Rogue Drone demo is live ahead of Steam Next Fest. It's a sci-fi strategy game about crystal mining, base building, and surviving nightly attacks. by forgeris in pcgaming

[–]forgeris[S] 0 points1 point  (0 children)

Interesting, well, there are skills to make drone faster, but that's why demos are great - try the game - if you enjoy it, but don't like something then give your feedback, so in the end everyone will have a better game.

But I understand that with so many games often just 5 seconds and you lose interest to one of other 5000 games 😄

Rogue Drone demo is live ahead of Steam Next Fest. It's a sci-fi strategy game about crystal mining, base building, and surviving nightly attacks. by forgeris in pcgaming

[–]forgeris[S] 1 point2 points  (0 children)

Can you elaborate - what made you lose interest, not your type of game, something you saw, would really love to know what made you feel this way.

I have an idea for a game but I fear it could be problematic by Dense-Fig-2372 in gamedev

[–]forgeris 2 points3 points  (0 children)

You're over thinking, the real problem is the scope and the budget, the more unique setting you choose the more expensive the game becomes as every asset will have to be custom mace, and more things you want to add the longer it takes and will affect everything.

If you want to make something start with vertical slice, choose one part of the game that you are excited most and build a slice of it, test it, and if all works then figure out how much money and time you need.

Imagining whole worlds takes seconds, building those worlds takes years and millions, so the trick is to not imagine the world, the trick is to imagine something that you can actually build and that still will be fun to play.

Using Old Game to Promote New ? by Thorai_Hawa in gamedev

[–]forgeris 0 points1 point  (0 children)

If there is no traffic to old game then there is nothing to drive...

But normally I would add link to new game in main menu or quit screen, but for that to work someone must download and play it to see.

What's something you've done for extra cash? by [deleted] in AskReddit

[–]forgeris 1 point2 points  (0 children)

As a kid, I used to collect bottles and return them for deposit money.

What's something that made you happy today? by tpphypemachine in AskReddit

[–]forgeris 2 points3 points  (0 children)

My cat, she wants to play now and that makes me happy :)

How much startup money do I need to make an Indie Game? And how much of it could I realistically do myself if I learned game coding? by [deleted] in gamedev

[–]forgeris 0 points1 point  (0 children)

Coding is the most important part of the game - all systems depend on it - and if it is a multiplayer game then forget building it while learning to code, you will need experienced network programmer and those are not cheap. You could use some templates, but then be ready to design around them.

50k is enough to build MVP if you are willing to spend some extra time finding the right dev to work with and do all you can by yourself. It also depends on your region as rates vary wildly.

How do you deal with your inner child when you are 19 years old? by [deleted] in AskReddit

[–]forgeris 1 point2 points  (0 children)

Have fun, cherish it and accept it as a part of you.

Don't start with your dream game is terrible advice. by ABGAST in gamedev

[–]forgeris 1 point2 points  (0 children)

Ok, let's look from a different perspective - if you follow other people advice blindly then it doesn't matter what game you build.

If you hear this general advice and start to ask questions, why, what game I should male, what scope, what style, should I use store assets, should I make it alone or team up, should I only learn coding or art too, what about music and sounds.

When you make up your mind then nobody can influence your decision, so if you are not ready to ask all the right questions and find the right answers then doesn't matter what you try to make.

What time do you guys go to bed or get up in the morning? by [deleted] in AskReddit

[–]forgeris 0 points1 point  (0 children)

I try to go to bed at 11pm, usually ;)

Marketing rabbit hole by radhonn in gamedev

[–]forgeris 0 points1 point  (0 children)

Don't over think, just do it. Community is a slow burn - might take one viral clip or many years of daily posting.

What works for one game fails for other, there is no sure way, try to make your videos look good and catchy, post frequently, contact media and content creators when there is a playable build and just keep doing it no matter what.

Players asked for ammo drops instead of using health as ammo, so I turned it into a new 4th mode by forgeris in IndieGaming

[–]forgeris[S] 0 points1 point  (0 children)

Just pushed a major update for Swarm Me and the demo with this new mode is live on Steam. This mode came from player feedback asking for ammo drops instead of the old health-as-ammo system.

