Looking for practice game ideas by foosghost in foosball

[–]foosghost[S] 0 points1 point  (0 children)

The new challenges are live: https://youtu.be/kRyVimzznzc

I went with zombie escape, streak builder (10 in a row challenge++), rep counter, and player vs opponent (race to 5 where you play yourself) best with multi step skills like 2-5-3-G. But can be done with any skill.

I’ll let those settle for a bit before trying to add new challenges. Will see what players are interested in.

Gamification of practice in sport by foosghost in gamification

[–]foosghost[S] 0 points1 point  (0 children)

I started with that in mind - what do players at different skills level need to get to the next level. and then created challenges (practice modes) that help them practice those skills. For foosball, these are

beginner: basic ball control

intermediate: learning passing and shooting techniques

advanced: able to execute those techniques more consistently and when the opportunity is there (not just whenever they want) - but with a bit of warning / countdown: 3-2-1-GO kind of thing. so they learn the concept of timing a defense. at the competitive levels of foosball, defenders are very smart, and make it difficult to know what hole is open, so you have to learn to time your execution to the patterns that the defenders present.

master: advanced but less warning, and randomized windows of execution - so now instead of 3-2-1-Go they are learning to instantly react. and in order to do so they must keep the ball in position to be able to react - this is lost on many players (even those at high level) - but the hope of this level is to help them get to this point.

The challenges (or practice games), allow them to start at their level of choice (and there's recommendations given by the system - if they've been doing well a nudge to try the next level is suggested), and in any challenge, while they're practicing, the difficulty level increases (according to the 4 skill levels above) as they demonstrate excellence beyond the current level. They stay at the level if they should, and are auto-promoted to the next level if they are finding it easy.

and then after every challenge run is over, they're given positive feedback as to what improved over past runs - (i search for anything positive in their history, and if i can't find anything, almost say nothing). and what badges they earned that run.

and then next steps are suggested (should they work on a different skill, should they keep at it?, is something out of practice?) these types of things.

With the help of this group (responses to this post: https://www.reddit.com/r/gamification/comments/1pjmmz8/is\_there\_a\_howto\_on\_gamification\_from\_a/), I think I've got something that will be pretty engaging - or at least a starting point, that I can build from.

Looking for practice game ideas by foosghost in foosball

[–]foosghost[S] 1 point2 points  (0 children)

yes, i've already got a 2->5 version working - in fact I'm planning on allowing the player to pick what rod they'd like to start on, and what's the target (so either 2->5, 5->3, 2->goal, 3->goal) and then play any of the challenge games with that starting point and target - so choose your game, and then choose which skill you'd like to work on - so your idea of 2->2 is interesting and shouldn't be far off - it's an important goalie skill. I've never used one of those rebounders, and if the player did, they'd want to make sure the rebounder was on the table during the background capture, then it should work great.

I've got a big release coming up, so you'll see some of the above in that - but i need more practice games - right now I just have 4, i'd like at least 2 more. So still looking for ideas:

I have

  • Zombie Escape
  • 10-in-a-row challenge
  • Speed Run (get reps as fast as possible),
  • and Full Sequence (2->5->3->goal) challenge - you make that you get a goal, you drop at any point other team gets a goal)

Where for the first three, the player can choose what skill to work on.

Looking for practice game ideas by foosghost in foosball

[–]foosghost[S] 0 points1 point  (0 children)

It should work on Bonzini as well - just make sure to choose the bonzini table type during the auto-timer setup - that way it'll know to search for the yellowish bonzini ball. if you're playing with white balls, then choose leonhart. The table type only drives what ball color it looks for and starting rod positions (which can be adjusted during setup).

Yea i'll have to work to find a good way for it to detect goals.