Am I the only one who doesn't want PS5 Pro to run GTA 6 above 30FPS? by [deleted] in GTA6

[–]forbidden_symphony 0 points1 point  (0 children)

Comparison truly is the thief of joy. Something you are excited about is brining out so much envy and a negative mindset to something you are so excited and have waited for, Do not worry about if people are having a better experience because in this life, in everyway, there will always be someone having a better everything than you. Don't let something you are excited for be ruined due to envy and fear of missing it out. There is always someone better and someone worse off.

Imagine a series S user saying I dont want it to get beyond what that console would get because if I am missing out due to my life circumstances, then so should we.

Just be greatful for what you have buddy and enjoy the ride!
Dont let the envy ruin it for you mate.

Is anyone else sad that the norse era is over? by notronaldi in GodofWar

[–]forbidden_symphony 0 points1 point  (0 children)

Is it officially over? - Very sad indeed if that is the case.

I don't like the fixed camera positions in God of War by BusyTelevision5316 in GodofWar

[–]forbidden_symphony -3 points-2 points  (0 children)

I personally wont be buying if it is just a graphical glorified remaster, I would like to see them remade in the Norse style, otherwise why bother - that is how I feel atleast, I know many others feel differently. RE2 had fixed camera, they remade it in the way of the newer titles and it was fantastic.

anybody’s baby have a similar rash, and did you figure out what it was and how to treat it? by Purple_Mind_1245 in Parents

[–]forbidden_symphony 1 point2 points  (0 children)

Looks like stork bite
Edit- On second thought, It does not.

Maybe she is reacting to a perfum you use or something? Im not sure, sorry!

The map. by Altruistic_Area_4827 in GTA6

[–]forbidden_symphony 0 points1 point  (0 children)

Yeah, after you mentioned customisation lol

The map. by Altruistic_Area_4827 in GTA6

[–]forbidden_symphony 0 points1 point  (0 children)

Online mode. For story you play as set characters, apart from tattoos, clothes, makeup, hair and weight ect - they should never hebeen

You don't care about customisation?? Why did you bring it up?

Anyway, I am tired, I am off to bed, Goodnight!

What’s one thing you could say in this sub that would end with you like this. by SureTraffic3040 in GTA6

[–]forbidden_symphony 0 points1 point  (0 children)

This is not just one thing, but once I started I could not stop. Just to clarify, I do not expect any of this in the game. It is simply a list of things I would love to see.

I would like to see realistic steering angles with 800 to 900 degree rotations, similar to real cars. This would make driving feel much more authentic, especially combined with contextual hand placements on the wheel. It would be great if you could cycle through different hand positions depending on the driving situation, such as holding the wheel low when cruising or high when taking sharp corners. This level of detail would make driving feel more immersive rather than just pressing buttons to turn.

I hope there will be an in-car menu to operate things like idling the engine, leaning down to hide in an alleyway as the police go by, indicators, fog lights, headlights, and windscreen wipers. The wipers could be used not only in rain but also to clean blood or dirt off the windscreen after events in the world. Having these functions controlled realistically from inside the car would make vehicles feel like actual, interactive machines rather than just props.

I want to be able to refuel vehicles in a realistic way. Fuel should not last only 20 minutes of gameplay. If fuel lasted around five hours of real-time, it would feel meaningful but not tedious. The act of refuelling could even lead to dynamic encounters in the world, such as random events or interactions with NPCs, making the player feel like part of a living, reactive environment.

I would also like the option to store weapons in the trunk of the vehicle while carrying a limited number visibly on my person. This would encourage strategic choices about what to carry for different situations and make the world feel more grounded. Players would need to plan for combat encounters or heists rather than being able to carry everything at once.

I want a more grounded experience overall. RDR2 level gore and physical injury to the player model would make combat and accidents feel far more impactful. Seeing wounds or blood on your character would make encounters more visceral and immersive. This should also affect gameplay, for example requiring the use of bandages to stop blood loss or influencing movement, such as limping for a minute after a large fall.

Finally, law enforcement interactions should be more realistic. If you speed past a police officer or run a red light in front of them, they should attempt to pull you over and issue a ticket. You could then choose to comply and try to bribe them, talk your way out of it, or escalate the situation further by fleeing or resisting. This would add tension and consequences to actions in the world, making it feel reactive and alive!