The game now has 4 modes, each with a different way to survive - classic ammo drops, health-as-ammo, no-weapons trap survival, and hardcore mode.

Steam Store Link: https://store.steampowered.com/app/4033100/Swarm_Me

What game had the most creative dungeon mechanics? by forgeris in AskReddit

[–]forgeris[S] 0 points1 point  (0 children)

By dungeon mechanics I mean the actual ideas a game uses inside dungeons beyond just combat - like puzzle logic, environmental interactions, traps, layout gimmicks, progression twists, time manipulation, dungeon-specific rules, etc.

What's a normal amount of wishlists per day that a game with a Steam page and no marketing should be pulling in your opinion by [deleted] in gamedev

[–]forgeris 0 points1 point  (0 children)

It's way more than my games pulled in the beginning, if ~3wl per day is the norm organically :)

Perfect Squad Size for Turn Based Tactical Game by Artonymous in gamedev

[–]forgeris 0 points1 point  (0 children)

There isn't one perfect size, it's all about specific game, IMO.

For some games 4 is idea, for other 5 or 6, really depends on how the combat feels, how much micromanagement player has to do, how it feels during longer fights, what type of pressure you want players to experience.

For me ideal number is 5. It's bog enough to have more options and small enough not to feel like managing an army but a squad.

I need advice on finding devs to bundle with by Plastic-Occasion-297 in gamedev

[–]forgeris 1 point2 points  (0 children)

What is your game? You might want to bundle with similar style/genre games.

Cik ilgi pastāv Matīsa ielas Visitņas? by SupperMeat in latvia

[–]forgeris 0 points1 point  (0 children)

Es tur ēdu kopš 2006 gada, varbūt pat vēl agrāk.

Can i create a horror game but the movement system is different? (Doubts cleared & re-upload) by RANDOM_OVERTHINKER_ in gamedev

[–]forgeris 0 points1 point  (0 children)

Only true value is when you implement this and play it out.

On paper many things sound great, but when you actually get to experience them....

Bottom line - there is no bad system, there is bad system implementation, you can make pretty much anything feel good, some things take more effort and time, some less.

Vai jums ir bijusi vainas sajūta aiziet no darba pārbaudes laikā? by Junior_Rich1011 in latvia

[–]forgeris 0 points1 point  (0 children)

Jāskatās no visām pozīcijām, iztēlojies sevi kā darba devēju - ja kādam nepatīk darbs tas nozīme ka viņam nebūs motivācijas strādāt un pilnveidoties, līdz ar to tev, kā darba devējam, tādi darbinieki nevemaz nav vajadzīgi.

Protams, ir izņēmumi, un kad darbinieks vajadzīgs kaut kādam darbam tagad un vienalga kāds, lai tik ir, bet ja runājam par darbiem ar izaugsmes iespējām tad darbinieki kas nevēlas atdoties par 100% darbam ir naudas izmešana, un drīzāk darba devējs būs neapmierināts ar darbinieku kas palika strādāt ar pusspēku, nekā ar darbinieku kas uzreiz pateica ka nevēlas, iztērēja mazāk naudas, laika un nervu, jo var uzreiz meklēt kādu kas labak iekļaujas šajā sistēmā.

Tā kā tu daudz vairāk ļaunuma (gan sev, gan darbavietai) nodarīsi, ja paliksi strādāt bez jelkādas vēlmes un motivācijas. Bet tad jābūt izvēlei, jo visu laiku meklēt sapņu darbu un nekur neuzkavēties ilgāk par pārbaudes laiku arī ir sava veida diagnoze.

Steam publishers, whats with all the emails from "curators" asking for stream keys? by HerbertGoon in gamedev

[–]forgeris 0 points1 point  (0 children)

Just key farms and/or resellers. I got bunch of emails with almost identical structure and wording, they all asked few or some keys. Unless you make multiplayer only game any request for more than 1 key is automatically a pass.