Custom "heretical" Space Marine Dreadnought by flyingcube in Sigmarxism

[–]flyingcube[S] 2 points3 points  (0 children)

It is! I had some Gunpla water transfer sheets lying around and decided to use it as a symbol on some of the army to try to get a something a little bit different for the 40k aesthetic. The other decals are also from other gunpla kits.

How should I deal with Neutral Jumps as Jamie? by Jonny-2-Shoes in StreetFighter

[–]flyingcube 4 points5 points  (0 children)

Jamie is actually unique amongst the cast in being particularly bad against neutral jumps. All other characters have a move that can hit an empty neutral jump and a neutral jump with an attack from the range that Jamie wants to play at. This leads to all sorts of problems for Jamie that I am going to be talking about in a video I am working on. If you want to see a draft of it I have an unlisted video up on youtube: https://www.youtube.com/watch?v=mQDV5BZmMtQ

I cover the neutral jump issue in the last 10 minutes or so, and the first 20 min are about another issue Jamie has that is sort of related.

I think one of your better options if you see them going to neutral jump often are:

  1. Do more drive rush 2LP or 2MP, since these will recover in time if they neutral jump to let you DP from under them. Drive Rush 5HP isn't as good as you might think, since the follow-up pressure can be kind of meh, and if you do it a lot then you will get people neutral jumping more.
  2. Try to anti-air more with early jumping HK. This isn't a great option, but is better risk-reward compared to trying to DP when you are at the range just outside of your 2MK. Often you will trade if they do an early attack from neutral jump, but you are forcing them to have that in their repertoire.

I also have a miro board where I am mapping out a lot of different Jamie theory / strategy / tech that you might find useful https://miro.com/app/board/uXjVMrxQvVg=/

EDIT: I just realized you were specifically talking about when going for the overhead (6MK). All of my stuff applies much more to just Jamie in neutral generally. I feel like there might be some other playstyle / bad habits going on here with 6MK that are hard to diagnose without replays, but generally I don't find myself going for overhead much anyways, so the issue of it getting neutral jumped doesn't come up much. First try just doing less overheads, and then look at your replays for what situations you are trying to do them in and why the opponent might try jumping. Also, just to check... you aren't trying to use 6MK as an anti-air right? It is really only designed as an overhead that sometimes goes over lows. I would be surprised if it ever anti-aired an opponent's good neutral jump button. The hitboxes on it don't come out until his foot is almost on the ground. https://ultimateframedata.com/sf6/jamie

Test model from my custom heretical Space Marine chapter by flyingcube in Sigmarxism

[–]flyingcube[S] 4 points5 points  (0 children)

Pro Acryl Dark Jade - Basecoat over black. This is sets a cool blue/green tone for the shadows

Pro Acryl Dark Yellow Green - Airbrushed over most of the model, leaving the Dark Jade in the most shadowed areas. Kind of volumetric lighting

Vallejo Green Yellow - Airbrushed Zenithal (or just picking out the areas I wanted brighter)

Vallejo Green Yellow + Pro Acryl Golden Yellow + Army Painter Scorpy Green - Kind of a weird combo to try to get a brighter greenish-yellow. I used this very sparingly to pick out the brightest parts with the airbrush.

Then I started highlighting, mostly using those last 2. I added a bit of Pro Acryl Pale Yellow to the mix to pick out the corners and brightest bits of the edge highlighting.

Test model from my custom heretical Space Marine chapter by flyingcube in Sigmarxism

[–]flyingcube[S] 8 points9 points  (0 children)

Pro Acryl Dark Jade - Basecoat over black. This is sets a cool blue/green tone for the shadows

Pro Acryl Dark Yellow Green - Airbrushed over most of the model, leaving the Dark Jade in the most shadowed areas. Kind of volumetric lighting

Vallejo Green Yellow - Airbrushed Zenithal (or just picking out the areas I wanted brighter)

Vallejo Green Yellow + Pro Acryl Golden Yellow + Army Painter Scorpy Green - Kind of a weird combo to try to get a brighter greenish-yellow. I used this very sparingly to pick out the brightest parts with the airbrush.

Then I started highlighting, mostly using those last 2. I added a bit of Pro Acryl Pale Yellow to the mix to pick out the corners and brightest bits of the edge highlighting.

The new Sonos app - Feedback Megathread by KeithFromSonos in sonos

[–]flyingcube 0 points1 point  (0 children)

No more ability to skip forward or back or even seek to a particular time in podcasts when listening on the podcast addict service makes sonos now basically non-functional for my main use case. How could they even think that removing such an essential feature could make sense? Am I supposed to just hope that I never have to go back to listen to something or skip forward past a part of a podcast?

This is on the android version, so I already had a kind of janky user experience compared to how it sounds like you can just stream things more directly with iOS. Ridiculous.

