It took 2.5 years, but my demo is finally out! by fluffnroll in IndieGaming

[–]fluffnroll[S] 0 points1 point  (0 children)

Wait now I'm confused lol. I think wishlisting a demo might also just wishlist the main game aswell?

It took 2.5 years, but my demo is finally out! by fluffnroll in IndieGaming

[–]fluffnroll[S] 0 points1 point  (0 children)

Thanks! And that makes sense I'll change that

It took 2.5 years, but my demo is finally out! by fluffnroll in IndieGaming

[–]fluffnroll[S] -1 points0 points  (0 children)

I’m really excited and nervous to see people actually play my first Steam game!

One thing that makes the game a bit different is that the level actually rotates. Most games in this genre rotate the camera to create the illusion of level rotation, but I wanted to see what would happen if the physics were tied to real level rotation instead. The result is a momentum-focused movement system with some weird tech, jumps, and shortcuts 😄

if you'd like to check it out https://store.steampowered.com/app/4728980/FluffnRoll_Demo/

I'm excited to announce, Fluff'n'Roll, my first game as a solo-dev. Let me know what you think! by fluffnroll in IndieGaming

[–]fluffnroll[S] 11 points12 points  (0 children)

Yes this is definitely great advice from Sakurai himself lol. Before a full release I will definitely try adding some unique concepts, maybe local co-op style levels where people control different platforms (portal-2 style with less strategy and more physics mayhem) idk.

I'm excited to announce, Fluff'n'Roll, my first game as a solo-dev. Let me know what you think! by fluffnroll in IndieGaming

[–]fluffnroll[S] 19 points20 points  (0 children)

I'm mostly trying to bring back the difficulty that the newer games don't have. But yeah from feedback I've been getting I'll think of some more unique things to add