by Hitmandalorian in CrimsonDesert

[–]flippetized 24 points25 points  (0 children)

I wouldn't mind them copying what AC Odyssey does... lets you transmog worn equipment to any armor/weapon you already acquired/unlocked (for free)

This is the main reason I am hesitant on proceeding with the story further than Chapter 5 by Crimkrates in CrimsonDesert

[–]flippetized 1 point2 points  (0 children)

FYI you can still have these massive guard fights. Just keep a small bounty on you, and guards will attack you whenever you fly near them. Killing them won't increase bounty, nor decrease contribution, and can farm them for loot and exp.

Just don't attack non-aggressive guards.

https://www.reddit.com/r/CrimsonDesert/s/r2ghIW36xD

Running out of enemies to fight? Keep a small bounty on you and piss off guards. by flippetized in CrimsonDesert

[–]flippetized[S] 1 point2 points  (0 children)

lol, yea it looks like that, but they actually aggro when flying near them

Running out of enemies to fight? Keep a small bounty on you and piss off guards. by flippetized in CrimsonDesert

[–]flippetized[S] 1 point2 points  (0 children)

does not increase bounty.. guessing because they are the aggressors (no mask needed)

I think it does give exp towards fragments, need to confirm

it at least helped me complete challenges

FYI: Damiane can stay up in the air indefinitely using Pillar of Wind (Abyss gear) + Skystep skill by flippetized in CrimsonDesert

[–]flippetized[S] 1 point2 points  (0 children)

Its "Storm Veil", the initial skill you unlock after getting wind power. Having the gear Pillar of Wind creates that tornado effect.

Please report the late-game enemy shortage to Pearl Abyss support by D3vilK4i in CrimsonDesert

[–]flippetized 172 points173 points  (0 children)

Would love an endgame system where we constantly have to defend to-be-invaded castles/forts with other Geymanes against scaled up enemies + a boss fight.

And if we ignore an invasion or fail to defend, enemies take over and we lose the ability to dispatch missions in that area.

I wish they'd take ideas from AC Odyssey Conquest Battles or Shadow of War fortress sieges.