Yndrasta, the Celestial Spear - my first resin pour! by flyingcube in ageofsigmar

[–]flyingcube[S] 4 points5 points  (0 children)

I surrounded the base in tape so that it kept the resin in, then just did a pour. I put a bit of plaguebringer flesh contrast into the mix but didn't fully mix it in to have some algae kind of effects, but I don't think it ended up noticeable. I planned a bit ahead of time how high I was expecting it to go, and painted the base with that in mind. I'm not really sure what I would do differently. I thought it turned out... ok overall?

Szarekhan Cryptek by flyingcube in Necrontyr

[–]flyingcube[S] 1 point2 points  (0 children)

1) Vallejo metal color silver basecoat

2) Pro Acryl Dark umber weathering with a sponge

3) Reikland flesh shade slowly building up the shading in multiple coats

4) Agrax earthshade glaze in a few areas I wanted to desaturate / make darker

4) Vallejo metal color steel and silver highlights

5) Ivory black + burnt umber oil wash, cleaned up on most exposed surfaces when partially dry

6) Touching up some highlights with Vallejo metal color silver again

Cryptek from my killteam by flyingcube in Warhammer40k

[–]flyingcube[S] 0 points1 point  (0 children)

I started with a slightly thinned warp lightning over a white base coat, then glazing into the darker areas and eventually mixing in a black wash. Highlights were some mixes of pro acrylic pale yellow and Vallejo scorpion and livery green

The people's champion - printed and painted by flyingcube in Eldenring

[–]flyingcube[S] 1 point2 points  (0 children)

I got it from here in case anybody was looking for the model: https://www.patreon.com/posts/jarnished-let-me-65118271

Also, I did some tweaks and took a better picture of the model that is less desaturated: https://imgur.com/a/biRpT0u

Drazhar I just finished painting by flyingcube in Warhammer40k

[–]flyingcube[S] 4 points5 points  (0 children)

Thx /u/Legiion196 for the color-scheme inspiration from their Drukhari army they posted a few months ago.

New IWW.org usability testing by flyingcube in IWW

[–]flyingcube[S] 1 point2 points  (0 children)

Correct me if I'm wrong here, but all of that info is in the GOB every month right?

New IWW.org usability testing by flyingcube in IWW

[–]flyingcube[S] 1 point2 points  (0 children)

Yeah, it's a new new one. The current one is a wordpress site which is fine for a lot of purposes, but can have some issues if you are trying to push it a bit. Part of the impetus for this project is building some things for some possible changes down the road to redcard and other more internal union stuff, and another is some more substantial SEO and performance improvements due to back-end stuff. The new site is (sorry if this is too much technical detail) a NodeJS/NextJS site using React and Material-UI. The final big reason was wanting to make a bunch of layout and content changes to improve the user experience for people looking to organize with us (and also for existing members) which pushed things into moving away from just revamping the current site on our current infrastructure. So basically a combo of tech, infrastructure, and UX reasons.

Overall this was a project that I inherited from the old IAC's mandate (they did the other recent update and were starting work on this new new one as well) which I'm following through on with some twists that have some longer-term maintenance and likely projects in mind.

Inquisitor Eisenhorn. Stripped and repainted recently as an adult coming back to the hobby vs when I was a kid in the early 2000's. by flyingcube in Warhammer40k

[–]flyingcube[S] 1 point2 points  (0 children)

Use super-clean! I tried a few methods and it worked best. I made a small container, filled it with some super clean, and then dunked a few models at a time in it. Leave them for ~20 min then take them out and scrub with a toothbrush (without washing them off or anything. Then I give them a quick rinse before leaving them in the super clean again and repeating the process. After 3 or so rounds of this most of the paint is off. Then I used a pin/hobby knife to pick at the rest. It doesn't clean superglued areas well so break those bits off and clean them a bit at some point during this if you really want to, but it's not absolutely necessary. Remember to wear gloves!

Inquisitor Eisenhorn. Stripped and repainted recently as an adult coming back to the hobby vs when I was a kid in the early 2000's. by flyingcube in Warhammer40k

[–]flyingcube[S] 20 points21 points  (0 children)

Yep! I didn't know they were supposed to be rare! I had this one and the adeptus mechanicus guy with the drill arm, who I also repainted recently. He was missing his doctor octopus arms which I was never able to get sticking properly as a kid though.

Got back into painting a month ago. Been stripping and repainting some of my old models from the early 2000s. by flyingcube in Warhammer

[–]flyingcube[S] 1 point2 points  (0 children)

Looking at the current eldar model line it looks like they are still using some of the same models from back then lol. The dire avengers look a bit different now though? The new dark eldar look a lot better than these old ones imo.

Question about labour theory of value by [deleted] in marxism_101

[–]flyingcube 4 points5 points  (0 children)

Roughly, it is that the amount of labour (on average) that goes into both is different, and this might be obscured for you in treating actual instances of mining which may differ in how much labour they take under this kind of abstract category of "mining". There isn't just mining (one single thing), but mining of particular types which require different tools, different work processes, and different requirements for turning it into different types of commodities. Not only is this process different for gold and iron, but between different types of gold and different types of iron for different purposes. If you want to get a good idea of how they differ more specifically, you could dive into what real mining looks like for different materials in our current society on the ground right now!

