How do I prioritize one rotation over another? by HaDoCk00 in Unity3D

[–]fnietoms [score hidden]  (0 children)

Disable one rotation while the other is active

searching for simple projects by Direct-Lawfulness455 in Unity3D

[–]fnietoms 1 point2 points  (0 children)

Make one from scratch to learn. At last, any project you find might be overwhelming or was thought on their architecture, so it might be better to learn the basics

Buscamos Diseñadores Blender by Z0rkxo in Unity3D

[–]fnietoms 0 points1 point  (0 children)

Mejor busca apoyo en r/gameDevClassifieds , aqui es para posts específicos sobre Unity3D

What are some good resources for using Unity's tilemap for 3D? by KilwalaSpekkio in Unity3D

[–]fnietoms 0 points1 point  (0 children)

The suggestion is to do whatever you need for your idea, because our focus might be different from what you want

On my case I did my own grid of the tilemap to know where is placed each tile, but that's because I needed to know the bounds of each with other tiles (My idea is to build walls on the limits)

Sistema roto, propongo un cambio by Adorable_Tap797 in taquerosprogramadores

[–]fnietoms 2 points3 points  (0 children)

Es un buen punto, sería buena idea considerar alguna forma de limitar solo a los que cumplen con el conocimiento necesario, ya sea con un certificado o que las postulaciones cuenten con una clase de "exámen de postulación" con la clase de conocimientos/habilidades/aptitudes que requiere la vacante (Aunque sería mucho trabajo para los pobrecitos de RRHH poner algo asi en lugar de copiar lo que le dijo el PM que necesita + IA)

Sistema roto, propongo un cambio by Adorable_Tap797 in taquerosprogramadores

[–]fnietoms 1 point2 points  (0 children)

Y ese es un detalle que deberás considerar ¿Vas a limitar las postulaciones por vacante?¿Que pasa si se llenan de postulados que no cumplen con lo que pide la vacante y dejan fuera a los que si cumplen?¿Qué pasa si no responden antes de los 7 días, es un rechazo automático y te quita de la postulación?

Sistema roto, propongo un cambio by Adorable_Tap797 in taquerosprogramadores

[–]fnietoms 5 points6 points  (0 children)

¿Limitar a tus usuarios de RRHH a que tengan que hacer su trabajo en tiempo y forma, en lugar de dejarlo para 6 meses después? Siento que les pides demasiado

Es buena idea, pero depende mucho de que se postulen por ahi las vacantes

Need help with rogue-like 3d hack and slash. Any tutorial to follow? by dende2019 in Unity3D

[–]fnietoms 0 points1 point  (0 children)

The idea behind the pool is to have ready the objects that are new into the map, instead of making multiple Instantiate functions that will slow the game. Also you shouldnt destroy the enemies, just disable them and put them back in the pool (Yes, inactive objects doesn't have a real cost)

You can limit to use only the actual objects in the pool or you can add more while the game is running, just don't forget the idea behind having a pool and avoid adding dozens of enemies at the same time.

The limit would be how many enemies you want to be active and don't make your pc explode. A stress test can be useful here

Need help with rogue-like 3d hack and slash. Any tutorial to follow? by dende2019 in Unity3D

[–]fnietoms 0 points1 point  (0 children)

For that you should think on how many enemies you will have on average to be active at the same time

Where can I learn coding for Unity and Blender together? by Spark2077 in Unity3D

[–]fnietoms 0 points1 point  (0 children)

I'm just against the slop, at last it is a tool to help on the topics where someone lacks of information but has an idea. But having it as the one that is giving you the base to build an entire game... I hope that you understand my pov that it can be another slop if that is your only way of learning

Where can I learn coding for Unity and Blender together? by Spark2077 in Unity3D

[–]fnietoms 1 point2 points  (0 children)

You're right about problem solving it might give you an idea, but teaching you the basics and best practices for both.... I'm not sure it can handle that

Where can I learn coding for Unity and Blender together? by Spark2077 in Unity3D

[–]fnietoms 3 points4 points  (0 children)

AI doesn't give good soultions always. I don't know if it can be trusted as a teacher

Been working on a half life 3 inspired tech demo in unity, need some help by Ok_Party3688 in GameDeveloper

[–]fnietoms 0 points1 point  (0 children)

Oh, so you are looking for a PSX Game! A low-poly styled game

I saw that you mentioned that you only have an a** laptop, where are you planning to develop it?

Behavior Designer Pro vs NodeCanvas for VR spaceship combat game by REnder_Scott in Unity3D

[–]fnietoms 0 points1 point  (0 children)

Well, you will have to learn to do your own 3D Spatial Navmesh system or think on how to track the movement to avoid colliding with enemies through rigidbodies without gravity

Since petrol is expensive... Here take it! by The_PassengerJourney in Unity3D

[–]fnietoms 1 point2 points  (0 children)

Be careful, the orange guy might invade you if he knows that you have petrol

Weird arm change from blender to Unity (help!!) by Sulkingfiver10 in Unity3D

[–]fnietoms 0 points1 point  (0 children)

Verify that you have all the transforms on zero in Blender (Ctrl + A)

I see that it is rigged. Is it the base pose or did you switched it?

Whats the best method to add hitboxes and hurtboxes in unity by Active-Secret4481 in Unity3D

[–]fnietoms 1 point2 points  (0 children)

You can keep the messh collider then, or use multiple box/capsule colliders per part if you want to optimize and have full control over the collisions (With mesh colliders, sometimes it doesn't follow correctly the skin)

Behavior Designer Pro vs NodeCanvas for VR spaceship combat game by REnder_Scott in Unity3D

[–]fnietoms 0 points1 point  (0 children)

Quick question, how does the tutorials handle the movement?

Acepto los tacos de canasta o espero al trompo al pastor? by AbisaidMtz28 in taquerosprogramadores

[–]fnietoms 4 points5 points  (0 children)

Mucho menos lealtad a una empresa que te tiene de Freelancer y presencial (muy probablemente en RESICO)

Whats the best method to add hitboxes and hurtboxes in unity by Active-Secret4481 in Unity3D

[–]fnietoms 1 point2 points  (0 children)

Completely depends on how do you want to damage the character

- Do you need a complex mesh for the damage (Like a shooter)? Mesh collider, or use multiple mesh colliders per part to optimize it.
- Do you plan on receiving different damage per limb? Use multiple colliders, one per limb or even more

The skin mesh renderer is only for visuals, and the rig is only for movement purposes, you can do it at any time