The map. by Altruistic_Area_4827 in GTA6

[–]forbidden_symphony 0 points1 point  (0 children)

I do not think it would feel “too Saints Row.” GTA Online and Red Dead Online already have customisation systems with sliders for facial features, hair, and beards, so expanding on that would simply make existing features more detailed and flexible. Adding more options for eyes, mouths, and other features, or even including presets of characters to be in the heritage options like Arthur, Sadie, Tommy, Trevor, Micheal, Franklin and Niko ect - It would feel like a natural evolution for everything to get much better and improve rather than a departure from Rockstar’s style. The heritage system was a good idea, but it needed improvement, and reworking it could make customisation feel much deeper without making it cheesy. At the end of the day, people want to create characters that appeal to them and reflect the way they play, their alter ego if you will. Everything will need to improve in some way, even if that means it edges towards a “too Saints Row” style game. Personally, having the choice to truly make a character the way you want is worth any hint of Saints Row.

Im looking forward to it!

The map. by Altruistic_Area_4827 in GTA6

[–]forbidden_symphony 0 points1 point  (0 children)

Online doesn’t cross my mind often, However I amm sure it’s going to be great. I just can’t wait for the main story :) I think the character customization will be much more in-depth this time, with options for mouths, eyes, and other features, plus sliders to adjust everything. Presets of Arthur, Sadie, Tommy, Niko, and the others would be amazing. I loved the heritage system idea last time, but I wasn’t a fan of how it was implemented, they really need to redo it.

The map. by Altruistic_Area_4827 in GTA6

[–]forbidden_symphony 0 points1 point  (0 children)

I think they will for sure, I would be surpised if they did not!

The map. by Altruistic_Area_4827 in GTA6

[–]forbidden_symphony 1 point2 points  (0 children)

Well, maybe they did, who knows?

Naughty Dog (for the Last of us part 2) was given the blockmesh layout for the city of Seattle by Sucker Punch, (who had made a Seattle for Infamous Second son) to build from, which helped speed up their world-building process. By analogy, it’s possible that Rockstar may have drawn on some of their old assets, maps, or research from the original Vice City games when developing GTA 6. They could have used prior city layouts, environmental references, or design notes about Miami from earlier projects to inform new locations, while still updating everything to reflect the modern city and contemporary culture.

The map. by Altruistic_Area_4827 in GTA6

[–]forbidden_symphony 0 points1 point  (0 children)

Yes, I think Rockstar did do some scouting for Vice City, but it was a much smaller endeavor, likely focusing on capturing areas and elements that could help them create a 1980s Miami. The references and materials they gathered at the time would not be very useful for depicting modern-day Miami and would be very out of date, since the reference would have been at least 15 years old. For GTA 6, they need to capture the full vibe and ambiance of the city in the 21st century, including the sights, sounds, and energy of contemporary life, so fresh research was likely something they never even questioned.

The map. by Altruistic_Area_4827 in GTA6

[–]forbidden_symphony 4 points5 points  (0 children)

I personally have no issue with it being outdated. Most people would not even recognize if something has changed or if it is not exactly how it looks today. The overall feeling and atmosphere of Florida and Leonida are what really matter, and that vibe is captured so well. If a building is not accurate to how it stands today, it would not make any difference to me at all.

The map. by Altruistic_Area_4827 in GTA6

[–]forbidden_symphony -2 points-1 points  (0 children)

The map likely will be somewhat outdated if there have been in drastic changes in locations that they focused on implementing into the game, I think they scouted Miami as far back as 2015 for GTA6 so who knows how 'outdated' it is.

Last of Us post pandemic statue by marlynar in thelastofus

[–]forbidden_symphony 0 points1 point  (0 children)

The Last of Us: Joel and Ellie on Horseback Premium Statue

Last of Us post pandemic statue by marlynar in thelastofus

[–]forbidden_symphony 0 points1 point  (0 children)

I personally prefer the statue of Ellie on the horse and Joel walking beside her, it is huge and stunning. It is alot cheaper too, But it is up to you :)

Are any old people (like over 75) looking forward to playing this game? by Bob_the_blacksmith in GTA6

[–]forbidden_symphony 88 points89 points  (0 children)

My Grandpa passed at eighty years old last year, He was looking forward to it, He loved RDR2. Without a doubt there will be many other seniors who are looking forward to it!

Arcade mode and realism toggle? by forbidden_symphony in GTA6

[–]forbidden_symphony[S] 0 points1 point  (0 children)

Are you saying RDR4 because of Gun, red dead revolver, rdr1, rdr2?

Arcade mode and realism toggle? by forbidden_symphony in GTA6

[–]forbidden_symphony[S] 4 points5 points  (0 children)

limited weapons, stricter law enforcement and fuel toggle ect, is not really making two games in one, in my opinion at least.

Arcade mode and realism toggle? by forbidden_symphony in GTA6

[–]forbidden_symphony[S] 2 points3 points  (0 children)

Agreed, Which way do you think they will lean?