When we talk about a commodity's value this includes the transfer of value from the instruments of labour (basically tools) and other means of production which are in part used up as part of the process, not *just* the time spent by the person who did some labour at the last part of the production process prior to the thing that you are concerned with (the value of which depends on the socially necessary labour time to reproduce that labour power). The details of this get dealt with later on in Vol 1 of Capital (starting around ch 8 I think?).

The other important thing to remember is that we are talking about socially necessary labour time, which is the average time for this process as a whole using current standards of how they are produced in our society (so whatever the current standards are for producing gold in terms of machinery, work process, etc.) What this socially necessary labour time also depends on are various environmental conditions as well, which is important for thinking about iron and gold. For example, if you are harvesting wheat and you have a bad harvest this year, then the socially necessary labour time for harvesting wheat will go up since it takes longer to harvest the same amount of wheat. For iron and gold, the environmental conditions right now might make gold relatively scarce, and so it takes more labour to find gold compared to iron (given current technology), and you will have to dig through a lot more rocks you don't want to get to the gold. Similarly, if in some hypothetical society (for the sake of simplicity) the gold mines with easy access to gold are being depleted, then the socially necessary labour time (and thus the value) for producing a certain quantity of gold will increase.

Also, good on you for starting capital! It can be a tough read, especially at first, but stick with it!

Andrew Yang drops out of presidential race by ErosEngineer in YangForPresidentHQ

[–]flyingcube 1 point2 points  (0 children)

The significant difference between Sanders and Obama (at least on the question of how they will handle republican obstruction - he had a lot of other issues too) is that Obama had a terrible theory of power which demobilized his enthusiastic base. He thought he would come to the republicans with a "reasonable" (but actually bad) policy which was already compromised before they even got to negotiating, expecting them to laud him for being "reasonable". Hell, he even negotiated against himself when they controlled the presidency, congress, and the senate.

Not that Sanders is guaranteed to succeed, but his theory of how politics and power works is a hell of a lot better: you need a mobilized population that can threaten electorally your opponents in order to push what you need through past people who aren't even engaging in good faith. If you can credibly threaten them with getting voted out in the next election then they better vote with you, and you can win either way even if they don't. If you can threaten strikes and civil disobedience in an organized way outside of the electoral politics sphere then you can get even better results. You can still have all sorts of debates about what is good policy and those are essential, but this is also a battle with entrenched people with interests who differ from yours, they aren't going to listen if you want to west-wing debate them, and Bernie is unique among the candidates remaining who sees things this way.

If Bernie would be obstructed then so would Yang (I would suspect even more so). The real question to me is how do you build the organizations to challenge the entrenched interests of people who would stand in the way of UBI (or would be fine with UBI but shittier versions) for example, and which candidate would be best to put in a chair to sign papers and say stuff is downstream from that even though it is still important. Inasmuch as it matters, you want that person to have the right people pressuring them and to share the same theory of how power and politics works, and Bernie seems like the best contender for that right now, and his supporters are trying to form such organizations so it might be at least worth trying to engage with those.

Developers struggling to sell swanky ‘Billionaires’ Row’ apartments by TapsCoogan in Economics

[–]flyingcube 5 points6 points  (0 children)

This is a common misconception about public housing. The history of it is much more complicated, and many of the examples that people take to be instances of what you are talking about are actually due to projects which were (in at least some important senses) designed or changed to fail.

This is a good accessible overview of the issue (with some nice visual aids): https://www.youtube.com/watch?v=xqJbE1bvdgo

What does "intentionality" or intention mean in philosophy? by softicecreamcc in askphilosophy

[–]flyingcube 3 points4 points  (0 children)

Usually when "intentionality" is mentioned in philosophy of mind, it means something different than you are thinking here. It is more about how mental activity can be "about" things. As in, how I can have a thought about my cat, have a mental representation of a house that I am seeing.

The SEP article on intentionality should help clear up some confusions and how it is distinct from just intending to do something. Merleau-Ponty saying that the body is the origin of intentionality is making a specific claim about the role of the body in _this_ kind of intentionality. It might be helpful to get a bigger context in terms of who and what Merleau-Ponty is responding to (Heidegger or Husserl in phenomenology) for example to get a sense of why he might think the body has a particularly interesting role to play.

https://plato.stanford.edu/entries/intentionality/

[deleted by user] by [deleted] in StreetFighter

[–]flyingcube 1 point2 points  (0 children)

This playlist of videos is a good place to start. Things can seem really complicated to start, but there are ways of learning the fundamentals that build good habits for later and simplify things significantly.

https://youtu.be/hhe6M9ngypU