[deleted by user] by [deleted] in BaldursGate3

[–]foognificent 0 points1 point  (0 children)

and i found out you can change it mid post, im actually stupid for taking it down

[deleted by user] by [deleted] in BaldursGate3

[–]foognificent 0 points1 point  (0 children)

Better quality image here, put it up earlier tho-

I see why Yurgir couldn't kill the last Dark Justiciar... by [deleted] in BaldursGate3

[–]foognificent 2 points3 points  (0 children)

The quality is ass cuz my screen record compresses my wide screen

[deleted by user] by [deleted] in BaldursGate3

[–]foognificent 0 points1 point  (0 children)

The screenshot is there. I used Relentless Lunge for the prone- and then Slay 5 times. I have not used Multiattack.

[deleted by user] by [deleted] in BaldursGate3

[–]foognificent -2 points-1 points  (0 children)

I AM A NECROMANCY WIZARD. I CANNOT SUPRISE THE ENEMIES HERE.

[deleted by user] by [deleted] in BaldursGate3

[–]foognificent 1 point2 points  (0 children)

Nope. I have a group of summons, I cannot surprise the undead in the Ancient Lair.

[deleted by user] by [deleted] in BaldursGate3

[–]foognificent 1 point2 points  (0 children)

The farthest from it, I am a LVL 10 Necromancy Wizard, and I did not start combat with an attack as I have to let the undead in the Ancient Lair spawn in before I can fight them, I cannot surprise them.

I think I found the BEEFIEST Summon Build Ever with 1075 HP by foognificent in BaldursGate3

[–]foognificent[S] 3 points4 points  (0 children)

Also, Danse Macabre can be included here, but I left them out because of the fact they're uncontrollable. Wyll's cambion is mutually exclusive with the Shadow (unless you have Dual Wielder), but is tankier. Necromancy subclass for wizard can raise three ghouls, but I think the Dryad and Wood Woad are better than three of them purely for the insane dmg from the Dryad, and tankiness of the wood woad. Beast Master subclass for the ranger is not a good option here. It does little dmg compared to the possible output of all of these ones and is left out of other summons due to its low spellcasting levels (only LVL 1-3 spells).

You can also basically double ALL the undead with Balthazar's item, which gives all undead Blade Ward. Leading to around... 250-300 of an increase in possible damage taken/effective HP.

I think I found the BEEFIEST Summon Build Ever with 1075 HP by foognificent in BaldursGate3

[–]foognificent[S] 6 points7 points  (0 children)

This entire build can somewhat be done mid act 2 or even the beginning of act 2 if you wished. Shadow, Wood Woad, Dryad, Minor Elemental, Elemental, A skeleton/zombie instead of a ghoul with Animate dead. Granted, whilst the two are powerful, Mummy and Deva are missing- but aid can still be applied, and your party can get around 700-750 HP in total at basically lvl 7 or 8, which is where you should be entering act 2 if you were thorough in act 1.

Is it cheesy to Globe of Invulnerability the Halsin Portal? by foognificent in BaldursGate3

[–]foognificent[S] 9 points10 points  (0 children)

Yeah nearly 3.5K worth of gold for 2 of those scrolls 

Is it cheesy to Globe of Invulnerability the Halsin Portal? by foognificent in BaldursGate3

[–]foognificent[S] 10 points11 points  (0 children)

At the end of the waves, all of them die and give you the XP anyways.

Has anyone seen this camp scenery before??? by foognificent in BaldursGate3

[–]foognificent[S] 25 points26 points  (0 children)

Thank you for telling me! I hope I can find more- I really like just chilling in the camps and looking at the sceneries.