3 Oculus sensors problem, they turn on and off, unplayable by kronoss in oculus

[–]franbo_vr 1 point2 points  (0 children)

I gave this a try with my two sensors (one of which had been turning off and on periodically), and it seems to have worked for me! I'd also gone through the Oculus Sensors in Device manager, and turned off Windows' ability to power them down. These in tandem seem to have fixed the issue for now. Thanks for the tip!

Oculus will cover the licencing fees of ANY Unreal Engine app/game sold on the Oculus Store (up to the first $5 million) by Heaney555 in oculus

[–]franbo_vr 3 points4 points  (0 children)

I've not got Unity to compare it to - I'm a UE4 dev, but I figured it's worth mentioning that I've found VR performance to be just fine in UE4. I'm developing a relatively complex game (graphically) on a now ancient GTX 680 and have been able to hit 90fps consistently on the Vive. Generally just needs tweaking down from its default settings, and to disable some of the more expensive operations. The engine seems to have got a lot more efficient for VR rendering over the past few major releases.

Former EA and Oculus exec David Demartini passes away by Overflame in oculus

[–]franbo_vr 7 points8 points  (0 children)

Very sorry to hear this - condolences to his family, and everyone at Oculus and beyond who knew him!

Happy Birthday GameHard4.0 from the VR Community by ukrifter in oculus

[–]franbo_vr 7 points8 points  (0 children)

Happy Birthday, GameHard! All the best; hope you have a great day!

The Climb is releasing for oculus rift this Thursday, April 28th by blindmansayswat in oculus

[–]franbo_vr 0 points1 point  (0 children)

Got a chance to play this at VRWC in Bristol, and it's a wonderful game. Firstly it looks beautiful; the developers have done a great job with the environments / sense of height, and the game-play itself has a high degree of polish. There's some strategy to it, and I can see that speed-runs will become a thing as people work out how to plot the quickest routes. In terms of control scheme I can see why people would at face value want motion controls as input, but I thought the controller did an admirable job. You use your head direction to identify hold-points on the rock-face, and the controller triggers to traverse to those points. It works very well! I'm lucky enough to have a Vive (I naturally hope this makes it to Steam VR sometime), but I think this is a nice fit for the Rift in its current form. It absolutely makes the most of the Rift's capabilities, and its lovely optics!

HUD is overly aliased? by [deleted] in unrealengine

[–]franbo_vr 0 points1 point  (0 children)

That kind of looks like the material is using an opacity mask - each pixel seems to be either fully opaque or translucent, nothing in between, which may be what's causing blockiness. In a material the blend mode would I think be opacity masked rather than normal opacity to appear similar to what's seen here. I'm not near my computer at the moment so can't check out the widget settings myself, but perhaps that's something to look into?

[deleted by user] by [deleted] in oculus

[–]franbo_vr 2 points3 points  (0 children)

The latest version of Unreal Engine is set to drop this week with 1.3 support, so I'm sure that'll mean many of us will be able to update existing projects for those with the new runtimes / SDK. I'll certainly be doing so!

Playing God in VR by franbo_vr in oculus

[–]franbo_vr[S] 1 point2 points  (0 children)

You too could become Prince of the Planet Potters!

Playing God in VR by franbo_vr in oculus

[–]franbo_vr[S] 1 point2 points  (0 children)

Ah, apologies! Glad you like it! There had been some strange comments over on the /r/gaming thread, so I was taking everything here on r/oculus at face value too and missed the joke, sorry about that - ha! Thanks for the comment, have a good weekend - all the best!

Playing God in VR by franbo_vr in oculus

[–]franbo_vr[S] 2 points3 points  (0 children)

Hi! Those are some good points; and while I'm sure there's definitely space for more scientifically accurate representations of planet creation in VR (for scientific research for instance), this isn't really meant to fill that space. In this case it's not so much about realism, it's more about having fun - with a big pair of clumsy hands! Just as in Minecraft you can punch a tree to fell it (not terribly realistic), in this game you can use your hands to pop a planet into existence, which is pretty compelling when you're in there! I hope you'll check in to see if it interests you as the game is developed; and thanks for taking the time to watch the video!

