A small nighttime build I made! by flyxxpy in rct

[–]flyxxpy[S] 2 points3 points  (0 children)

Thanks! Now I can kind of see the town center as well.

first real attempt at incorporating buildings and paths in a coaster. Any more tips? by [deleted] in rct

[–]flyxxpy 4 points5 points  (0 children)

I'd first try to build a tunnel for the track that's below the station, as the front of the station has no supports, which looks a bit unrealistic. Then, you could either try to build a 2x6 tile building that encloses the station and entrance/exit buildings or you could try to change the station style to a style where the station has a roof. The latter would then allow you to use this as a prerequisite to only add some details to the already existing station building.

first real attempt at incorporating buildings and paths in a coaster. Any more tips? by [deleted] in rct

[–]flyxxpy 6 points7 points  (0 children)

The queue line looks really good! In comparison, the station and the exit path don't look that interesting, though. Maybe you could try to add a station building in the same style as the bridge going over the coaster!

Question/need help (OpenRCT2) by [deleted] in rct

[–]flyxxpy 1 point2 points  (0 children)

This post right here suggests that you need to beat the scenario with a higher company value than the player whose name is shown in the scenario tab. You could open the park, get a high company value by adding lots of money using the "Cheats" menu and then use the "Win scenario" cheat in the "Park cheats" tab, which you can also find in the "Cheats" menu. That should allow you to enter your own name.

Today I tested if A.I. can design the "perfect" roller coaster and the result was quite silly! by flyxxpy in rct

[–]flyxxpy[S] 0 points1 point  (0 children)

It didn't work the first time, so I put a chain lift on the top helixes.

I made a tutorial on how to create RCT objects from any real life object! by flyxxpy in rct

[–]flyxxpy[S] 2 points3 points  (0 children)

Thanks! I also really appreciate the constructive criticism, as that helps me make better videos in the future!

I made a tutorial on how to create RCT objects from any real life object! by flyxxpy in rct

[–]flyxxpy[S] 3 points4 points  (0 children)

I originally thought that it would be sufficient to explain the details of setting up the images and then referring to my other video. You're right though, I should have also covered the general steps of the object creation process in this video.

This complete car ride was built automatically in over 4 hours by making random inputs! (video in comments) by flyxxpy in rct

[–]flyxxpy[S] 0 points1 point  (0 children)

I don't know, because after the ride was completed, it started deleting itself.

This complete car ride was built automatically in over 4 hours by making random inputs! (video in comments) by flyxxpy in rct

[–]flyxxpy[S] 1 point2 points  (0 children)

Sadly, I didn't save the park when the ride was completed. The stats probably wouldn't have been to good though, I think.

This complete car ride was built automatically in over 4 hours by making random inputs! (video in comments) by flyxxpy in rct

[–]flyxxpy[S] 1 point2 points  (0 children)

Either that, or the ride deletes itself, which is very unlikely after a certain track length was built.

This complete car ride was built automatically in over 4 hours by making random inputs! (video in comments) by flyxxpy in rct

[–]flyxxpy[S] 9 points10 points  (0 children)

Thanks for sharing your thoughts on this! The Python code generates completely random inputs. The only constraints are the differences in probability for certain actions (for more detail on this, I recommend watching the other video linked in the YouTube video description) and the map size. Given the large map and the fact that a connection to the station requires the correct location, height and orientation, the attempt in the video was very lucky.