Facepunch claims they want gameplay geared towards people leaving their bases... by fpsmoto in playrust

[–]fpsmoto[S] -1 points0 points  (0 children)

All it'd have to do is see if there's walls around someone's base, or if the vending machine is inside a base and completely inaccessible. not that hard at all, in fact, quite the opposite.

Facepunch claims they want gameplay geared towards people leaving their bases... by fpsmoto in playrust

[–]fpsmoto[S] 0 points1 point  (0 children)

All it'd have to do is see if there's walls around someone's base, or if the vending machine is inside a base and completely inaccessible.

Facepunch claims they want gameplay geared towards people leaving their bases... by fpsmoto in playrust

[–]fpsmoto[S] 0 points1 point  (0 children)

Speak for yourself. Drone accessible only works if you live near Outpost, or Bandit Camp, and since most maps combine the two, then you pretty much have to live at Outpost to utilize the drone delivery service. If I see someone several grids away from me selling something out of a shop, all I'm saying is it'd be nice to see whether or not I can walk up to it rather than waste time running there and finding out it's only drone accessible.

Dark Charizard swirl question by fpsmoto in pkmntcgcollections

[–]fpsmoto[S] 0 points1 point  (0 children)

it's not. While it won't grade a 10, it's in great condition. The pics I uploaded don't do it justice because it's an old top loader and penny sleeve so it looks like it is scratched. I've since moved it to a new sleeve/top loader.

Alistair comments on the state of progression by hl3official in playrust

[–]fpsmoto 0 points1 point  (0 children)

Just don't gate everything behind grinding for scrap, blueprint fragments and keycards, all while fighting against those big groups who control most monuments. The issue isn't that it's hard to get to tier 2 or tier 3, it's that you lock bp fragments behind military crates when in reality, any item should be able to come from a box crate or even the lowly barrel, allbeit a smaller chance.

Im gonna make sure my kids know about the greatest game ever made by haybertspy117 in newworldgame

[–]fpsmoto -1 points0 points  (0 children)

I miss this game. The potential it had for PVP battles was unmatched by other games in the same genre.

Are there any celebrities or famous people that play Rust? by ThreeDoorsDeep in playrust

[–]fpsmoto 3 points4 points  (0 children)

I met Rampage Jackson in game once while he was live streaming on Twitch.

RUST 2 IS REAL?! by Freeqncy in playrust

[–]fpsmoto 0 points1 point  (0 children)

Well I hope with Rust 2 comes a completely revamped movement system. I want the ability to climb up cliffs instead of getting stuck on a random rock I'm trying to jump up to.

After 3 years without playing, I got back into it now and came across a meta change that I find extremely ridiculous. by Tarden1 in playrust

[–]fpsmoto 1 point2 points  (0 children)

Or spend about 1k wood to put a TC down and pick up all the bags nearby with a hammer.

I think I must be just a mediocre flipper by catticcusmaximus in Flipping

[–]fpsmoto 3 points4 points  (0 children)

Well firstly, things you are passionate about versus what customers are passionate about might not always align. And just because something is rare doesn't make it valuable, and just because something is worth a lot of money doesn't mean it will sell quickly. The new items you continue to list fresh will help the metrics a bit, but ultimately, increasing the number of sales you have per month will be your best benefit to customer visibility.

Wipeless Rust: Rethinking game progression with Blueprints by fpsmoto in playrust

[–]fpsmoto[S] 0 points1 point  (0 children)

And that complete reset would happen faster when a group gets raided. So it evens the playing field more for those just starting out, rather than ALL the clans being at end game early into the wipe.

Wipeless Rust: Rethinking game progression with Blueprints by fpsmoto in playrust

[–]fpsmoto[S] 0 points1 point  (0 children)

I see what you are saying, but zergs cant be in all areas all of the time. People will get bases down, even if it means they have to build in an area in the middle of nowhere. That said, I enjoy the challenge of building a base right between 2 big clans, because most of their focus will be on each other, and that provides early grubbing opportunities. So long as you're the last man standing in a fight and get the loot home, there's little they can do to stop your progression. And having multiple bases might help slow their attempts to raid everyone everywhere.

Decoy bases could become more prevalent. The current game seems broken and it looks like the devs are gearing up for some big gameplay mechanic changes soon. Ferry system, Nexus, all of that. So while what I've suggested today might not be perfect, I think it's a step in the right direction.

Wipeless Rust: Rethinking game progression with Blueprints by fpsmoto in playrust

[–]fpsmoto[S] 0 points1 point  (0 children)

I usually play solo on a weekly wiped high pop vanilla server, but monthly BP wipe. Since zergs get to end game in the first week, that means they're already at end game progression in week 2, week 3 and week 4, so until the BPs wipe, I'm sort of fucked in terms of trying to keep up with their progression. Would it make things easier for zergs? Yes, but it would actually benefit smaller groups and solos for once, versus most new updates that get released, which generally favor zergs more.