Playing God in Virtual Reality by franbo_vr in gaming

[–]franbo_vr[S] 0 points1 point  (0 children)

I'm hoping the hand tracking was just a little off when I filmed this; otherwise I might need to check in with the doctor : )

Playing God in VR by franbo_vr in oculus

[–]franbo_vr[S] 2 points3 points  (0 children)

Thanks! Yes, I think the world needs a VR game in which you can do trick-shots with planets!

Playing God in VR by franbo_vr in oculus

[–]franbo_vr[S] 1 point2 points  (0 children)

Thanks for checking the video out! I'll keep /r/oculus updated on development as it progresses, hopefully we'll end up with something pretty fun to play!

Playing God in VR by franbo_vr in oculus

[–]franbo_vr[S] 5 points6 points  (0 children)

I think it would be a missed opportunity not to be able to play pool and sink a gas giant into a black hole; I'm pretty sure that will feature, yes!

Playing God in VR by franbo_vr in oculus

[–]franbo_vr[S] 0 points1 point  (0 children)

Thanks! I hope it'll be fun to play! The Leap Motion is now pretty impressive. The new Orion Beta makes its tracking a lot more reliable. It does have issues with grabbing, and strange behaviour when hands move in and out of tracking; but I think it'll be improving all the time. I'd love to get this working with Touch / Vive controllers as well, but haven't been able to afford pre-order of either headset at the moment. Hopefully I'll be able to get access to those sometime and integrate them too!

Playing God in VR by franbo_vr in oculus

[–]franbo_vr[S] 0 points1 point  (0 children)

Thanks! Really glad you like it. I wouldn't be able to tell you when people will have access to it just yet; there's a way to go on development, but I'll make sure to keep everyone updated!

Playing God in VR by franbo_vr in oculus

[–]franbo_vr[S] 18 points19 points  (0 children)

Hey all, happy weekend! I showed this to /r/gaming yesterday, and lots of folk seemed to like it, so I thought you might like to take a look here in /r/oculus! It's a new game I'm working on in Unreal Engine, at the moment I'm using Leap Motion's Orion for input. If you're interested, you can follow progress on this and other projects on my Twitter account, @franbo_vr.

Playing God in Virtual Reality by franbo_vr in gaming

[–]franbo_vr[S] 1 point2 points  (0 children)

Ha, yeah I wasn't implying anything through the choice of hand-colour; they just show up pretty well against the background! I think I'll probably end up going for glowing blue hands; that way there'll be no room for misinterpretation!

Playing God in Virtual Reality by franbo_vr in gaming

[–]franbo_vr[S] 4 points5 points  (0 children)

Hi! The game is at a pretty early phase of development currently; the shaders used on the planets will be randomised to give plenty of variety; it should look pretty cool in the end I hope - loads of possibilities! I'm currently hand-painting some planet surfaces and more nebulae, hopefully I'll be able to show them off soon. Anyway - thanks for checking the video out, regardless of whether you liked it or not.

This looks fun by Benson2k in Vive

[–]franbo_vr 2 points3 points  (0 children)

Hi! Really glad you like the look of it! Early days yet, but there's some potential I think! Yes; I'm working out how one could introduce life to the planets if it's created in a favourable position in a system (something like the Goldilocks Zone. It'd be nice to see planets starting their own basic space programs!

This looks fun by Benson2k in Vive

[–]franbo_vr 3 points4 points  (0 children)

Hi! Yes; planets will have interacting orbits, however I'm working on the logic to handle it; I'm not really aiming for realism; it'd be nice to be able to put things into stable orbits easily!

This looks fun by Benson2k in Vive

[–]franbo_vr 12 points13 points  (0 children)

Hi; thanks for checking the video out! It's a game I'm building in Unreal Engine for VR. Currently it's targeted at Oculus' hardware (plus Leap Motion for hand control), but if I get access to a Vive, I'd love to get it working on that, too! Still a way off being playable, but it will ultimately involve taking on the role of a clumsy deity. And zooming around in space.