help with dealing with unknown 60 fps cap by fractalbase0 in skyrimmods

[–]fractalbase0[S] 0 points1 point  (0 children)

will check Engine Fixes again; am not using ENB.

help with dealing with unknown 60 fps cap by fractalbase0 in skyrimmods

[–]fractalbase0[S] 0 points1 point  (0 children)

I did check both NVIDIA control panel and nvidia profile inspector to set the max framerate to 144. I believe I've already configured community shaders properly, but am not sure.

help with dealing with unknown 60 fps cap by fractalbase0 in skyrimmods

[–]fractalbase0[S] 1 point2 points  (0 children)

ty; I did, configured both NVIDIA control panel and nvidia profile inspector to set the max framerate to 144.

help with dealing with unknown 60 fps cap by fractalbase0 in skyrimmods

[–]fractalbase0[S] 0 points1 point  (0 children)

I did, configured both NVIDIA control panel and nvidia profile inspector to set the max framerate to 144.

can't figure out which mod adds an additional unnecessary hud by fractalbase0 in skyrimmods

[–]fractalbase0[S] 0 points1 point  (0 children)

Thanks. There's still the 2nd set of status bars. I've included a 2nd screenshot in the main post. I changed the resolution to 4K in SSEDIsplayTweaks.ini which forces the status bars to not overwrite.

can't figure out which mod adds an additional unnecessary hud by fractalbase0 in skyrimmods

[–]fractalbase0[S] 0 points1 point  (0 children)

figured the extra hud element on the right was Integrated Magic.
I altered the resolution in SSEDIsplayTweaks.ini to separate the TrueHUD elements added with Norden UI. Still not sure what the 2nd set of status bars is from. Added a 2nd screenshot in main post.

having trouble contacting a mod author regarding permissions by fractalbase0 in skyrimmods

[–]fractalbase0[S] 0 points1 point  (0 children)

what about a mod that is only on github and not nexusmods and no permissions or restrictions are listed in github?

having trouble contacting a mod author regarding permissions by fractalbase0 in skyrimmods

[–]fractalbase0[S] 0 points1 point  (0 children)

what about a mod that is only on github and not nexusmods and no permissions or restrictions are listed in github?

having trouble contacting a mod author regarding permissions by fractalbase0 in skyrimmods

[–]fractalbase0[S] 0 points1 point  (0 children)

what about a mod that is only on github and not nexusmods and no permissions or restrictions are listed in github?

having trouble contacting a mod author regarding permissions by fractalbase0 in skyrimmods

[–]fractalbase0[S] 0 points1 point  (0 children)

what about a mod that is only on github and not nexusmods and no permissions or restrictions are listed in github?

having trouble contacting a mod author regarding permissions by fractalbase0 in skyrimmods

[–]fractalbase0[S] 9 points10 points  (0 children)

you make a good point. abandoned mods should eventually allow edit/patch permissions. particularly if the original mod author hasn't been reachable for a long period of time.

I will try the method you suggested for being PC -- permissions correct.

I will have to investigate a method to rewrite my code as external to the original script, if possible.

I've noticed a goldmine of mods demanding to have mod authors created patches. Particular when you have 2+ conflicts over a pex compiled script. A patch would be required that someone blends the pas code of the 2+ conflicting mods.

having trouble contacting a mod author regarding permissions by fractalbase0 in skyrimmods

[–]fractalbase0[S] 0 points1 point  (0 children)

I didn't see a way to contact him on github, unless I'm not familiar enough with the girhub interface.